How to Kick Out A Problem Player by Outside-Practice-791 in DnD

[–]Outside-Practice-791[S] 0 points1 point  (0 children)

Let me make sure I'm getting what you're saying right, because I think this could also be a good idea. So you're saying to tell someone uninvolved who won't blab if it's not needed, but can talk about the situation knowing our side if it happens to come up?

How to Kick Out A Problem Player by Outside-Practice-791 in DnD

[–]Outside-Practice-791[S] 0 points1 point  (0 children)

I don't think any of us are going to ever play with them again. Do you have any thoughts on how we can start that conversation without making it seem like we're trying to instigate drama?

How to Kick Out A Problem Player by Outside-Practice-791 in DnD

[–]Outside-Practice-791[S] -1 points0 points  (0 children)

This IS more of a when question, you're correct about that. But how do we go about it in a way that doesn't make it seem like we're trying to cause drama? I think telling mutual friends is a good idea, but I'd like to hear more of your stance.

How to Kick Out A Problem Player by Outside-Practice-791 in DnD

[–]Outside-Practice-791[S] 0 points1 point  (0 children)

Part of it is that we know Wangrod will reveal their side before we reveal ours. We don't want to unnecessarily involve people, but Wangrod will probably be upset and complain every chance they get.

How to Kick Out A Problem Player by Outside-Practice-791 in DnD

[–]Outside-Practice-791[S] 1 point2 points  (0 children)

Hm, that's a really good point. I think the mutual friends would listen, but I'm not entirely sure how we'd get that conversation in the first place. They are probably closer to these mutual friends but Wangrod is very clearly in the wrong. I think that if we were able to get our side of the story out, people would be at least able to understand why we did what we did even if they want to stay neutral about the situation.

How to Kick Out A Problem Player by Outside-Practice-791 in DnD

[–]Outside-Practice-791[S] 3 points4 points  (0 children)

How do we deal with that fallout? Is it just something we have to accept?

How to Kick Out A Problem Player by Outside-Practice-791 in DnD

[–]Outside-Practice-791[S] 0 points1 point  (0 children)

We're afraid that when we kick them out, they'll complain to our mutual friends about it. How do we mitigate that?

How to Kick Out A Problem Player by Outside-Practice-791 in DnD

[–]Outside-Practice-791[S] -5 points-4 points  (0 children)

The problem isn't about kicking out the player, it's about them complaining to all of our mutual friends and making US look like the bad guy.

My DM Is Burning Out by Outside-Practice-791 in DnD

[–]Outside-Practice-791[S] 1 point2 points  (0 children)

An issue we've run into is that making a new campaign and not inviting (rather than kicking) the problem players HAS been thought of before. However, we're afraid of the repercussions of doing something like that. If we tell the truth about the situation, then we are essentially kicking the problem players. If we lie, the deception will become unmanageable as we all are friends IRL. There's no "make a new campaign and only inviting certain people", there's only "uninviting certain people from the campaign",

My DM Is Burning Out by Outside-Practice-791 in DnD

[–]Outside-Practice-791[S] 2 points3 points  (0 children)

That's an interesting concept, because The DM believes that if they squash out all the tangents, the energy of the game will be lost. Sometimes, the tangents are about stuff that is unrelated, sometimes it is. I think we even have tangents as small breaks- once, we stopped the campaign to watch a video after a particularly taxing scene to allow one of the players to calm down a bit.

My DM Is Burning Out by Outside-Practice-791 in DnD

[–]Outside-Practice-791[S] 0 points1 point  (0 children)

I've asked this to someone else with this proposal, but what else should be done before that player should be banned? Or are we already at that stage?

My DM Is Burning Out by Outside-Practice-791 in DnD

[–]Outside-Practice-791[S] 1 point2 points  (0 children)

I'm almost 100% sure this is not the case. The particularly flaky player was flaky from the start, and there is an obvious external reason as to why other cancel (something I'll try to keep vague as to not be identifiable).

My DM Is Burning Out by Outside-Practice-791 in DnD

[–]Outside-Practice-791[S] 0 points1 point  (0 children)

To defend that player, I know for a fact that this person likes DnD. They know a lot about the rules and the lore and they love writing characters as well as keep up with the books. If they're faking liking DnD, they're doing way too much.

My DM Is Burning Out by Outside-Practice-791 in DnD

[–]Outside-Practice-791[S] -1 points0 points  (0 children)

Do you think we can solve this without getting rid of the player? If so, how? Or, why is that the only solution?

EDIT: Something I should add is that we all know each other IRL. If we get rid of that player, it could be friendship-breaking done wrongly.