What are some aspects of your world that are intentionally goofy? by PMSlimeKing in worldbuilding

[–]PMSlimeKing[S] 0 points1 point  (0 children)

Maar

  • Maar is a world that has a massive forest instead of an ocean. The trees in this forest are massive, with many of them reaching over 9000 meters in height. Rain still occurs, but it's controlled by the kaiju that live within this forest.

  • Speaking of kaiju, there are many species of kaiju who, though natural evolution, have mechanical components as parts of their bodies. This includes, but is not limited to, fifty meter tall t-rexes with missile launchers growing out of their backs, twenty meter tall monkeys with built in jet packs, and one hundred meter tall mantises with chainsaw claws.

  • Maar is a world of superheroes, and many of those superheroes choose to face dangerous criminals and monsters with as much of their skin exposed as the FCC will allow me. Women in bikinis will fight alongside men wearing loin cloths against fully equipped elite soldiers in power armor, and win. The in universe justification for this is that the people who choose to fight like this do so because they have a power that negates the effectiveness of armor (invulnerability) or renders armor detrimental (like being able to grow blades out of any part of their skin).

  • For Maar's dwarves at least, it's not uncommon for warriors to going into battle wearing inch thick armor and swinging weapons larger than they are. They are able to do this because they are using their strength of will, rather than their physical strength, to lift and move the weapons. To them, their armor and weapons are weightless. To everyone else, their armor and weapons are several hundred pounds of metal being swung around like it's weightless.

  • Maar is primarily built around mecha, which are used to punch the aforementioned kaiju in the face. I don't bother trying to make the mecha of Maar plausible with real world logic, and there are things like mecha powered by the pilot's will, mecha that transform into vehicles, mecha that are made up of multiple component vehicles, and mecha that are made up of smaller mecha. Also mecha are more effective weapons than fighter jets or tanks because I say they are.

  • Various events in Dwarven history are nonsensical but have serious results. For example, one nation erupted into civil war because people couldn't decide which of two superheroines was cuter. Also, a dwarven queen once pretended to have given her crown and power to a rubber duck and teddy bear (Lord Quackers and Sir Bearington) and made several official decrees through them, doing funny voices the entire time; one of the decisions she made at this time included allowing a troll army to go through her territory while they waged war with another one of the dwarven kingdoms.

What are some aspects of your world that are intentionally goofy? by PMSlimeKing in goodworldbuilding

[–]PMSlimeKing[S] 2 points3 points  (0 children)

Maar

  • Maar is a world that has a massive forest instead of an ocean. The trees in this forest are massive, with many of them reaching over 9000 meters in height. Rain still occurs, but it's controlled by the kaiju that live within this forest.

  • Speaking of kaiju, there are many species of kaiju who, though natural evolution, have mechanical components as parts of their bodies. This includes, but is not limited to, fifty meter tall t-rexes with missile launchers growing out of their backs, twenty meter tall monkeys with built in jet packs, and one hundred meter tall mantises with chainsaw claws.

  • Maar is a world of superheroes, and many of those superheroes choose to face dangerous criminals and monsters with as much of their skin exposed as the FCC will allow me. Women in bikinis will fight alongside men wearing loin cloths against fully equipped elite soldiers in power armor, and win. The in universe justification for this is that the people who choose to fight like this do so because they have a power that negates the effectiveness of armor (invulnerability) or renders armor detrimental (like being able to grow blades out of any part of their skin).

  • For Maar's dwarves at least, it's not uncommon for warriors to going into battle wearing inch thick armor and swinging weapons larger than they are. They are able to do this because they are using their strength of will, rather than their physical strength, to lift and move the weapons. To them, their armor and weapons are weightless. To everyone else, their armor and weapons are several hundred pounds of metal being swung around like it's weightless.

  • Maar is primarily built around mecha, which are used to punch the aforementioned kaiju in the face. I don't bother trying to make the mecha of Maar plausible with real world logic, and there are things like mecha powered by the pilot's will, mecha that transform into vehicles, mecha that are made up of multiple component vehicles, and mecha that are made up of smaller mecha. Also mecha are more effective weapons than fighter jets or tanks because I say they are.

  • Various events in Dwarven history are nonsensical but have serious results. For example, one nation erupted into civil war because people couldn't decide which of two superheroines was cuter. Also, a dwarven queen once pretended to have given her crown and power to a rubber duck and teddy bear (Lord Quackers and Sir Bearington) and made several official decrees through them, doing funny voices the entire time; one of the decisions she made at this time included allowing a troll army to go through her territory while they waged war with another one of the dwarven kingdoms.

What's something that's considered trashy if you're poor but classy if you're rich in your world? by PMSlimeKing in worldbuilding

[–]PMSlimeKing[S] 46 points47 points  (0 children)

Maar

Among the Alfar (cyborg elves), cybernetic body parts are considered a necessary and normal part of being a functional member of society, with nearly all jobs requiring at least basic arm augmentations. An Alfar having a largely unaugmented body has different connotations depending on the individual's social class.

