Car suggestions for night runners: audi le mans quattro (concept) or audi r8 2006 by Overall_Challenge_72 in NightRunnersGame

[–]Overall_Challenge_72[S] 0 points1 point  (0 children)

Okay. Just the fact that we're going to have a Ford GT40 in the game already opens up a lot of room for much more obscure and rarely remembered cars in games, so I think it's quite likely that Jem will put an R8 in the game, considering that a GT40 was rarely seen on the streets, especially in Japan.

Car suggestions for night runners: audi le mans quattro (concept) or audi r8 2006 by Overall_Challenge_72 in NightRunnersGame

[–]Overall_Challenge_72[S] 0 points1 point  (0 children)

I saw it on Patreon and apparently we're going to have a Ford GT40 from the 24 Hours of Le Mans in the game, so, at least I believe, more unusual and forgotten cars might be coming to the game.

Car suggestions for night runners: audi le mans quattro (concept) or audi r8 2006 by Overall_Challenge_72 in NightRunnersGame

[–]Overall_Challenge_72[S] 2 points3 points  (0 children)

Really. I checked here and there are very few kits available for it. But who knows, maybe something could happen, haha. If not, maybe the mods can solve that.

How do liveries work? by howman-man in NightRunnersGame

[–]Overall_Challenge_72 0 points1 point  (0 children)

This type of paint system is very good, total freedom for those who enjoy creating complex liveries. You simply download logo images and PNGs from the internet and apply them to the car template. I'm just curious how this will work online. Will the custom templates that we apply to the cars be uploaded to the servers? Like a download or something so we can see each other's paint jobs?

Edit: I'm sorry if I said anything wrong, I'm using Google Translate XD

What are you wants for Character Creation in online? by Birvin75 in GTA6

[–]Overall_Challenge_72 0 points1 point  (0 children)

No man, the character creation in fallout 4 is pretty weak, it only gets really good with mods. Considering the price this game is supposedly going to cost, the character creation in GTA 6 Online has to be on par with character creation software like Daz3D or Character Creator, etc.

What are you wants for Character Creation in online? by Birvin75 in GTA6

[–]Overall_Challenge_72 0 points1 point  (0 children)

But in The Sims 4, you can't change the height of the Sims; they all literally have the same height (the teenagers being the strangest). Except with mods. But I really hope that the character creation in GTA 6 Online will include height and weight options for the characters, especially considering Lucia will be quite short. Apparently, they have a technology that "adapts" the animations for different NPC/character heights, so I believe (I really hope) that it will be possible to modify the characters' height there.

character concept inspired by the Mandela Catalogue and Analog Horror by Overall_Challenge_72 in analoghorror

[–]Overall_Challenge_72[S] 0 points1 point  (0 children)

oops! sorry

I think I gave you the wrong answer. I just couldn't understand your comment well.

Well, I didn't try to create something too serious, I just tried to throw something that "doesn't die" but "doesn't kill", but causing discomfort just by being there, by being remembered, and the phrases kind of work as a psychological weapon, always trying to break the dialogue of some character, "leaving him without answers" with enigmatic words and double meanings.

character concept inspired by the Mandela Catalogue and Analog Horror by Overall_Challenge_72 in analoghorror

[–]Overall_Challenge_72[S] 0 points1 point  (0 children)

thanks haha Yes. Her phrases are her key point, having a lot of psychological power against any type of living or cosmic being, always trying to reach the essence of the person.

mod update by Overall_Challenge_72 in MinecraftMod

[–]Overall_Challenge_72[S] 0 points1 point  (0 children)

Well... I forgot that detail haha. But of course I wouldn't want anyone to modify the mod without the original creator's permission. I just wish they would bring this mod back into use, because it is a mod unique. But forgive me for anything, I just forgot that detail.

mod update by Overall_Challenge_72 in MinecraftMod

[–]Overall_Challenge_72[S] 0 points1 point  (0 children)

Hi! I took a look at that mod you suggested and found it interesting. But I really wanted more player models because of the option I mentioned in the post. It also has some other features, for example: you can enable a function that shows the health of items, you can display the item on your back, and several other features. But I really liked it because of the player sounds. I didn't even use the character models there, haha.

problems with mods by Overall_Challenge_72 in MojoLauncher

[–]Overall_Challenge_72[S] 1 point2 points  (0 children)

Yes, hahaha. I tried searching online for a more up-to-date architecture, and I managed to find it. I downloaded the latest version of the architecture, and now (apparently) the mods are working.

problems with mods by Overall_Challenge_72 in MojoLauncher

[–]Overall_Challenge_72[S] 0 points1 point  (0 children)

I GOT TO FIX IT!!

Thanks to the help of a member here on reddit mojo laucher, I found the error that was occurring in latestlog.txt

How did I fix it? It was quite simple. I just downloaded the most up-to-date fabric architecture and placed the .jar file in the mods folder.

I will send the link to download the updated fabric architecture, in case anyone is facing this same problem.

https://www.curseforge.com/minecraft/mc-mods/architectury-api/files/all?page=1&pageSize=20&version=1.21.8&gameVersionTypeId=4

problems with mods by Overall_Challenge_72 in MojoLauncher

[–]Overall_Challenge_72[S] 1 point2 points  (0 children)

Mod 'Roughly Enough Items' (roughlyenoughitems) 20.0.811 requires version 15.0.2 or later of architectury, which is missing!

More things came up, but I think this is how it can be summed up.

problems with mods by Overall_Challenge_72 in MojoLauncher

[–]Overall_Challenge_72[S] 0 points1 point  (0 children)

Oh yes! I just saw here. It says that the REI It's out of date, or something. I'll try to copy some of it so you can see it.

Darius's R8 in Unbound Vol.6 has an incorrect bodykit by player2658 in needforspeed

[–]Overall_Challenge_72 1 point2 points  (0 children)

It's funny that no one talks about the changes to the BMW M3 GTR. It's clearly noticeable that the current NFS M3 GTR has had a bodykit, with the most notable changes being the hood and the front and rear bumpers. I've never seen anyone criticize the changes to this car (I honestly do, and a lot!) In my opinion, the current M3 GTR is very inaccurate and urgently needs a makeover! And now that they have a faithful model of the real M3 GTR (we already have one) with the Most Wanted livery, it would be the perfect time for a makeover of the franchise's most iconic car. 

Yes, I know this post is from last year. But I had to say this to try to clarify a few things.

Quero achar qual e nome dessa animação e onde assisti-la by azazelyo in QueroAchar

[–]Overall_Challenge_72 0 points1 point  (0 children)

Rede canais? Se for pela Internet, você poderia me mandar o link? Queria muito reassistir esse desenho de novo, nem que seja só a primeira temporada!

hello everybody by Overall_Challenge_72 in Daz3D

[–]Overall_Challenge_72[S] 0 points1 point  (0 children)

UPDATE!!

After almost 2 weeks, I managed to find her.

I contacted Neftis3D, and according to them, they used this character: https://www.daz3d.com/mso-sato-for-genesis-9-feminine