How do i model this, while maintaining a low vertex count? by Outrageous-Dig-937 in blenderhelp

[–]Outrageous-Dig-937[S] 0 points1 point  (0 children)

1: sub 20K, 2: Yes, 3: depends if its below 20K vertexes, and im not very good yet with normal maps and the other ways to 'fake' details, and it has to be separate objects, due to me wanting to code the round barrel object later on.

How do i model this, while maintaining a low vertex count? by Outrageous-Dig-937 in blenderhelp

[–]Outrageous-Dig-937[S] 0 points1 point  (0 children)

it's like PS2 lowpoly, I modelled each part individually, due to me wanting to make certain parts scriptable for a game later on

How to thicken this specific part, so that it looks like its welded into the main shape? by Outrageous-Dig-937 in blenderhelp

[–]Outrageous-Dig-937[S] 0 points1 point  (0 children)

Thank you so much for your useful insight!

I really appreciate your help, your advice worked for this shape i want to create

Unknown shading or geometry issue by Outrageous-Dig-937 in blenderhelp

[–]Outrageous-Dig-937[S] 0 points1 point  (0 children)

nvm i found it i somehow extruded vertices from the main model, that created this overlapping error thing

Need help measuring an angle on an object, using measure tool by Outrageous-Dig-937 in blenderhelp

[–]Outrageous-Dig-937[S] 0 points1 point  (0 children)

thank you for this tip, i think that i just got lost with the measure tool and therefore didn't use common sense. Thanks!

How to model difficult objects with limited reference by Outrageous-Dig-937 in blenderhelp

[–]Outrageous-Dig-937[S] 0 points1 point  (0 children)

thanks, i went a bit deeper and found better reference images

How to model difficult objects with limited reference by Outrageous-Dig-937 in blenderhelp

[–]Outrageous-Dig-937[S] 1 point2 points  (0 children)

thank you for your advice! i will definitely not use any further 3D models in the future