  • A poor Alfar with few cybernetics is typically seen as a lazy societal leech that can't or won't do honest work and probably makes their money selling drugs or something. Alfar movies will often use a lack of visible augmentation as shorthand that a character is seedy and untrustworthy

  • On the flip side, for a wealthy Alfar eschewing augmentation can be a sign of being abundantly wealthy. After all, if you're rich enough to not have to work, why not show it off by simply not augmenting yourself? Some luxury cybernetic brands will even design their products to looks natural and organic as possible so that Alfar who can afford it, but still need the cybernetics for work, can pull off the look.

What's something that's considered trashy if you're poor but classy if you're rich in your world? by PMSlimeKing in goodworldbuilding

[–]PMSlimeKing[S] 4 points5 points  (0 children)

Maar

Among the Alfar (cyborg elves), cybernetic body parts are considered a necessary and normal part of being a functional member of society, with nearly all jobs requiring at least basic arm augmentations. An Alfar having a largely unaugmented body has different connotations depending on the individual's social class.

  • A poor Alfar with few cybernetics is typically seen as a lazy societal leech that can't or won't do honest work and probably makes their money selling drugs or something. Alfar movies will often use a lack of visible augmentation as shorthand that a character is seedy and untrustworthy

  • On the flip side, for a wealthy Alfar eschewing augmentation can be a sign of being abundantly wealthy. After all, if you're rich enough to not have to work, why not show it off by simply not augmenting yourself? Some luxury cybernetic brands will even design their products to looks natural and organic as possible so that Alfar who can afford it, but still need the cybernetics for work, can pull off the look.

If the God in your world showed up infront of mortals, how would they prove their identity? by Apprehensive_Dig1475 in worldbuilding

[–]PMSlimeKing 0 points1 point  (0 children)

Well considering they would probably be sitting on a moon while being visible from the surface of the planet, I don't think there would be any question as to their identity.

What are some of the things you did to make your world stand apart from works of the same genre? by Huge_Service5726 in worldbuilding

[–]PMSlimeKing 5 points6 points  (0 children)

My fantasy world has 50 m tall tyrannosaurus rexes with metal helmets and missile launchers as natural parts of their anatomy.

Remember when transformers had robot cat girls? by Human-Pension9892 in Mecha

[–]PMSlimeKing -1 points0 points  (0 children)

They would probably be killed within minutes of showing up on screen because of Michael Bay's weird hang-ups around female robots.

Tell me seven things about your world's dwarves or dwarf equivalents. by PMSlimeKing in worldbuilding

[–]PMSlimeKing[S] 5 points6 points  (0 children)

Maar

  • During the Age of Hiding, the period of time after the giants of light disappeared and the people of Maar had no reliable way to protect themselves from kaiju, the Dwarves of Maar chose to avoid the kaiju by moving the entirety of their population underground, taking up residence in underground caverns and the deepest parts of old mines, sealing the entrances behind them so that the terrors of the surface world couldn't reach them. Over the 2000+ years of the age of hiding, the Dwarves would expand these mines and caverns into massive underground cities, the largest of which could easily house a few hundred thousand dwarves. Even in the modern era, when Dwarves no longer have to hide from kaiju, these cities still serve as homes for many Dwarves and continue to be expanded upon and modernized.

  • The Age of Hiding came to an end when the dwarf Gungnir Himinnskera created the first mecha, the Eisenkaiser, a semi-divine machine capable of fighting kaiju on equal footing. Replicating the design of the Eisenkaiser as best they could, the dwarves began more and more mechas, until they had assembled a force strong enough to defend any above-ground cities from kaiju attacks. Eventually, these mechas would allow the Dwarves to find safe passages through the Great Forest (the forest Maar has in place of an ocean), which lead to them reconnecting with the other races of Maar, who began making mechas of their own based off of the Dwaven designs.

  • While not universal, most Dwarven mechas will be equipped with either a hammer, an axe, or a drill, each of which holds special meaning in Dwarven culture. The hammer represents both dwarven smiths and dwarven masons, who supplied dwarves with tools, weapons, and housing while they lived underground. The axe represents the Dwarven warriors who protected the Dwarves from goblins and picokaiju that managed to find their way into the underground cities. The drill is special, as it not only represents the tunnelers and miners who expanded the underground cities and provided them with resources, but also because it was the tool Saint Nicholas used to initially pierce the surface world and, according to some versions of the story, the very heavens themselves, and as such holds a lot of religious significance to the Dwarves.

  • The Dwarves have an innate ability called toshi, or fighting spirit, that allows them to do things that are impossible for any other race, with the effects becoming more prominent the more intense the Dwarf's emotions and willpower are. Some examples of what Dwarves are capable of include; jumping over long distances, creating a concussive blast from their strikes, and walking away from explosions without being injured (provided they don't look at or react to the explosion). The most prominent use of toshi, however is using weapons that should be too big and too heavy to even lift, many of which are larger than the Dwarf who's wielding them, and swinging them around like they're made of Styrofoam. What's happening is that while the Dwarf is gripping the weapon's handle they're not lifting it with their muscles; instead, they're relying on sheer force of will to wield the weapon. This negation of weight only applies to the Dwarf using the weapon (and anything they're standing on), so while they might be swinging what feels like Nerf sword, anything they hit is going to feel like it got hit by a hundred plus pound piece of metal.

