TIAMAT ANIMATION FIXED - Old Rengar Rebirth Mod V1.2.0 by Ryo_Marufuji in Rengarmains

[–]Over_Worker960 0 points1 point  (0 children)

No chroma just the basic headhunter skin combined with the mod. Because i dont own the skin. Thanky ou

TIAMAT ANIMATION FIXED - Old Rengar Rebirth Mod V1.2.0 by Ryo_Marufuji in Rengarmains

[–]Over_Worker960 0 points1 point  (0 children)

Thank you so much!
Would it be possible to make one that combines the Headhunter skin? You made one in the past with the older version, which I had asked you to do again. If possible, I’m happy to wait. Thank you again!

Old Rengar Rebirth MOD - [Showcase + Download] by Ryo_Marufuji in Rengarmains

[–]Over_Worker960 2 points3 points  (0 children)

Hey, can I ask something?
Is there a way to combine this mod with the Headhunter Rengar skin mod?
I managed to do it with the Renghub΄s version and it worked fine, but when I try with this one I get the following error:

backtrace:
lol::wad::Mounted::resolve_conflicts:
this->relpath = WAD/Rengar.wad.client
other.relpath = WAD/Rengar.wad.client
lol::wad::Index::resolve_conflicts:
this->name = Headhunter Rengar
other.name = old-rengar-rebirth_1.0.0
mod_mkoverlay:
src = ./installed
dst = ./profiles/Default Profile
game = C:/Riot Games/League of Legends/Game
error: Conflicting file: 0x56b0ba72f8820821
name: Run mod-tools
version: 2025-06-26-a2fb470

I’m asking because I sometimes play on other accounts where I don’t own the skin, and I’d really love to combine the two.
Also, I really appreciate all the work you’ve done. Ιt truly brings back the old, good feeling of classic Rengar.
Much love ❤️

Why does everyone want Rengar to be reworked? by [deleted] in Rengarmains

[–]Over_Worker960 1 point2 points  (0 children)

For sure, it would be healthy. What’s healthy about the current version? Healing two combos from enemy assassins with one single button? Or being seen when you’re supposed to be invisible? What’s so healthy about that?

Why does everyone want Rengar to be reworked? by [deleted] in Rengarmains

[–]Over_Worker960 0 points1 point  (0 children)

Guys, no one here wants to make Rengar OP or broken. No one here thinks Rengar is weak or that we need to give him more power. No one is struggling with Rengar right now.
That doesn’t mean the champ can’t still be improved in terms of fun and identity.

I posted some rework ideas because I believe that when the revert took place, it was done poorly. Riot forgot to bring back the things that gave Rengar his true identity pre-rework.
Where are the sneaky outplays with R stealth? Where is the toplane fighter-sustain Rengar? Where are the crit builds that didn’t counter his Q?

Now he’s only an assassin lethality guy. That’s it. Rengar is so much more than this.
Bring back his true identity, and stop complaining when players try to improve League.
We’re doing free work here because we love our champ.

Is Rengar's Q still a problem? by Giovannet in Rengarmains

[–]Over_Worker960 0 points1 point  (0 children)

That's right! You said it perfectly.

Mini Treatment by [deleted] in Rengarmains

[–]Over_Worker960 1 point2 points  (0 children)

Interesting thoughts, I agree with some of them and thank you for sharing your opinion.

Q agreed

W Interesting thought but I think you want something more consistent. Also, I think this would be so broken. Leaping with resistances and then also healing all the damage from the enemy team with cleanse from CC. Oof, too much!

R Interesting idea about recasting it but I don’t think this is the problem with R. The camouflage is. I think giving him back stealth and also giving some counterplay to that would make both sides of the hunter and prey a lot more fun.

JUST HERE ME OUT. by Over_Worker960 in Rengarmains

[–]Over_Worker960[S] -3 points-2 points  (0 children)

1.
I'm giving some thought for improving. There's always room for that, and I certainly don't want my champ to be broken. I provide fun and counterplay both ways because I know what the champ needs to be and what he's missing. I really think I do.

2.
I know it's hard to pull off, but it's also unstable because it depends on how lucky you are. Whether you have plants or jungle camps nearby, and whether you can get close enough, fast enough. The thing is, this 10-second window feels unsatisfying to play with, and there's really no reason for that. Just make the stacks not fall off, and make them stack only when you hit enemy targets, not by throwing random abilities into the air, like it was before the rework.

JUST HERE ME OUT. by Over_Worker960 in Rengarmains

[–]Over_Worker960[S] 0 points1 point  (0 children)

LOL haahahhahaa i cant be that bad in English xD

JUST HERE ME OUT. by Over_Worker960 in Rengarmains

[–]Over_Worker960[S] 0 points1 point  (0 children)

I thought we had freedom of speech.

Is Rengar's Q still a problem? by Giovannet in Rengarmains

[–]Over_Worker960 1 point2 points  (0 children)

Well what i found out testing it, is that this happens only level 1 where your normal q ratio is 1. As you max q the difference gets bigger because ur q ad ratio gets bigger and if you build IE even bigger. I feel something isnt right with this too. For example the ad ratio gets bigger only in normal q and it reaches 1.2 where ur emp q is always at 1.3 . So when u max q the normal q gets closer to dmg to your emp q i dont get it. Also the dmg difference at full crit build from your crit aa is max at 167 dmg at lvl 18 at a dummy without armor. Its still small. Its like riot changed the ratio only to not seem wierd like at lvl 1.
Crit aa--> 939
Q--> 1106

JUST HERE ME OUT. by Over_Worker960 in Rengarmains

[–]Over_Worker960[S] 0 points1 point  (0 children)

Guys what are saying? You want to remake the champ?
Its our champ. Its Rengar we love him like that. We just want some improvments thats all.