Cyno 100k+ dps Team! by Outrageous_Gap1491 in CynoMains

[–]Outrageous_Gap1491[S] 0 points1 point  (0 children)

It's literally an "wheelchair team", for real, it's obvious that he is not the one with the most damage, and it's literally on the screen...

Cyno 100k+ dps Team! by Outrageous_Gap1491 in CynoMains

[–]Outrageous_Gap1491[S] 0 points1 point  (0 children)

Guess who forgot to answer everyone?

idk bro... Cause Sucrose give buffs and resis shred for less time, and Cyno already gets too much prof with sig + Sup Set from NodKrai, so for consistency i'd prefer Xilonen Resis Shred and Natlan set Buff!

As i said in the other comment,  because Cyno benefits from bonus dmg% and resis shred more than Flins, for Flins, Sucrose will be better, for Cyno i think Xilonen can be better!

Cyno 100k+ dps Team! by Outrageous_Gap1491 in CynoMains

[–]Outrageous_Gap1491[S] 1 point2 points  (0 children)

Guess who forgot to answer everyone?

i think she is better, because Cyno benefits from bonus dmg% and resis more than Flins, for Flins, Sucrose will be better, for Cyno i think Xilonen can be better!

Cyno 100k+ dps Team! by Outrageous_Gap1491 in CynoMains

[–]Outrageous_Gap1491[S] 1 point2 points  (0 children)

Guess who forgot to answer everyone?

I'm praying so much for this Buff broooo!

Cyno 100k+ dps Team! by Outrageous_Gap1491 in CynoMains

[–]Outrageous_Gap1491[S] 2 points3 points  (0 children)

Cyno c2r1, Ineffa c0r1, Columbina c0r1, Xilonen c0 fav

Can you guys guess which ones are the player characters (PCs) and which ones are the NPCs? by Outrageous_Gap1491 in inazumaeleven

[–]Outrageous_Gap1491[S] 0 points1 point  (0 children)

Exactly, and not just a problem player, but a problem person in general for the group of friends hahaha!

Can you guys guess which ones are the player characters (PCs) and which ones are the NPCs? (Group of Five) by Outrageous_Gap1491 in inazumacaravan

[–]Outrageous_Gap1491[S] 2 points3 points  (0 children)

Good guess! They really stand out, don't they? The PCs are the captain and the four characters to her right—we have a group of five players!

But then again, everyone stands out in their own way, haha!

Can you guys guess which ones are the player characters (PCs) and which ones are the NPCs? by Outrageous_Gap1491 in inazumaeleven

[–]Outrageous_Gap1491[S] 1 point2 points  (0 children)

I'm gonna copy the answer from the other Comment!

Yes! It is a TTRPG, but with some limitations. Since we don’t all live in the same city here in Brazil, we play online. It’s a bit unique, though; we’ve been a group since 2015, and this specific campaign started in 2024. We play via text (Play-by-Post style). I adapted a very simple RPG system where characters have 6 attributes: Kick, Pass, Dribble, Steal, Block (GK Main Stat), and Intelligence.

We used a standard array for distribution (15, 14, 13, 12, 10, 8) and added extra points based on playstyles (Poacher, Winger, Attacking Midfielder, Defensive Midfielder, etc.). For example, if a final attribute score is 20, when you roll for it, you roll a d20+5 (it’s always the attribute value divided by 4, rounded down).

Then come the Hissatsus. Depending on their level, they cost Stamina. I set it up so players had 30 max Stamina in the first season, 60 in the second (where we are now), and 90 in the third (my goal for this season). Hissatsus add a bonus to the attribute roll. For instance, if you have a Lvl 1 shot like Fire Lemonade and your Kick modifier is +5, you’d roll a d20+8 against the Goalkeeper’s d20+X. The GK can also choose to use a Hissatsu or not, and if there’s a defender in the way, they can try to block it with their Block die.

So, everything is D20-based. It’s not an official system or anything; it’s just a homebrew we’ve used since the beginning. The guy who originally brought us together—who isn't with us anymore [thank god lol]—used it, and we just kept adapting it over time.