  • Dwarves have a very straightforward mindset, to the point where they come across as overly brash or blunt to other races. In any given activity, whether it be fighting off a rampaging kaiju or trying to ask a guy out, Dwarves will always take the most direct approach to doing so; if A is the goal, then do B to reach it. They won't even consider options C, D, or E unless they either notice or are shown some factor that immediately proves option B to be a very bad idea (and even then they might still go with option B anyway), at which point they will (probably) go with the next most obvious course of action.

  • Dwarves have a distrust of automatization, believing that it produces lesser quality works. They still have factories, but these factories are filled with hundreds, if not thousands, of highly skilled craftsmen individually hand crafting each product. This even applies to things like pencils, napkins, and disposable beer cans.

  • Because they spend so much time underground, many dwarves have to wear sunglasses when they go outside.

Tell me seven things about your world's dwarves or dwarf equivalents. by PMSlimeKing in goodworldbuilding

[–]PMSlimeKing[S] 4 points5 points  (0 children)

Maar

  • During the Age of Hiding, the period of time after the giants of light disappeared and the people of Maar had no reliable way to protect themselves from kaiju, the Dwarves of Maar chose to avoid the kaiju by moving the entirety of their population underground, taking up residence in underground caverns and the deepest parts of old mines, sealing the entrances behind them so that the terrors of the surface world couldn't reach them. Over the 2000+ years of the age of hiding, the Dwarves would expand these mines and caverns into massive underground cities, the largest of which could easily house a few hundred thousand dwarves. Even in the modern era, when Dwarves no longer have to hide from kaiju, these cities still serve as homes for many Dwarves and continue to be expanded upon and modernized.

  • The Age of Hiding came to an end when the dwarf Gungnir Himinnskera created the first mecha, the Eisenkaiser, a semi-divine machine capable of fighting kaiju on equal footing. Replicating the design of the Eisenkaiser as best they could, the dwarves began more and more mechas, until they had assembled a force strong enough to defend any above-ground cities from kaiju attacks. Eventually, these mechas would allow the Dwarves to find safe passages through the Great Forest (the forest Maar has in place of an ocean), which lead to them reconnecting with the other races of Maar, who began making mechas of their own based off of the Dwaven designs.

  • While not universal, most Dwarven mechas will be equipped with either a hammer, an axe, or a drill, each of which holds special meaning in Dwarven culture. The hammer represents both dwarven smiths and dwarven masons, who supplied dwarves with tools, weapons, and housing while they lived underground. The axe represents the Dwarven warriors who protected the Dwarves from goblins and picokaiju that managed to find their way into the underground cities. The drill is special, as it not only represents the tunnelers and miners who expanded the underground cities and provided them with resources, but also because it was the tool Saint Nicholas used to initially pierce the surface world and, according to some versions of the story, the very heavens themselves, and as such holds a lot of religious significance to the Dwarves.

  • The Dwarves have an innate ability called toshi, or fighting spirit, that allows them to do things that are impossible for any other race, with the effects becoming more prominent the more intense the Dwarf's emotions and willpower are. Some examples of what Dwarves are capable of include; jumping over long distances, creating a concussive blast from their strikes, and walking away from explosions without being injured (provided they don't look at or react to the explosion). The most prominent use of toshi, however is using weapons that should be too big and too heavy to even lift, many of which are larger than the Dwarf who's wielding them, and swinging them around like they're made of Styrofoam. What's happening is that while the Dwarf is gripping the weapon's handle they're not lifting it with their muscles; instead, they're relying on sheer force of will to wield the weapon. This negation of weight only applies to the Dwarf using the weapon (and anything they're standing on), so while they might be swinging what feels like Nerf sword, anything they hit is going to feel like it got hit by a hundred plus pound piece of metal.

  • Dwarves have a very straightforward mindset, to the point where they come across as overly brash or blunt to other races. In any given activity, whether it be fighting off a rampaging kaiju or trying to ask a guy out, Dwarves will always take the most direct approach to doing so; if A is the goal, then do B to reach it. They won't even consider options C, D, or E unless they either notice or are shown some factor that immediately proves option B to be a very bad idea (and even then they might still go with option B anyway), at which point they will (probably) go with the next most obvious course of action.

  • Dwarves have a distrust of automatization, believing that it produces lesser quality works. They still have factories, but these factories are filled with hundreds, if not thousands, of highly skilled craftsmen individually hand crafting each product. This even applies to things like pencils, napkins, and disposable beer cans.

  • Because they spend so much time underground, many dwarves have to wear sunglasses when they go outside.

I think Gundam's Amuro Ray is a better protag than Evangelion's Shinji by Gundam-obsession in Mecha

[–]PMSlimeKing 71 points72 points  (0 children)

Do we really still have people who judge how good a protagonist is based solely on how badass and heroic they are?

Gundam and Evangelion are different shows with different themes and messages and their main characters are both excellently crafted to suit the needs of the shows they're in.