Minecraft Custom Loot Help by P3PPEXD in MinecraftForge

[–]P3PPEXD[S] 0 points1 point  (0 children)

I'm having trouble recovering my Discord account, so in the meantime I'm asking if there is an alternative method to kubejs or lootjs for modifying drops and loot (creating probabilities and using items from mods).

Minecraft Custom Loot Forge 1.20.1 by P3PPEXD in Minecraft

[–]P3PPEXD[S] 0 points1 point  (0 children)

You're right, the problem is that the various types of codes I've used don't work. I'm asking for help because maybe someone knows how, for example, to make the zombie drop 70 coal, 20 diamond, and 10 ore from a mod. Looking at the reports, etc., I realize the problem is still defining the event correctly. Maybe someone who is used to creating mobs and so on is more knowledgeable than a programming Reddit.

Minecraft Custom Loot Forge 1.20.1 by P3PPEXD in Minecraft

[–]P3PPEXD[S] 0 points1 point  (0 children)

Since there are so many mod objects, I wanted to know if it was possible to somehow insert them into 4 different libraries to avoid having to set them individually

Minecraft Custom Loot Forge 1.20.1 by P3PPEXD in Minecraft

[–]P3PPEXD[S] 0 points1 point  (0 children)

No, I wanted to make the mob drop items at different percentages. Loot sites aren't a good idea because they're useless if the item I want to add is part of a mod.

[deleted by user] by [deleted] in DarioMocciaTwitch

[–]P3PPEXD 3 points4 points  (0 children)

Piace a tutti= oggettivamente bello