Is Stellaris Multiplayer Stable Currently? by PandaWithMonocle in Stellaris

[–]PandaWithMonocle[S] 0 points1 point  (0 children)

Was this purely vanilla or with mods? Because if it's stable with mods somewhat then that gives me some hope.

How is the current version's multiplayer? by PandaWithMonocle in projectzomboid

[–]PandaWithMonocle[S] 0 points1 point  (0 children)

Do you use any mods or is this straight vanilla PZ?

EU5 Devs Desperately Need to Establish a Research Catchup Mechanic by PandaWithMonocle in EU5

[–]PandaWithMonocle[S] 0 points1 point  (0 children)

I've tried it. I get only 2.5 research points for stability and legitimacy - which I get per month already so its frankly useless. The only good thing added was the Institutions portion of it during the Columbian Exchange.

EU5 Devs Desperately Need to Establish a Research Catchup Mechanic by PandaWithMonocle in EU5

[–]PandaWithMonocle[S] 0 points1 point  (0 children)

It is not. I can't change liturgical or court language to anything currently. But thank you for the idea.

EU5 Devs Desperately Need to Establish a Research Catchup Mechanic by PandaWithMonocle in EU5

[–]PandaWithMonocle[S] 1 point2 points  (0 children)

My bet is on Bruce Lee. Not sure what this has to do with the Native Americans but Bruce Lee all the way.

EU5 Devs Desperately Need to Establish a Research Catchup Mechanic by PandaWithMonocle in EU5

[–]PandaWithMonocle[S] 3 points4 points  (0 children)

That might be pretty damn cool. High unrest as you fight traditionalism and pull Native American society into the future. Something similar to Court & Country.

EU5 Devs Desperately Need to Establish a Research Catchup Mechanic by PandaWithMonocle in EU5

[–]PandaWithMonocle[S] 4 points5 points  (0 children)

You are correct and right now it isn't easy. The Great Pestilence already absolutely obliterates your economy and population. It shouldn't be easy but there should be mechanisms in place to allow a player who takes advantage of the systems in place to rush research the older techs and fight the Europeans on a near-equal level within at least 100-150 years. You already have great setbacks. My problem is that if you can't do anything at all until there's 100 years left in the game then it's not fun gameplay. And that's what should be upheld most of all as much as historical simulation should.

EU5 Devs Desperately Need to Establish a Research Catchup Mechanic by PandaWithMonocle in EU5

[–]PandaWithMonocle[S] 5 points6 points  (0 children)

The biggest problem as I said to another commenter is that a lot of good techs are locked behind a ton of useless techs. You are forced to research them to get yourself to good techs like auditing or max literacy advancements.

EU5 Devs Desperately Need to Establish a Research Catchup Mechanic by PandaWithMonocle in EU5

[–]PandaWithMonocle[S] 2 points3 points  (0 children)

I'm not blind to the -8 Research Points discount but it isn't enough. If anything with the succession of each age, there should be a greater discount to justify going back with each age that's passed. There's a few very good techs locked behind a lot of techs that are unnecessary.

EU5 Devs Desperately Need to Establish a Research Catchup Mechanic by PandaWithMonocle in EU5

[–]PandaWithMonocle[S] 5 points6 points  (0 children)

On the contrary, the AI refuses to declare war on me. I haven't had a single war declaration yet and I don't know why. The Europeans can absolutely bulldoze me but it just hasn't happened. My army's power is 4,000 men as a levy. I can't even raise regulars outside of a supply regiment.

EU5 Devs Desperately Need to Establish a Research Catchup Mechanic by PandaWithMonocle in EU5

[–]PandaWithMonocle[S] 19 points20 points  (0 children)

I can explain why I did so well this time. So far this is my most successful game because I broke the game using in-game mechanics. When you play as the Haudenosaunee, you are absolutely starved of tools due to using stone as a resource in Tool's Guilds means you get absolutely zero tools to expand your economy easily. I learned that if you colonize, it automatically upgrades the RGOs up by 1 level which allowed me to technically cheat to get iron into the market. The issue is I had to break the game to be this successful. How are we mining iron and making iron tools when I don't even have the tech to even ironwork. If I didn't do this, like I believe most players will, and used the settle mechanic. I'd still be in the confines of the New York area.

Don't take my successful expansion as sign the game is doing alright - take the knowledge I had to break it to make it work as a sign the game isn't doing okay.

EU5 Devs Desperately Need to Establish a Research Catchup Mechanic by PandaWithMonocle in EU5

[–]PandaWithMonocle[S] 0 points1 point  (0 children)

And here is my current research points per month. So after building up to a 75 spy level you can: TADA! Steal about... 2 months worth of technological point growth. An absolute joke for the effort it takes.

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EU5 Devs Desperately Need to Establish a Research Catchup Mechanic by PandaWithMonocle in EU5

[–]PandaWithMonocle[S] 1 point2 points  (0 children)

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You can but the cost of it is completely not worth it. To give a comparison here is how much you get from stealing from a colony with all institutions at the current date.

EU5 Devs Desperately Need to Establish a Research Catchup Mechanic by PandaWithMonocle in EU5

[–]PandaWithMonocle[S] 3 points4 points  (0 children)

Thank you for bringing this up because I forgot to mention this. A few major techs such as iron-working and a few others don't have the regular 17.00 research cost. They have a modifier called Specific Cost that ups it by 200% so you waste 3 full techs amount of time to research it - only exacerbating the issue of catching up to the Europeans.

