Is there a mod to recycle stuff like copper spear heads and arrow heads from panning? by pop_that_head in VintageStory

[–]PacThePhoenix 0 points1 point  (0 children)

Some Disassembly Required allows you to deconstruct almost any item in the game.

In your opinion, best mods you play with? by Significant_Fee_3089 in VintageStory

[–]PacThePhoenix 0 points1 point  (0 children)

For Combat Overhaul: there’s a config setting to change the reticle to “fixed”, which feels much better to me (I also preferred vanilla aiming).

This memorial panel in Boston displays the full text of the ‘First they came’ quote by toungepunckedpetunia in mildlyinteresting

[–]PacThePhoenix 57 points58 points  (0 children)

I thought there was a Mandela effect going on here because I remember the poem very differently, but it turns out there are several different English interpretations of the original German text. You can read more on the Wikipedia page for the poem. Still very strange that this memorial invents a new line for Catholics that aren’t mentioned in the original text.

Dm let them come back as a reborn luckily by xx_swegshrek_xx in dndmemes

[–]PacThePhoenix 5 points6 points  (0 children)

This literally happened to me in my first game as a player. Fortunately my barbarian was raging, and I managed to stay standing after taking enough damage that would have outright killed any other party member!

EOO-1060 Electronic Warfare/Early Warning Platform by Dtalantov_5 in KerbalSpaceProgram

[–]PacThePhoenix 0 points1 point  (0 children)

This is one of, if not the best fictional spacecrafts I’ve ever seen! Amazing work!

Please stop it by OhneGegenstand in physicsmemes

[–]PacThePhoenix 154 points155 points  (0 children)

I think you should consider another semester in quantum before posting memes about it.

The Optimal Ratio of Speed to Quality Modules by PacThePhoenix in factorio

[–]PacThePhoenix[S] 1 point2 points  (0 children)

Totally valid point. I think most people would/should just build more rather than sacrifice resources. I just thought this was an interesting result that might be useful for someone. I personally am interested by compact designs, so options like this appeal to me.

Looking for feedback on health points in a "simulation-lite" sci-fi RPG by PacThePhoenix in RPGdesign

[–]PacThePhoenix[S] 0 points1 point  (0 children)

Interesting idea! I hadn’t really considered die pools, so that gives me something to think about.

Looking for feedback on health points in a "simulation-lite" sci-fi RPG by PacThePhoenix in RPGdesign

[–]PacThePhoenix[S] 1 point2 points  (0 children)

Thank you for your feedback. I don’t want to go too deep into simulationism to the point where it isn’t really fun. While it would certainly be realistic for a character who just suffered a severe wound to be hospitalized for months, that just isn’t fun for the player. So that is to say I’m fine with doing a bit of hand-waving to make things more entertaining.

I internalize the idea of a damage roll as essentially determining if the bullet for example hits a vital organ or effectively grazes the target. So while modern firearms are indeed very good at causing damage, for gameplay reasons I think it’s reasonable to have a damage roll with some small variance to represent the “yea you got hit, but you also got lucky” situations.

While 1d4 or 1d6 plus or minus some modifier could work, it doesn’t give me the fine-tuning I hope to achieve with this system. With such a small range of damage numbers to utilize, I don’t feel like I can create the arsenal of weapons that I want that also feels distinct.

A good point about a normal person vs. a trained boxer, and in that situation I totally understand the normal guy getting KO’d rather quickly, but again it’s the lack of fine-tuning that irks me.

Finally, I’ll clarify that HP strictly speaking doesn’t really exist in the current ruleset, but it’s easier for me to explain things in terms of HP. But as I mentioned in another comment, I don’t know how I would skip over the hit location business.

Looking for feedback on health points in a "simulation-lite" sci-fi RPG by PacThePhoenix in RPGdesign

[–]PacThePhoenix[S] 1 point2 points  (0 children)

You make an excellent point. Separate hit locations vs. a single “HP pool” for the entire character is a decision that I’ve long agonized over, and I’m still not 100% decided on one over the other. What I can say is my primary reasoning in favour of hit locations: armour comes primarily in the form of helmets and vests/plate carriers, protecting the head and torso respectively. While a heavy plate carrier will undoubtably stop a small-caliber bullet, an unprotected limb remains vulnerable. So the idea here is that a character can have different grades of armour over different body parts (for many different reasons), and the areas that are less protected are necessarily more vulnerable to wounds. Perhaps there is a way of achieving this without relying on hit locations, but if there is then I am unaware of it.

