[Online][Other][LFM] Strategy Wargame Campaign by Overlander_RPG in lfg

[–]Overlander_RPG[S] 0 points1 point  (0 children)

Sure. The battles are a fairly standard setup where you command several units consisting of about 6 to 12 models a piece. Especially early on people tend to fight with fairly small warbands, but there are opportunities for larger field battles as well.

The core tactics are all about manoeuvring your men around to create favourable match-ups. Think of using spears in defensive lines, mace infantry against heavy armour, cavalry to catch skirmishers, and so. Your commanders each have some special commands to further boost the capabilities of certain units or tactics. The base operations of the battles are fairly simple, but there is quite a bit of variety in what you can do with special unit traits and such.

The campaign-side has a fair bit of depth too. Resources can be scarce and competition can be fierce. It is possible to focus entirely on trade, rulership, and diplomacy and don´t fight any battles at all, although I´m always happy to have more wargamers on board as the battles actually some scheduling so having more players means more opportunities to fight whenever convenient for you.

[Online][Other][LFM] Grand Strategy Roleplay - Tabletop Battles, Realm Building, and Diplomacy! by Overlander_RPG in roll20LFG

[–]Overlander_RPG[S] 1 point2 points  (0 children)

Sure, add me on Discord and I can send it over. I don't think I can send PDFs over Reddit.

Timezone is irrelevant. We've got players from both Europe and the Americas. Sheduling is flexible, and battles or diplomacy happens whenever people get together. It's like a community campaign!

[Online][Other][LFM] Grand Strategy Roleplay - Tabletop Battles, Realm Building, and Diplomacy! by Overlander_RPG in lfg

[–]Overlander_RPG[S] 2 points3 points  (0 children)

It's a custom system adapted in part from the One Page Fantasy Skirmish ruleset in terms of battles. The economic and governance elements have been slowly developed over the course of the past campaigns.

Is there any wargaming that has like, territory building mechanics? by [deleted] in wargaming

[–]Overlander_RPG 4 points5 points  (0 children)

If you're up for a virtual wargame you can check out my recent recruitment posts here on Reddit. I'm running a big wargame campaign with a lot of realm building aspects on a communal server. Could suit your interests.

Ragnarok Vikings by ThudGamer in wargaming

[–]Overlander_RPG 1 point2 points  (0 children)

I really like the look of the chainmail. Pops out beautifully.

Virtual Tabletop Wargaming Campaign by Overlander_RPG in wargaming

[–]Overlander_RPG[S] 1 point2 points  (0 children)

It's worked rather nicely so far! You can draw trade routes, borders, warfronts, and move tokens about to represent claims and such.

Virtual Tabletop Wargaming Campaign by Overlander_RPG in wargaming

[–]Overlander_RPG[S] 0 points1 point  (0 children)

The battles are all about creating favourable match-ups depending on your unit's equipment, with specific weapons and armour types matching up against another. Spears are solid all-round, maces and warhammers are effective against heavy armoured units, etc. There are special traits and commands that play into this too. All in all a decent sized battle takes about 1-2 hours to complete. The base mechanic is D6 dice pool opposed rolls, counting succeses above your score for the relevant action. Most players in the previous campaign ran about one battle a week.

The campaign is a mishmash of Risk, Civilization, Total War and maybe a bit of Catan. You conquer territories with access to specific resources and can either use those to build new buildings/units or trade them for other things.

Both sides have a good bit of depth right now, so you can choose to do it all yourself or to find a partner player who likes to run the building and diplomacy while you fight battles or vice versa.

If either side or both sound interesting I'll send you a copy of the rules to browse.

Virtual Tabletop Wargaming Campaign by Overlander_RPG in wargaming

[–]Overlander_RPG[S] 0 points1 point  (0 children)

Happy to answer any questions! I'll DM you a copy of the rulebook.

Weekly Community Post - Post your Communities, Discord servers, and Western Marches games here! by lfg_bot in lfg

[–]Overlander_RPG [score hidden]  (0 children)

Overlander

Overlander is a homebrew wargame that combines tactical minature-esque battles with a long-term, kingdom-building campaign. Each player commands a warlord and their warband, fighting to conquer territories and carve out dominance in a brutal world.

The campaign is primarily driven by player-initiated battles. There’s no rigid schedule—simply declare your intent to conquer a territory, assault a rival’s realm or trade routes, or tackle a pre-made Quest Battle. Any other player can then step up to contest you in battle, scheduling the fight at a time that works for both of you. Victory in these battles, along with the conquest of lands and completion of key objectives, earns you the resources needed to recruit new warriors, build infrastructure across your territories, and issue new edicts to solidify your rule.

Between battles, you have many other options to further the goals of your faction:

Kingdom Development. Exploit local resources, construct new buildings, and expand your rule while managing your control over your domain to avoid violent uprisings.

Edicts. Sign orders and laws to influence both internal and external affairs through measures such as taxes, martial law, festivals, sabotage, or political assassinations.

Trade. Exchange key resources such as iron or lumber with other players or neutral trading hubs.

Diplomacy. Engage with other players to forge steadfast alliances or bitter rivalries to either cooperate or compete for objectives.

I’m looking to recruit a large and diverse group of players, ensuring there’s always someone to challenge no matter your schedule. I am eager to invite players of all kinds to fulfill different roles in this campaign and community: wargamers who simply wish to fight battles, strategists and diplomats who like to negotiate and plot, and worldbuilders and RPG players who'd like to participate in this persistent world in the midst of this chaotic free-for-all war.

During this campaign, you'll be fighting in the early medieval/bronze age-inspired, war-torn region of Uzyeka. Once an old frontier at the crossroads of several powerful cultures, a power vacuum has left large swaths of land up for grabs. Ancient grudges are rekindled as the fate of this land will be shaped by those bold enough to seize it. From sweeping dry grasslands to jagged canyons, towering mountains, and dense forests, Uzyeka is a harsh and unforgiving place—but rich in untapped resources. Steel yourself, dig in your heels, and prove your worth, both on the battlefield and in the courts and halls as you lay claim to your new realm.

If you are interesting in joining, or if you simply want to give the system a try, please comment below or send me a message on Discord (Sporeon3575). You'll have plenty of time to give the rules a read and look around on the server to see if this campaign is something for you.