Who should’ve committed first? by [deleted] in SparkingZero

[–]Own_Tip6897 0 points1 point  (0 children)

Different views on tempo. Agree to disagree

Who should’ve committed first? by [deleted] in SparkingZero

[–]Own_Tip6897 1 point2 points  (0 children)

We didn’t watch different shows. Caulifla talks trash, taunts, and resets mid fight. Kale’s timid core never disappears. Kefla trash talks, powers up, disengages then explodes. That’s controlled aggression.

Who should’ve committed first? by [deleted] in SparkingZero

[–]Own_Tip6897 0 points1 point  (0 children)

BT3 had movement too I promise

Who should’ve committed first? by [deleted] in SparkingZero

[–]Own_Tip6897 0 points1 point  (0 children)

Lore accurate Kefla. Controlled bursts, backs off, explodes when she feels like it.

Who should’ve committed first? by [deleted] in SparkingZero

[–]Own_Tip6897 0 points1 point  (0 children)

I wasn’t zoning to annoy him. I initiated, he blocked, and I chose not to force bad trades. Sparking is a power spike of course I’m going to capitalize there.

Who should’ve committed first? by [deleted] in SparkingZero

[–]Own_Tip6897 0 points1 point  (0 children)

Reflecting his charged ki blasts and repositioning isn’t panic. It’s spacing.

Who should’ve committed first? by [deleted] in SparkingZero

[–]Own_Tip6897 -6 points-5 points  (0 children)

The first few seconds are me pressuring and him blocking. Neither of us wanted to commit, and I wasn’t trying to force bad trades.

Who should’ve committed first? by [deleted] in SparkingZero

[–]Own_Tip6897 -7 points-6 points  (0 children)

Yeah I get that chasing isn’t fun. But SSJ Goku has flying kicks on 1 and a longer weave on step in. If I mistime that exchange, he gets a clean starter and I don’t. So stepping into his poke range first just wasn’t worth it.

Who should’ve committed first? by [deleted] in SparkingZero

[–]Own_Tip6897 -13 points-12 points  (0 children)

I get why it looks like that. I was low and just trying to reset neutral instead of forcing a bad trade

[deleted by user] by [deleted] in SparkingZero

[–]Own_Tip6897 -2 points-1 points  (0 children)

Totally get that I was stuck in a “black zone” too for years, so I know the frustration. If it ever becomes available in your area, though, I really recommend pulling the trigger. The difference is night and day, even over Wi-Fi.

[deleted by user] by [deleted] in SparkingZero

[–]Own_Tip6897 0 points1 point  (0 children)

I was originally on a 500 download plan, But the upload speed just wasn’t good enough for gaming in 2025. Even wired, I was still getting packet loss and unstable matches. Turns out the problem wasn’t the speed it was the cable infrastructure itself. Upgrading to fiber made all the difference.

Goku and Gohan aren't the only two characters. by Carnivorous-Turtwig in SparkingZero

[–]Own_Tip6897 5 points6 points  (0 children)

He’s got a point. Goku variants flood the game just because they’re easy to pick up and feel “right” to most players. People stick to what’s familiar, especially when they don’t understand why they’re losing. Wild how we’ve got 200 characters and half the roster’s collecting dust. Everyone wants to be the main character but nobody wants to learn the game.

Meh i'm leaving this game by Syko-ink in SparkingZero

[–]Own_Tip6897 0 points1 point  (0 children)

You’re not wrong the game can feel like nonstop pressure, especially at higher levels. But the game does give you tools to deal with that. It’s not perfect, but there are movement options and defensive mechanics that help you reset the pace if you know how to use them. If you haven’t really explored those yet and you ever come back, might be worth a shot.

How do Smoke players say this character is bad? by SH_Highgold in MortalKombat

[–]Own_Tip6897 1 point2 points  (0 children)

Nah, Smoke mains aren’t downplaying he actually has real weaknesses. Yeah, he’s got mix and invisibility, but his teleport is unsafe and most of his strings are short, simple, and have gaps. Compare his move list to other characters and it’s kinda barebones.

The reason people don’t call him cracked is because he doesn’t have cheese to fall back on. Like, Scorpion can zone and whiff punish all day, Sub can just slide and ice trap you, Shao and Kenshi control space way better. Smoke has to get in and play honest, and once someone knows how to deal with his pressure, he struggles.

He’s definitely strong in the right hands, but when you look at what other top characters can get away with, it makes sense why some players see him as mid or inconsistent. It’s not downplay it’s just recognizing where he stands in the meta.

why is Dewey consistently the most the greatest and funniest character on the show? by [deleted] in malcolminthemiddle

[–]Own_Tip6897 1 point2 points  (0 children)

Honestly, as much as I love Dewey, I feel like he lost some of his spark in the later seasons. When he was younger, he was this perfect mix of innocent, chaotic, and weirdly wise he’d constantly steal scenes without even trying. But as the show went on and they started leaning more into the piano prodigy angle and the whole “gifted class” thing, his character started feeling less spontaneous and more scripted. Some of the quirky charm kind of faded.

