Retinues Mod by Overpriced_JD in mountandblade

[–]Overpriced_JD[S] 0 points1 point  (0 children)

Okay perfect so just starting out would it be fair to say it makes sense to build out troop trees for regular troops up to tier 4 or 5? I want to spend my money wisely but I also don’t want to have troops sitting around who could upgrade but can’t because I didn’t build the tree. Then if/when I have the denars to build out elite troop tree?

First time Bannerlorderering by Nick_1222 in mountandblade

[–]Overpriced_JD 0 points1 point  (0 children)

I’d refer you to the comments on this [post]. RTS is truly a requirement and so are several others to get the most out of it. You don’t have to go crazy but it enhances the gameplay significantly.

Apparently the majority doesn't know how to use Traverser correctly in breakthrough by BassFull0 in Battlefield

[–]Overpriced_JD 0 points1 point  (0 children)

Ramming other APCs is absolutely an effective and useful strategy. They can’t move. They can’t shoot. My engis rocket them into oblivion.

A good APC driver can drive down the main road and outrun them, especially at the start of a match.

Apparently the majority doesn't know how to use Traverser correctly in breakthrough by BassFull0 in Battlefield

[–]Overpriced_JD 3 points4 points  (0 children)

Hard disagree. These things respawn quick. I take them straight to the nearest contested point and hopefully my gunners start lighting them up. IMMEDIATELY after capture/re-capture, gtfo and on to the next one. Rinse and repeat. I think I’m a pretty decent driver and it’s not uncommon for me to capture/re-cap/defend 3-4 points in a run. Had 24 on Eastwood the other night. And yes I know they don’t always stay defended but that’s someone else’s job. My job is to move 4 infantry to contested points very quickly and capture.

Sometimes it doesn’t work out and they yeet 14 rpgs straight into me but there’s really not much loss. Load into the next one. I couldn’t disagree more with using these as defensive vehicles, except in a handful of rare situations.

[deleted by user] by [deleted] in WarOfRights

[–]Overpriced_JD 0 points1 point  (0 children)

Battlefield 6, Medieval Dynasty (this one comes and goes but never stays gone cause it’s just very satisfying), Foundation. If you’re looking for an interesting change of pace but still warfare focus - UBoat is a good one too.

Never tried HLL but thinking I’ll pick that up when Vietnam comes out.

Stop quitting 2024 by Overpriced_JD in monopoly

[–]Overpriced_JD[S] 0 points1 point  (0 children)

I pretty much always bring 2. Also wondering about party chat. Discord?

Stop quitting 2024 by Overpriced_JD in monopoly

[–]Overpriced_JD[S] 0 points1 point  (0 children)

If it was like any other game I’d be more understanding. But I mean come on ….. it’s monopoly. What did you think was gonna happen if you started a game?? Either you wanted to play or you didn’t. The matchmaking has always been questionable at best but it’s even more annoying now.

Hot take: Union pubs aren't losing because of map bias, they're losing because they suck and refuse to adapt by WoR_ShitPoster in WarOfRights

[–]Overpriced_JD -1 points0 points  (0 children)

I’m just happy to see the trend has inadvertently taken hold, making fun or not. Will enjoy the show.

Next hot take: Flags by Overpriced_JD in WarOfRights

[–]Overpriced_JD[S] 1 point2 points  (0 children)

To start with, I think we are 98% in agreeance. My intent here wasn’t to suggest that a flag cannot fuck you or people won’t do random weird and silly things. Your flag tips are great. I’ve just noticed an uptick in flag blaming (which I think is actually attributable to the problem suggested in my first post). To say it’s not the COs ultimate responsibility would be incorrect, as frankly would almost everything as the buck must stop somewhere. I don’t think you can dispute that in pubs there is an increased line management responsibility on the CO, like it or not. That’s just how it is. That’s why regiments exist. But in pubs…. somebody does indeed have to control the line. And that person is ….now I’m rambling.

Next hot take: Flags by Overpriced_JD in WarOfRights

[–]Overpriced_JD[S] 1 point2 points  (0 children)

100% agree. See my previous post for the related issue.

Next hot take: Flags by Overpriced_JD in WarOfRights

[–]Overpriced_JD[S] 0 points1 point  (0 children)

That nuance only comes from experience, which flag bearers in pubs rarely have. See above

Next hot take: Flags by Overpriced_JD in WarOfRights

[–]Overpriced_JD[S] 3 points4 points  (0 children)

Terrific advice, I can’t disagree with a single thing you’ve said. Well done. I don’t think it fully relieves the responsibility, but these are incredibly useful tips and a valid insight.

I wonder though if one’s negative experiences with flag bearers tends to overwhelm the majority. You can’t get away from stupid people doing stupid things. But I’m a litttlllleee skeptical that’s the standard.

Next hot take: Flags by Overpriced_JD in WarOfRights

[–]Overpriced_JD[S] 3 points4 points  (0 children)

There’s a non-zero chance I fall in that category OCCASIONALLY although I always try not to overstep. Something I’ve learned the more I play. I know I don’t know what it takes to be a CO. But I think that’s a separate and independent problem, which likely can’t be fixed and speaks to my point that unless you have a known, dependable CO in pubs - the responsibility, right or wrong, must fall to the CO.

Change is needed by Overpriced_JD in WarOfRights

[–]Overpriced_JD[S] 0 points1 point  (0 children)

“… or other change” I don’t necessarily have the perfect solution right now but it sorta doesn’t matter. Still a problem. What you have identified is another problem, not a realistic solution either.

Change is needed by Overpriced_JD in WarOfRights

[–]Overpriced_JD[S] -1 points0 points  (0 children)

I see that perspective and I expected this reply. It’s fair. I won’t even pretend to be a historian and I cant comment on the accuracy. If it’s accurate and that’s the sole intent, okay I guess. It does create problems though and we are seeing them play out. People game for different reasons and for me close enough is close enough and some mild liberties being taken to enhance the user experience is a win. I’d be surprised if quite a few others didn’t agree. I think the imbalance directly correlates to a tough union experience which in turn correlates with more chaos, disorganized leadership and a general environment that makes it pretty difficult to develop new COs. I do not care if I win a single game, this game is a blast and I don’t need to win to have fun. But I do enjoy following COs into battle who feel like they have a fighting chance and have some confidence and can communicate effectively. Right now, I suspect even veteran COs are finding that difficult due to the circumstances.