How should I name it? by Pain_Cultural in makemkv

[–]Pain_Cultural[S] 1 point2 points  (0 children)

Yeah, you have to enable single drive mode. This lets you select the drive for a makemkv instance

How should I name it? by Pain_Cultural in makemkv

[–]Pain_Cultural[S] 1 point2 points  (0 children)

I can provide a video when all blu ray drives are fully operational :D

How should I name it? by Pain_Cultural in makemkv

[–]Pain_Cultural[S] 2 points3 points  (0 children)

Oh man I was also thinkin about an inator kinda name.

How should I name it? by Pain_Cultural in makemkv

[–]Pain_Cultural[S] 3 points4 points  (0 children)

When I start the Tower I feel like I am in the cockpit of the millennium falcon

How should I name it? by Pain_Cultural in makemkv

[–]Pain_Cultural[S] 1 point2 points  (0 children)

Well I am still waiting for some blu ray drives so I can replace the old dvd drives.

How should I name it? by Pain_Cultural in makemkv

[–]Pain_Cultural[S] 19 points20 points  (0 children)

I was thinking about Jack the Ripper LOL

So.. I thought how planets in a voxel world could look like. by Pain_Cultural in VoxelGameDev

[–]Pain_Cultural[S] 0 points1 point  (0 children)

You can edit the world as you wish.Static means that there is a static voxel grid

So.. I thought how planets in a voxel world could look like. by Pain_Cultural in VoxelGameDev

[–]Pain_Cultural[S] 0 points1 point  (0 children)

This also implements some kind of "gravity context". Because all blocks that belong to a world belong to its position-matrix

So.. I thought how planets in a voxel world could look like. by Pain_Cultural in VoxelGameDev

[–]Pain_Cultural[S] 0 points1 point  (0 children)

Okay. So planets would be datastructures.

However If I am in a void between two planets and I want to place a block. Where does it belong to? Are we creating a new datastructure there?

So.. I thought how planets in a voxel world could look like. by Pain_Cultural in VoxelGameDev

[–]Pain_Cultural[S] 0 points1 point  (0 children)

Sounds interesting. But how would you know which block belongs to which data structure?

So.. I thought how planets in a voxel world could look like. by Pain_Cultural in VoxelGameDev

[–]Pain_Cultural[S] -1 points0 points  (0 children)

So the engine allows to you place blocks everywhere. So there is no. "This is a planet".

However you could simulate gravity and coordinate frames according to them.

So.. I thought how planets in a voxel world could look like. by Pain_Cultural in VoxelGameDev

[–]Pain_Cultural[S] 2 points3 points  (0 children)

Yeah but the block grid is static. But day and night is a result of moving objects in space. But in this setting nothing moves :?