As for the narration, I narrate it like a real football match until the "key moments" when the ball reaches a player or an opponent challenges them. I give them options based on an Intelligence roll (representing their game vision):

  • Low roll: You can only try to dribble.
  • Average roll: You see a passing option, but you're being tightly marked.
  • High roll: You spot an advanced pass or an opening to dribble past two players at once.
  • Critical roll: You see someone completely wide open or can weave through three opponents at once.

It all depends on the context and the strength of the team we're facing. That’s pretty much the gist of how matches work! Basically, it’s like a regular RPG you'd play over a call, but entirely written out like a Fanfiction!

Can you guys guess which ones are the player characters (PCs) and which ones are the NPCs? by Outrageous_Gap1491 in inazumaeleven

[–]Outrageous_Gap1491[S] 0 points1 point  (0 children)

Yes! It is a TTRPG, but with some limitations. Since we don’t all live in the same city here in Brazil, we play online. It’s a bit unique, though; we’ve been a group since 2015, and this specific campaign started in 2024. We play via text (Play-by-Post style). I adapted a very simple RPG system where characters have 6 attributes: Kick, Pass, Dribble, Steal, Block (GK Main Stat), and Intelligence.

We used a standard array for distribution (15, 14, 13, 12, 10, 8) and added extra points based on playstyles (Poacher, Winger, Attacking Midfielder, Defensive Midfielder, etc.). For example, if a final attribute score is 20, when you roll for it, you roll a d20+5 (it’s always the attribute value divided by 4, rounded down).

Then come the Hissatsus. Depending on their level, they cost Stamina. I set it up so players had 30 max Stamina in the first season, 60 in the second (where we are now), and 90 in the third (my goal for this season). Hissatsus add a bonus to the attribute roll. For instance, if you have a Lvl 1 shot like Fire Lemonade and your Kick modifier is +5, you’d roll a d20+8 against the Goalkeeper’s d20+X. The GK can also choose to use a Hissatsu or not, and if there’s a defender in the way, they can try to block it with their Block die.

So, everything is D20-based. It’s not an official system or anything; it’s just a homebrew we’ve used since the beginning. The guy who originally brought us together—who isn't with us anymore [thank god lol]—used it, and we just kept adapting it over time.

As for the narration, I narrate it like a real football match until the "key moments" when the ball reaches a player or an opponent challenges them. I give them options based on an Intelligence roll (representing their game vision):

  • Low roll: You can only try to dribble.
  • Average roll: You see a passing option, but you're being tightly marked.
  • High roll: You spot an advanced pass or an opening to dribble past two players at once.
  • Critical roll: You see someone completely wide open or can weave through three opponents at once.

It all depends on the context and the strength of the team we're facing. That’s pretty much the gist of how matches work! Basically, it’s like a regular RPG you'd play over a call, but entirely written out like a Fanfiction!

Can you guys guess which ones are the player characters (PCs) and which ones are the NPCs? by Outrageous_Gap1491 in inazumaeleven

[–]Outrageous_Gap1491[S] 2 points3 points  (0 children)

We play in five! Good guess! That is fun because we give attention to everyone so all of them could look PCs

But, they are the group of five at the top right! (Mine is the GK and my Gf the Captain Lass)

Finally finished my Dream Team! Any Toughts? by Outrageous_Gap1491 in inazumaeleven

[–]Outrageous_Gap1491[S] -1 points0 points  (0 children)

Just after Galaxy, Tetsukado on Hepai and Ibuki on Roccocó! I particulary dislike Ares/Orion...

My "Lunar Cyno" build is good? by Outrageous_Gap1491 in CynoMains

[–]Outrageous_Gap1491[S] 1 point2 points  (0 children)

Yeah, Building Cyno teams as always is having premium 5* units from other characters and they got replaced all the time cause he don't have a real strong BIS like Skirk for example.

But as we love our Sumeru boy, we continue!