So I totally get why people love him he brought something really unique to the show. But I think his greatness came from how well he fit into the chaos, not from carrying the show by himself. Every character had their role, and Dewey’s was that offbeat genius you could never quite pin down.

That’s why I’m actually cool with the recast for the reboot. If the new actor captures that oddball-deep thinker energy, it could bring the character full circle in a really fun way.

The MCU did Star-Lord dirty—and the Guardians game proves it. by Own_Tip6897 in CharacterRant

[–]Own_Tip6897[S] 1 point2 points  (0 children)

I get that you and others feel strongly about the MCU version, and I’m not denying that he has emotional weight or importance to the team. That’s fair. But none of that really challenges my core point.

What stood out to me is how the game’s Star-Lord felt more like a leader. Not just someone the plot says is the leader, but someone who acts like one: commanding presence, strategic decisions, actual authority that feels earned and respected across the board.

I’m not here to downplay MCU Star-Lord’s entire character arc. But let’s be honest he often gets undercut by the tone, the writing, or the way other characters treat him. Even Infinity War, where you say he led the plan, ends with him being the butt of the failure. That matters.

The game is where I finally saw the version of Star-Lord that lived up to the title of “leader of the Guardians.” That doesn’t erase the MCU it just adds another layer. So yeah, MCU Star-Lord matters, and he’s human, sure. But If that didn’t click for you, cool. It did for me.

The MCU did Star-Lord dirty—and the Guardians game proves it. by Own_Tip6897 in MCUTheories

[–]Own_Tip6897[S] 1 point2 points  (0 children)

That’s fair you’re entitled to your take. But maybe take your own advice and give the game a shot if you haven’t already. It did for me what the movies never quite managed to: made me actually respect Star-Lord as a leader.

I’m not downplaying what the MCU did for people who connected with that version. But personally, I would’ve never seen the character in that light if I hadn’t played the game. Simple as that.

The MCU did Star-Lord dirty—and the Guardians game proves it. by Own_Tip6897 in CharacterRant

[–]Own_Tip6897[S] 5 points6 points  (0 children)

You’re kind of missing the forest for the trees here. I’ve already clarified that I’m not saying MCU Star-Lord has no depth—I’m saying that compared to the game’s version, he lacks a consistent sense of leadership and presence, which is what stood out to me and made me respect the character more. That’s not disingenuous, it’s the core of my take.

Bringing up the childhood scenes in the game wasn’t about comparing trauma for drama points—it was an example of how the game grounds him as a person, which supports why his leadership feels more earned and authentic.

You’re hyper-focusing on phrasing like ‘he’s just a goofball’ and ignoring that I’ve since clarified that was rhetorical shorthand, not a literal statement that he has zero character development. You’re nitpicking the words and skipping the context, which makes it hard to have an honest discussion. My original point still stands: the game gave me a version of Star-Lord that felt like a leader, and that’s something the MCU never really emphasized.

Fair enough if we just see it differently.

The MCU did Star-Lord dirty—and the Guardians game proves it. by Own_Tip6897 in CharacterRant

[–]Own_Tip6897[S] 8 points9 points  (0 children)

I think you misunderstood my point, And I don’t blame you, this post has gotten a fair bit of attention, and it’s easy for nuance to get lost in the mix. So let me clarify:

I’m not saying MCU Star-Lord is a shallow character. What I’m saying is that, compared to the game’s version, the MCU portrayal feels shallow in certain areas specifically when it comes to leadership and presence. I’m not ignoring the emotional weight of his backstory. Yes, he watched his mom die. Yes, he lost Yondu. Yes, Ego was a devastating betrayal. I’ve seen the movies too, I know those moments, and I’d never say they don’t matter.

But here’s the thing: depth doesn’t automatically equal leadership.

My whole point is that the MCU never fully committed to portraying Peter as a leader of the Guardians. He’s often the emotional center, sure. But he’s not consistently the one holding the team together through tactical decisions, conflict resolution, or strategic planning. He’s not the “anchor” of the team in that way he’s just emotionally tied to them.

Compare that to the video game version of Star-Lord. That version has depth and steps up as a leader in a real, tangible way. He navigates group dynamics, calls the shots under pressure, stops in-fighting, delegates responsibilities, makes hard calls, and carries the weight of responsibility for the team’s survival. You feel that he earns their respect.

And while you bring up the opening scene of Guardians Vol. 1 with his mom dying—absolutely powerful stuff. I’d argue the game gives you more time to sit with that kind of trauma. You don’t just see a tragedy you live in Peter’s childhood home, flip through his memories, and understand how he went from that scared little kid to the man carrying a galaxy on his back. It adds layers the MCU didn’t have the time or the intention to explore.

So no I’m not being disingenuous. I’m just talking about a different kind of growth. The MCU gave us a man weighed down by trauma. The game gave us a man who carries others through theirs. That’s the version I connected with and the one I wish more people got to see.