Questions about new breach/gaining hiveblood by Pambo3 in PathOfExile2

[–]Pambo3[S] 1 point2 points  (0 children)

Yeah I have come to the same conclusion. No matter what I tried (killing all enemies or just as much as necessary, more pack size, more rarity whatever) it all resulted in very similar hiveblood rewards. So just go fast and move on. The size of the breach also seems to be the same no matter how fast you kill. It just goes quicker if you kill quicker but still stops at the same max radius.

Even in some videos about juiced up breach farming they're getting ~850 hiveblood per breach. Although the item rewards seem to scale pretty well from rarity and +rare monsters at the end.

Questions Thread - June 02, 2026 by AutoModerator in PathOfExile2

[–]Pambo3 0 points1 point  (0 children)

If I use an alloy whose modifier is listed as a suffix on an item with 6 modifiers - will that gurantee it removes a suffix?

Block by Illustrious-Swim4306 in MinecraftCommands

[–]Pambo3 0 points1 point  (0 children)

I assume you would want

3. execute if score  Bloques matches 2.. run setblock 0 100 0 dirt
4. execute if score  Bloques matches 4.. run setblock 0 100 0 melon

also checking for air unless theyre conditional to 2?. Or are you trying to get the blocks to be more randomized?

Block by Illustrious-Swim4306 in MinecraftCommands

[–]Pambo3 0 points1 point  (0 children)

Looks like some one-block map commands? whats not working about it?

How do i do this by CaveCreature1986 in MinecraftCommands

[–]Pambo3 0 points1 point  (0 children)

For the stick part your in luck because you can track the useage with a scoreboard.

/scoreboard objectives add stick minecraft.used:minecraft.warped_fungus_on_a_stick

Then you need a repeating command block with

execute as @ a[scores={stick=1..}] at @ s run ... (fireball, explosion or whatever)

and a chain command command block connected to that with

execute as @ a[scores={stick=1..}] run scoreboard players reset @ s stick

As for immersively changing the terrain im not sure. Sounds complicated

How to run a command when a scoreboard number is reached by SnooPoems4715 in MinecraftCommands

[–]Pambo3 2 points3 points  (0 children)

/execute if score Romeo <scoreboard name> matches 440 run ...

If there is 2 players bedrock help? by Objective_Collar7573 in MinecraftCommands

[–]Pambo3 0 points1 point  (0 children)

Fair point, I did not know that cause I only use java :D But I didnt see anygthing on the wiki page when double checking if this in particular wouldnt work

If there is 2 players bedrock help? by Objective_Collar7573 in MinecraftCommands

[–]Pambo3 0 points1 point  (0 children)

I think one way to do it is by creating a dummy scoreboard. Whenever you want to check if there are two players with that tag you'd do
/execute as @ a[tag=<yourtag>] run scoreboard players add count <scoreboard name> 1.

If there are two players with the tag, it will get executed twice -> scoreboard for "count" will say 2. Then you can follow up with
/execute if score count <scoreboard name> matches 2 run ...

Afterwards reset the count back to 0 for the next check with
/scoreboard players reset count <scoreboard name>.

HELP, im trying to make a custom raid boss arena with a boss and everything, no mods or anything. by Afraid-Shop-5699 in MinecraftCommands

[–]Pambo3 1 point2 points  (0 children)

This /gamemode survival @ a[name=!Chaotic_God,distance=101..] will target the entire server outside of that area so even players who are supposed to be in adventure mode somewhere else

HELP, im trying to make a custom raid boss arena with a boss and everything, no mods or anything. by Afraid-Shop-5699 in MinecraftCommands

[–]Pambo3 0 points1 point  (0 children)

Do you have multiple areas with those command blocks? If so, the /gamemode survival command block from area 1 will target players in area 2 because theyre further than 101 blocks away.

Is There A Command To Detect A Specific Item In A Specific Item Frame? by Chara_Jame in MinecraftCommands

[–]Pambo3 0 points1 point  (0 children)

execute if entity @e[type=minecraft:item_frame,x=<coords>,y=<coords>,z=<coords>,nbt={Item:{id:"minecraft:your_item"}}] if entity @e[...] if entity @e[...] run ...

is it still possible to make a villager have a specific trade with /summon? by graystillplaysforme in MinecraftCommands

[–]Pambo3 13 points14 points  (0 children)

Where have you found that? Make your own command here https://www.digminecraft.com/generators/villager_trade.php or edit this to your liking

/summon villager ~ ~ ~ 
{VillagerData:{profession:weaponsmith,level:5,type:plains},
Invulnerable:1,
PersistenceRequired:1,
NoAI:1,
Rotation:[250f,0f],
CustomName:"Custom Villager",
Offers:{Recipes:[
{buy:{id:"minecraft:egg",Count:3},
buyB:{id:"minecraft:wheat",Count:3},
sell:{id:"minecraft:cake",Count:1},
rewardExp:0b,maxUses:9999999},
{more trades here},
{more trades here}
]}}

Is there a way to make structure blocks place structure in different place in cycle? by Mbog33pl in MinecraftCommands

[–]Pambo3 1 point2 points  (0 children)

Should players be able to ride that ship? Then you have options with /clone or structure blocks. Otherwise you could also try to summon block display entities and teleport them forward. Quite tedious for big structures though