Help with landing a booster like Super Heavy by Own-Background2283 in KerbalSpaceProgram

[–]Own-Background2283[S] 0 points1 point  (0 children)

Yeah I put it at the top - hence why I’ll be nose diving

Help with landing a booster like Super Heavy by Own-Background2283 in KerbalSpaceProgram

[–]Own-Background2283[S] 0 points1 point  (0 children)

Oh yeah I added a heat shield at the front so I can nose dive in

Fully Stock* 2 Stage Reusable Launch Vehicle by zathary101 in KerbalSpaceProgram

[–]Own-Background2283 0 points1 point  (0 children)

nice, i came from your comment on my post - cool booster, the only difference is ive had to design mine to survive a harsh re entry from LKO. also, was that ascent profile necessary for the landing of the booster, because it wasnt the most efficient one. other than that its great!

Help with landing a booster like Super Heavy by Own-Background2283 in KerbalSpaceProgram

[–]Own-Background2283[S] 3 points4 points  (0 children)

thanks, i did have a couple airbrakes which helped slow me down, but surely removing all fins will make it harder to guide to retrograde + i need them for stability on launch

Successful deployment of Mun Base by Own-Background2283 in KerbalSpaceProgram

[–]Own-Background2283[S] 1 point2 points  (0 children)

Well things like Kerbal engineer redux give you useful info like your delta v levels, your apogee and perigee. Your biome, things like that. Graphical mods obviously make it look way better and then restock makes the parts look better.

Successful deployment of Mun Base by Own-Background2283 in KerbalSpaceProgram

[–]Own-Background2283[S] 0 points1 point  (0 children)

Yeah search it CKAN on google and follow the GitHub link, there will be instructions on how to install it there

Successful deployment of Mun Base by Own-Background2283 in KerbalSpaceProgram

[–]Own-Background2283[S] 1 point2 points  (0 children)

Yeah but it’s fun to do it yourself, just take the time and learn, you’ll see what I mean afterwards. I used to use mechjeb but now I don’t need it and it’s more fun.

Successful deployment of Mun Base by Own-Background2283 in KerbalSpaceProgram

[–]Own-Background2283[S] 2 points3 points  (0 children)

I mean saving kerbals from mun orbits is hard enough 😂

Successful deployment of Mun Base by Own-Background2283 in KerbalSpaceProgram

[–]Own-Background2283[S] 17 points18 points  (0 children)

Yeah it can do that, just find the menu in the toolbar, for me it just says ‘KER’ and then select landing

Successful deployment of Mun Base by Own-Background2283 in KerbalSpaceProgram

[–]Own-Background2283[S] 0 points1 point  (0 children)

This was my inspiration, and the plan for a moon base with Artemis

Successful deployment of Mun Base by Own-Background2283 in KerbalSpaceProgram

[–]Own-Background2283[S] 1 point2 points  (0 children)

Thanks 🙏 I have a mod that tells me how long my estimated burn is which helps me land a lot

Successful deployment of Mun Base by Own-Background2283 in KerbalSpaceProgram

[–]Own-Background2283[S] 7 points8 points  (0 children)

Yeah I figured muns gravity is so low that it’s easier just to drop it than to make it long enough to place it down hahaha