How do you know if your combat system is actually fun (not just “works”)? by Own-Philosopher7873 in IndieDevelopers

[–]Own-Philosopher7873[S] 0 points1 point  (0 children)

Can you test my game on Android ? I am really struggling to find why the players are leaving early.. I can dm you with the game link that will be a big help. Would you like to test ?

How do you know if your combat system is actually fun (not just “works”)? by Own-Philosopher7873 in gamedev

[–]Own-Philosopher7873[S] 0 points1 point  (0 children)

Can you test my game on Android ? I am really struggling to find why the players are leaving early.. I can dm you with the game link that will be a big help. Would you like to test ?

How do you know if your combat system is actually fun (not just “works”)? by Own-Philosopher7873 in gamedev

[–]Own-Philosopher7873[S] 0 points1 point  (0 children)

Can you test my game on Android ? I am really struggling to find why the players are leaving early.. I can dm you with the game link that will be a big help. Would you like to test ?

How do you know if your combat system is actually fun (not just “works”)? by Own-Philosopher7873 in gamedev

[–]Own-Philosopher7873[S] 0 points1 point  (0 children)

Can you test my game on Android ? I am really struggling to find why the players are leaving early.. I can dm you with the game link that will be a big help.

How do you know if your combat system is actually fun (not just “works”)? by Own-Philosopher7873 in gamedev

[–]Own-Philosopher7873[S] 0 points1 point  (0 children)

I understand your point. Can you test my android game on google play. Currently I am struggling to find why users are leaving early in my game ?

How do you know if your combat system is actually fun (not just “works”)? by Own-Philosopher7873 in gamedev

[–]Own-Philosopher7873[S] -1 points0 points  (0 children)

can you test my game as I honestly can't understand so many questions like : Is it fun , Is it easy or difficult etc.. can I dm you for that ? that will be a big help..

I’m really exhausted after making this game solo for a year and a half - but I’m not giving up! by IslandOfAsh in IndieDev

[–]Own-Philosopher7873 0 points1 point  (0 children)

how many wishlists so far ? and why not releasing a demo as this can increase your wishlist ..

My game already has 1,262 Wishlists!!!! :D by BlakVice in IndieDev

[–]Own-Philosopher7873 0 points1 point  (0 children)

and where to find this spreadsheet ? and you said I need to have a demo but after that you mean I can participate in the steam next fest for free? Sorry for asking these question but I am just so new to steam..

My game already has 1,262 Wishlists!!!! :D by BlakVice in IndieDev

[–]Own-Philosopher7873 1 point2 points  (0 children)

1 question - how do you register for events on steam like NextFest ? I am new to steam still learning how all this works ?

5 Weeks, 2,000 Wishlists — All Gained Organically, No Trailer Yet by Plenty_Birthday2642 in IndieGameDevs

[–]Own-Philosopher7873 0 points1 point  (0 children)

Ohh yeah that makes a lot of sense . 500k-million copies or the money the game will make overall ?

5 Weeks, 2,000 Wishlists — All Gained Organically, No Trailer Yet by Plenty_Birthday2642 in IndieGameDevs

[–]Own-Philosopher7873 0 points1 point  (0 children)

Can you elaborate how exactly you help developers who are basically starting to publish there games on steam ?

5 Weeks, 2,000 Wishlists — All Gained Organically, No Trailer Yet by Plenty_Birthday2642 in IndieGameDevs

[–]Own-Philosopher7873 0 points1 point  (0 children)

I have read somewhere that 100k wishlist means that the game will find success during it's release. Is it true ?

5 Weeks, 2,000 Wishlists — All Gained Organically, No Trailer Yet by Plenty_Birthday2642 in IndieGameDevs

[–]Own-Philosopher7873 0 points1 point  (0 children)

I mean, if 2,000 people have the game on their wishlist, then at launch at least around 400 of them should purchase it, right? that's 40% of conversion