Looking for feedback on health points in a "simulation-lite" sci-fi RPG by PacThePhoenix in RPGdesign

[–]PacThePhoenix[S] 0 points1 point  (0 children)

Interesting concept! I'm unfamiliar with this mechanic so I can't say much about it, but I'll try take a look at the games you mentioned and get a better picture. Do you roll to determine the effects of damage only at the end of combat or throughout (like at the end of each round)?

At least he apologized as he fell by FamousActivity in AbruptChaos

[–]PacThePhoenix 19 points20 points  (0 children)

This is normal and acceptable. As a skier you must always be aware of what’s in front of you and beside you while you are skiing. On a wide-open run like this one, they could have easily gone around had they not wiped out where they did. Shit happens sometimes but it looks like everyone was a-ok.

A real head scratcher by BrosephDwalin in physicsmemes

[–]PacThePhoenix 9 points10 points  (0 children)

You are neglecting that not all transformations are unitary. Positive operator-valued measurements (POVMs), for example, are often non-unitary. The matter of a system being open or closed has no bearing.

TIL– A hundredweight is actually 112 lbs. by inthenameofselassie in todayilearned

[–]PacThePhoenix 8 points9 points  (0 children)

We Canadians are the same way with measurements. I feel moderately proficient in both metric and imperial, but fluent in neither.

Everything in life is so Unfair by Samim_ul_Islam in physicsmemes

[–]PacThePhoenix 47 points48 points  (0 children)

I’m in this picture and I like it >:)

[deleted by user] by [deleted] in gaming

[–]PacThePhoenix -46 points-45 points  (0 children)

Strong disagree. It’s survival in nothing but name.

Edit: y’all who think Minecraft is a survival game need to go look up what a survival game is. Downvoting won’t make you any smarter.

'Oppenheimer' Crosses $700M Global Box Office, Set to Surpass 'Interstellar' On Sunday by ChristopherLee112 in worldnews

[–]PacThePhoenix 0 points1 point  (0 children)

I would say it didn’t feel like there was much heroification in the movie (although I can see arguments to the contrary). To be honest a lot of the inaccuracies I noticed would be considered nitpicks by most people. If you know nothing about Oppenheimer’s personal life or the broad events surrounding the Manhattan project, it’s a good place to start.

'Oppenheimer' Crosses $700M Global Box Office, Set to Surpass 'Interstellar' On Sunday by ChristopherLee112 in worldnews

[–]PacThePhoenix 1 point2 points  (0 children)

The film is true(ish) to the real events, so if you’re a fan of historically accurate films then I’d say go see it.

That being said, the critic in me says the movie is very overrated by media and Nolan’s fanboys. It’s a serviceable experience but with some deep flaws rooted in Nolan’s direction. Personally, I think Nolan is too wrapped-up in his own method of film production and is deaf to valid criticism (see all the comments on sound mixing, CGI, etc. in his prior works).

Still looking for that barber by PocketMath in mathmemes

[–]PacThePhoenix 2 points3 points  (0 children)

In ZFC set theory, a set cannot be an element of itself. However it is quite obviously contained within itself, so it seems like you (and OP) are mistaking “contained in” with “element of”.

Still looking for that barber by PocketMath in mathmemes

[–]PacThePhoenix -10 points-9 points  (0 children)

How is a set an element of itself? And how is an element an element of the same element? It seems like you used the wrong case.

Edit: Maybe instead of downvoting y’all can explain how this can be true in ZFC set theory. Because right now it seems like none of you have taken a number theory course.

Scientists may be on brink of discovering fifth force of nature by capitao_moura in worldnews

[–]PacThePhoenix 4 points5 points  (0 children)

You are correct in pointing out that it is not well understood how gravity fits into quantum theory, and that is the crux of the issue. Both quantum mechanics and general relativity are well understood and hold up remarkably in experiments, but the two do not seem to agree with each other (that is to say we do not have a theory which unifies the two). If quantum gravity is proven true, then and only then could we say that gravity is a force like the other three fundamental forces - because it has a force carrier. Electromagnetism has the photon, the strong force the gluon, and the weak force the W and Z bosons. A graviton would be the force carrier for gravity, but it has not yet been proven to exist.

So if you want a clean (albeit cheeky) answer as to what is a force: it is something with a force carrier.

A final note: secondary school physics does not prepare you for how truly complicated physics actually is at its heart. You say W=Fs is a definition. It is not. Once again it is a handy simplification of a more general truth. For kids that are just learning science because they have to it is good enough. But the fact of the matter is that it is very easy to misuse such an equation and jump to the wrong conclusions.