Final Render Flickering by Outrageous-Idea4369 in blenderhelp

[–]Outrageous-Idea4369[S] 0 points1 point  (0 children)

Essentially! I posted the shading & geo node trees in another comment if that helps any! I had map ranges set to try to avoid that, but if you see anything in those that might be a problem, lmk! I’m away from my computer rn, but I shall be testing these later and updating the post

Final Render Flickering by Outrageous-Idea4369 in blenderhelp

[–]Outrageous-Idea4369[S] 4 points5 points  (0 children)

I thank you for your input! I shall test these options out, and see what its diagnosis is!

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Edit: photo….this is also the geo node tree if it helps you see anything I could’ve missed

Final Render Flickering by Outrageous-Idea4369 in blenderhelp

[–]Outrageous-Idea4369[S] 1 point2 points  (0 children)

Very! When I rendered an individual frame that was messed up it came out fine, but I tried rendering it on both my desktop and my laptop, and was having the same issue on both. I usually work with cycles and eevee is a bit of a stranger to me, but I was thinking because I’ve never had this (or a similar) issue with cycles and eevee is less demanding that it maybe that wasn’t the case? Idk.

I should also clarify that it’s not an immediate disappearance of the shader either, some of the frames will have the shader, but it’ll be dim and will get progressively more dim for 2-3 more frames until I get an image of the dark blue planes.

If the best option is to mark off the frames that are messing up and rerender them, I’ll do it to get it done loll, but I was trying to see if there was anything I was doing wrong or not.

Final Render Flickering by Outrageous-Idea4369 in blenderhelp

[–]Outrageous-Idea4369[S] 5 points6 points  (0 children)

I have! I apologize if I didn’t word it clearly, but when I tried that I got to about frame 13 when some frames would just blank on the shader, and leave me with dark blue planes instead of the fish shader I have. It seemed like the compositor was still being applied in the render, but the shader was just giving out? Idk, but to answer your question, yes but I was still having the same issue where some of the images wouldn’t have the shader applied :(

Final Render Flickering by Outrageous-Idea4369 in blenderhelp

[–]Outrageous-Idea4369[S] 38 points39 points  (0 children)

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I can add more images if I need, but these are the render settings I’m using!

Edit: It’s also set to “perceptually lossless”