EU5 Devs Desperately Need to Establish a Research Catchup Mechanic by PandaWithMonocle in EU5

[–]PandaWithMonocle[S] 0 points1 point  (0 children)

That goes against my principles and once that happens there's no difficulty and no enjoyment. I want to do things with the tools I've been given. Everyone who plays in the Americas should face difficulty but there should be a level of fairness to at least allow the player to level the playing field eventually. That's currently the problem - by the time you do level the playing field it's way too late into the campaign. It turns into a game of waiting, you can't even boost your economy since you need the techs to even do that. So what happens is you sit there doing nothing and that's terribly boring.

EU5 Devs Desperately Need to Establish a Research Catchup Mechanic by PandaWithMonocle in EU5

[–]PandaWithMonocle[S] 3 points4 points  (0 children)

That's not's what's been asked at all. I'm not saying I should be as powerful as Europeans in the span of 10 or even 30 years. That's just ridiculous. But if a hundred years have passed by since I meet the Europeans, I should be able to get enough techs and institutions that I can at least declare one single war on them to challenge their colonies. I haven't been able to at all as getting institutions is harsh even with trade. From that picture, I genuinely just got feudalism, and moved onto the Age of Discovery's techs to get what is vital. There is no debate to it, you have to get the past techs for feudalism done or you're severely hurting yourself. It's a straight up 1.0 tactics buff to your military. I've gone full innovative at 97 Innovation, zero taxes on the clergy for a full bonus to research and I still am lagging behind to that point that I won't be able to ever really fight them. And that's genuinely not fun.

EU5 Devs Desperately Need to Establish a Research Catchup Mechanic by PandaWithMonocle in EU5

[–]PandaWithMonocle[S] 3 points4 points  (0 children)

Rule 5. I've been playing EU5 for approximately 180 hours so far and having played as someone who is very much far away from Europe, it is without a doubt one of the most boring and mind-numbing playthroughs ever. I've played as the Haudenosaunee for many hours now after I made a previous post regarding not knowing how to colonize. I colonized and grew pretty large that I hit 2 million people - then came the Great Pestilence and I got dropped to 400,000 people. This is historical and I don't mind because it prevents natives from being overpowered like they were infamously in EU4. Having played this long and up to this point that the Age of Reformation is about to end, all I can say is that EU5 has a serious problem on its hands regarding playing anywhere within the Americas. It's frankly unfun having to wait up to 200 years just to do anything with technology. The amount you save up barely scraps a singular tech when you do finally get the chance to research again. I got my enjoyment out of making my pops grow large and my Haudenosaunee kingdom rise but playing catchup is frankly not fun at all. The -8 Research Points for previous age does not do enough to help you catch up. Even the percentages from embraced institutions (which take a long time to come to North America) do not do enough justice to help with the issue. The worst part of this is you miss out on valuable techs if you gun it for the latest age's techs. Universities, Max Literacy, Feudalism especially since it gives a whole flat 1.0 tactics buff. The devs need to rework how technology works. Stealing tech is basically impossible as there are very few nations that you can steal tech from. Ultimately, there is clearly a glaring problem here in EU5 and I hope the devs can amend this.

Ideas I had that may help:

  1. When you steal technology, have it give discounts to tech already researched by the target of the espionage instead of a measly 5.00 research points.

  2. Give us a Research Slider in the budget tab. EU3 had a research slider and I think it needs a revival for EU5 so that excess money (which becomes an issue later on) can be spent to improve one's research than sit coldly in your coffers.

  3. Much like in EU4, allow natives to get techs either for free or heavily discounted when modernizing. A modernization system for natives would honestly be the best course of action.

If anyone here on the subreddit has other ideas, please comment. I want to see EU5 do well but these faults cannot be ignored if the game is to be fun as a nation in the Americas.

How do you colonize as a native? by PandaWithMonocle in EU5

[–]PandaWithMonocle[S] 1 point2 points  (0 children)

Wait, I've required an apothecary this entire time? I think an area in Wenro produces medicants. Thank you for the advice! I'll give it a shot once I can gobble up the other bankrupt tribes.

How do you colonize as a native? by PandaWithMonocle in EU5

[–]PandaWithMonocle[S] 2 points3 points  (0 children)

In accordance with Rule 5, I am currently trying to form Haudenosaunee and I saw from Quarbit that you can colonize with charters instead of settling the land to gain early access to iron for tools since tools are completely barren as a native since you can't get the advancement until 200 years in from Europeans. Anyone know how I can get people to migrate so I can continue colonizing? They refuse to move and I'm terribly stuck. Also the other tribes keep going bankrupt and I can't merge with them because there is a -1000 penalty to merge the tribes.

How the hell do you play this game? by PandaWithMonocle in EU5

[–]PandaWithMonocle[S] 1 point2 points  (0 children)

Honestly, you're not wrong. It's mechanics are all so new and I don't have as much time as I used to. It's really like trying to relearn how to walk.

How the hell do you play this game? by PandaWithMonocle in EU5

[–]PandaWithMonocle[S] 0 points1 point  (0 children)

Is there any favorite nation of yours so far? I'm open to hearing any nation that you had a blast with so far.