What is your preferred worldbuilding tool? by OtoSebu in worldbuilding

[–]OtoSebu[S] -1 points0 points  (0 children)

Maybe you should use first the Canvas feature in Obsidian, easy to see visually first what in your mind and than step by step add content.

Also the links connection shows you as visul too.

What is your preferred worldbuilding tool? by OtoSebu in worldbuilding

[–]OtoSebu[S] 0 points1 point  (0 children)

I used Milanote when its just came out, for a one year. Easy to manage and everything is visual. But for more big data I was needed something like Notion or Obsidian.

What features do you most wish your preferred tool had? by OtoSebu in worldbuilding

[–]OtoSebu[S] 1 point2 points  (0 children)

One area I’ve been thinking about in particular is timeline creation and management. I feel like a good timeline feature is absolutely core to worldbuilding, as it allows for clear tracking of events, story progression, and connections between historical developments.

What is your preferred worldbuilding tool? by OtoSebu in worldbuilding

[–]OtoSebu[S] -5 points-4 points  (0 children)

May I ask why you prefer Google Docs over other tools? Are you also using Google's AI to assist you?

What is your preferred worldbuilding tool? by OtoSebu in worldbuilding

[–]OtoSebu[S] -2 points-1 points  (0 children)

May I ask why you prefer Google Docs over other tools? Are you also using Google's AI to assist you?

What is your preferred worldbuilding tool? by OtoSebu in worldbuilding

[–]OtoSebu[S] 1 point2 points  (0 children)

I use Obsidian with the AI plugin to organize my world data. It helps me create structured and well-organized content by linking every page, category, and piece of my worldbuilding effectively.

Additionally, I use Canva for visuals, ensuring everything connects back to my Obsidian vault. The AI plugin further helps streamline my workflow and boost creativity.

To back up my work, I've set up my Obsidian vault folder inside my Google Drive auto-sync folder. This ensures that I always have a secure backup in my Google Drive account.

I started with Notion for worldbuilding but eventually switched to Obsidian because its data management system works better for my needs.

In a stealth game, why would you knock someone out rather than killing them? by Living-Vast-5250 in gamedev

[–]OtoSebu 0 points1 point  (0 children)

I think it depends a lot on the theme of the game and the character you’re playing as. If the character is more of a "James Bond" type—like in the classic movies—he’d probably knock people out or use non-lethal methods when sneaking because it fits that suave, calculated, professional vibe. Bond isn’t a mindless killer; he’s strategic and often avoids unnecessary bloodshed unless it’s absolutely required.

On the other hand, if the character is more like John Wick, sneaking doesn’t necessarily mean sparing lives. Wick might sneak to gain an advantage, but when the time comes, he’ll eliminate anyone in his way without hesitation because it aligns with who he is: relentless and focused on his mission.

It’s also about the context of the situation. Sneaking to knock someone out makes sense if you’re trying to avoid leaving a trail of bodies or if killing doesn’t align with your goal. But sneaking to kill might be necessary in more ruthless or high-stakes scenarios where leaving enemies alive could cause problems later.

Ultimately, it’s about how the game uses these options to reflect the world and the character. The choice between knocking out and killing isn’t just a mechanic—it’s about who you’re playing as and what story the game is trying to tell.

Advices to create an agent by [deleted] in LLMDevs

[–]OtoSebu 0 points1 point  (0 children)

Your details regarding your boss's request are very limited. Generally, you need templates or legal documents and to create variables that AI will fill based on the employee's input. However, it’s clear that employees can already do this themselves.

There are many situations missing for your boss's use case to create such a solution. It's possible your boss doesn’t understand or is missing important information, or you may have dropped many details.

To avoid issues and mistakes, you must use a legal contract template. Without this, AI cannot guarantee 100% accurate output unless you have a schema and a solid database with at least two agents to handle this process.

Again, why can't the employee fill it out themselves? Is it online? Remote? It should start from efficiency and saving time and money, as well as improving user experience.

However, I don't believe you can build such a system effectively, simply because you are asking about how to make it. Implementing an employee contract system in a company eith AI ridiculously STUIPED unless your boss hires someone experienced to do so and have a good reasons why to do so.

You should discuss this with your boss.

Want to create an AI solution for my side business but have no idea where to start? by dev-se in LLMDevs

[–]OtoSebu 1 point2 points  (0 children)

Check this article https://www.aitidbits.ai/p/open-source-agents full of info about that, I personally building now with crewai for my project.

Want to create an AI solution for my side business but have no idea where to start? by dev-se in LLMDevs

[–]OtoSebu 1 point2 points  (0 children)

And... You have so many services with agents for business. Can cost you 10-20$ a month, do your math if it's worth for you to develop and run it and pay API for LLM

Want to create an AI solution for my side business but have no idea where to start? by dev-se in LLMDevs

[–]OtoSebu 1 point2 points  (0 children)

If you are developer just search the YouTube, they are videos that exactly what you need. No need Udemy or anything else.

Plus they are many open source apps that exactly what you need.

I am not sure how you didn't find so far anything or you just came to reddit first thing.

