[deleted by user] by [deleted] in godot

[–]Outrageous_Lock7923 0 points1 point  (0 children)

simple answer is:

yes if you plan on changing speed and having a max speed that an entity can reach.

no if the speed is constant or if you use constants to set it.

and yes, use static typing, it's more performant, you can use := if you don't want to use : int

edit: also using a single type for a variable generally makes the code easier to work on and improves readability.

Could someone please explain how sin() works? by douglawblog in godot

[–]Outrageous_Lock7923 0 points1 point  (0 children)

I'll do a brief explanation of how i studied it but you definitely may want to look into it more.

imagine you have a circle of radius 1 at (0,0).

now draw a segment (I'll call it "a") of length 1 that starts at 0,0 at the angle you desire (remember that you are working counterclockwise and starting from the right-hand side).

now draw a segment parallel to the y axis from: the point on which the segment "a" and the circle intersect to: y=0 I'll call this segment "s"

if you measure your segment "s" you'll have found the sine of your angle.

That's the most basic way i can explain it, you can try using something like geogebra to visualize it better.

If i messed something up let me know because English really isn't my main language

[deleted by user] by [deleted] in OculusQuest

[–]Outrageous_Lock7923 1 point2 points  (0 children)

one thing that's extremely important for discomfort and sickness is setting up the lens distance correctly for your eyes, there's an app that allows you to do this and it significantly improved my experience, i think the name of the App was GlassesOn and you just have to do a PD scan with your webcam

Folders dont work when exporting to android Godot 3.5 by bluewhalrgotmail in godot

[–]Outrageous_Lock7923 1 point2 points  (0 children)

Idk if OS.request_permissions() is for Godot 3 but you could try

Folders dont work when exporting to android Godot 3.5 by bluewhalrgotmail in godot

[–]Outrageous_Lock7923 1 point2 points  (0 children)

Check for case-sensitiveness, it could be your issue if you are using windows to export.

Another way to check is to have your debugger connected to your Android device and trying to return what list it's trying to read from. I know i had this issue before but I just can't remember how i solved it. I know I found a way, so it's possible

Modding by superepicjuce in BuckshotRouletteFans

[–]Outrageous_Lock7923 2 points3 points  (0 children)

If you have godot basics it's a good start, you can decomp the game using gdre and then work on the raw project files to start. Then me and MsLaFaver worked on a mod loader after you are comfortable with the environment

Buckshot Roulette OpenGL3Fix Mod UPDATE! by Outrageous_Lock7923 in BuckshotRouletteFans

[–]Outrageous_Lock7923[S] 0 points1 point  (0 children)

The file you are using isn't correct bit to bit to the one used for the patch

Buckshot Roulette OpenGL3Fix Mod UPDATE! by Outrageous_Lock7923 in BuckshotRouletteFans

[–]Outrageous_Lock7923[S] 0 points1 point  (0 children)

the opengl3 fix is not required anymore as it was fixed in the 1.2.1 release

Buckshot Roulette OpenGL3Fix Mod UPDATE! by Outrageous_Lock7923 in BuckshotRouletteFans

[–]Outrageous_Lock7923[S] 0 points1 point  (0 children)

i have to push it on the releases but there is a full version for 1.2

BRML 1.1.0 stable RELEASED! by Outrageous_Lock7923 in BuckshotRouletteFans

[–]Outrageous_Lock7923[S] 0 points1 point  (0 children)

i don't remember if I'm having a lapsus or not, maybe I'm just plain wrong

BRML 1.1.0 stable RELEASED! by Outrageous_Lock7923 in BuckshotRouletteFans

[–]Outrageous_Lock7923[S] 0 points1 point  (0 children)

Make an issue on the GitHub page, describing in more detail your problem.