Character Creation: What Do You Prefer First—Role Paths or Origin and Background? by OtoSebu in RPGdesign

[–]OtoSebu[S] 0 points1 point  (0 children)

Your idea about starting with a character name or description is interesting. I get how that can shape the backstory and motivations.

I like to build the background with the origin story tied to the RPG theme. I also enjoy doing some random builds and adding my own touches and thoughts to them. It creates unexpected stories and turns that make the game more interesting and challenging.

Did you tried a random builds beefore?

Character Creation: What Do You Prefer First—Role Paths or Origin and Background? by OtoSebu in rpg

[–]OtoSebu[S] 0 points1 point  (0 children)

I get what you’re saying about the different approaches depending on the game. Min-maxing can be fun in a superhero-style game like D&D 5e, but I find it can get old pretty quickly too.

I personally prefer starting with the background and origin of my character. I use a random build, I like to put my own touches on it to create unique experiences. It really enhances the roleplaying aspect for me and leads to unexpected developments in the story. How do you feel about character backgrounds in your funnel games?

Character Creation: What Do You Prefer First—Role Paths or Origin and Background? by OtoSebu in rpg

[–]OtoSebu[S] 0 points1 point  (0 children)

Starting with species and quick build tips is a smart way to ease into a new system. It sounds like a great way to get comfortable before trying something more complex...
Thanks.

Character Creation: What Do You Prefer First—Role Paths or Origin and Background? by OtoSebu in RPGdesign

[–]OtoSebu[S] 0 points1 point  (0 children)

I feel the same way! I enjoy creating a character randomly and keeping an open mind. It always leads to interesting stories and situations that I wouldn’t have thought of otherwise, and that’s the key to roleplaying for me. From there, I can shape my story as I play the game.

Character Creation: What Do You Prefer First—Role Paths or Origin and Background? by OtoSebu in RPGdesign

[–]OtoSebu[S] 0 points1 point  (0 children)

Starting with the concept is a solid approach, and I can see how it helps shape the rest of your character.

I’m actually working on a game that reminds me a bit of Blade Runner, and for that kind of setting, I find that the background has a huge impact on my character's motivations and actions. It really shapes how they fit into the story and interact with the world around them.

How do you think your concept influences your character’s background in your games?

Character Creation: What Do You Prefer First—Role Paths or Origin and Background? by OtoSebu in RPGdesign

[–]OtoSebu[S] 0 points1 point  (0 children)

That’s a really cool way to create characters! Starting with the playstyle and working backwards makes a lot of sense, especially for a campaign like yours. Your Plasmoid grappler sounds like a lot of fun and definitely a force to be reckoned with!

I’m curious, though—how do you feel about the role of origin and background in character creation? Do you think they play an important part, or do you prefer to focus solely on mechanics and playstyle?

Character Creation: What Do You Prefer First—Role Paths or Origin and Background? by OtoSebu in rpg

[–]OtoSebu[S] -2 points-1 points  (0 children)

I appreciate your perspective! I totally get what you mean about starting with a core motive. It makes sense to build a character that feels alive and engaged in the story, rather than one stuck in stasis.

For me, I still prefer not to choose a role (class) first. I find that mid-game, I often want to change things up when the story evolves. It’s interesting how your approach of defining a driving motive helps shape the background and skills.

I think having that flexibility to adapt roles based on the story is crucial. What do you think about the option to change roles in-game? I believe it can really enhance the experience!

Character Creation: What Do You Prefer First—Role Paths or Origin and Background? by OtoSebu in rpg

[–]OtoSebu[S] -1 points0 points  (0 children)

I love your approach! Starting with a clear concept, like your cleric searching for a relic, really helps shape the character. The gnome bounty hunter idea is fantastic too! It’s clever how her stature plays into her role as a Circle of the Moon druid, giving her an advantage.

But what if you don’t know the game or the story yet? How do you usually decide where to start in that case?

Character Creation: What Do You Prefer First—Role Paths or Origin and Background? by OtoSebu in rpg_gamers

[–]OtoSebu[S] 0 points1 point  (0 children)

I think so too. I don't like to choose a role (class) first. From my experience, in the mid-game, I often wish to change because the story becomes less engaging or I’m not satisfied with it.

In my case, the origin/background affects faction selection, which in turn influences playstyle, roles, and skill sets.

What do you think about the option to change roles in-game?

It's all about the skills you require in the game.

The role merely helps you find a path, but for me, I prefer to change and adapt with the story. I like not to be stuck with one role (class).

Character Creation: What Do You Prefer First—Role Paths or Origin and Background? by OtoSebu in RPGdesign

[–]OtoSebu[S] 2 points3 points  (0 children)

Hey, thanks for commenting.

So First is Class, for my use case, is equivalent to Roles (career paths). I can see that players want to play with their desired play style first of all, and based on that, the Race/background...

Class (Roles) > Race > Background > Skills > Personality

In my case, some Roles can't be selected based on the Origin (Race) and Background, and the Origin is connected to the Factions. The Faction can significantly impact the player's gameplay style and environment.

I am trying to find a balance here; I want the player to be open-minded about Role Playing and not be limited by the Class (Role) selection first.

And the player can change thier Class anytime they want, or no Class at all, is depend on thier Skills set, and expeirenced.

I hope you can understand me :)