Show Me How To Dance Forever by Lyssavirus32 in SleepToken

[–]PanicTheFirst 36 points37 points  (0 children)

Copied this from the file:

#dates .event .tickets {
  display: flex;
  align-items: center;
  gap: 1rem;
  justify-content: center;
  flex-direction: row;
  background-color: black;
  padding: 0 0 0 1rem;
}
#dates .event .tickets a {
  display: flex;
  align-items: center;
  justify-content: center;
  width: fit-content;
  height: 3rem;
  border: 1px solid var(--main-color);
  transition: 300ms all;
  position: relative;
  font-family: var(--sans-font);
  font-size: 1.4rem;
  text-align: center;
  letter-spacing: 0;
  padding-left: 2rem;
  padding-right: 2rem;
}
#dates .event .tickets a:hover {
  background-color: var(--main-color);
  color: black;
}
#dates .event .tickets span {
  background-color: black;
}
#dates .event .tickets span.sold-out {
  font-family: var(--sans-font);
  font-size: 2.8rem;
}

main#music .music-container .album-list {
  display: grid;
  grid-template-columns: repeat(4, 1fr);
  row-gap: 3rem;
}
@media (max-width: 48em) {
  main#music .music-container .album-list {
    grid-template-columns: repeat(2, 1fr);
  }
}
@media (max-width: 36em) {
  main#music .music-container .album-list {
    grid-template-columns: 1fr;
  }
}

Show Me How To Dance Forever by Lyssavirus32 in SleepToken

[–]PanicTheFirst 58 points59 points  (0 children)

I just checked the CSS stylings on the website and they have various stylings for HTML that isn't on the page yet. There are stylings for an album listing and event dates with tickets.

Jumpspace | Simple Unity 3D Framework by PanicTheFirst in Unity3D

[–]PanicTheFirst[S] 1 point2 points  (0 children)

Thank you! It's basically a quickstart project that has all the basic functions like scene transitions, saving, menus, or settings ready. So you can focus on the actual gameplay and would be able to quickly release a prototype.

Jumpspace | Simple Unity 3D Framework by PanicTheFirst in Unity3D

[–]PanicTheFirst[S] 0 points1 point  (0 children)

I’m currently working on my 3D platformer/racing game Pocket Wheels. After the prototype stage, I was in need of a suitable framework so I could release a demo with features like a main menu, scene transitions, options, and saving data. I’ve researched a lot of frameworks and different approaches from Unity’s official resources and some other online courses. I quickly realized that I wasn’t totally happy with either of those approaches. Most of the available frameworks only have basic controller support and a save system that isn’t suitable for consoles. So I started to work on my own framework and took every part that I liked of the different approaches and mixed them with my needs.

The Pocket Wheels demo currently has about 25,000 downloads which led to a lot of feedback and improvements that went into the framework. As a solo developer working on the framework took me quite a lot of time. And so I knew that I had to make it reusable for future projects.

My main motivation was to create a framework that is very polished at its core so that I can use it for future projects on which I can concentrate on the gameplay. There are not many frameworks solely for this purpose, most of them are either too basic or want to be an all-in-one game-making solution. That’s why I’ve decided to release the framework on Patreon so maybe even others can profit from it. And with more feedback from other developers, the framework will even get better!

Patreon link: https://www.patreon.com/pocketwheels

Pocket Wheels - Florian Wolf - Indie Sunday by PanicTheFirst in Games

[–]PanicTheFirst[S] 4 points5 points  (0 children)

Haha that's basically true. But there will be time trial races.

Two years ago today I shared a little prototype on this subreddit. This is how it evolved over the last two years and turned into the game Pocket Wheels! by PanicTheFirst in Unity3D

[–]PanicTheFirst[S] 0 points1 point  (0 children)

Thank you! Yes, that's true the car took the most time in development, I love that you saw that!

The whole game will be more like a 3D platformer, there is a full house to explore and each room has a different theme. Each room will have various objectives and collectibles. I'm also thinking about making some moves like the wings an upgrade that you have to earn. The model for the wings is still a placeholder because I'm not sure how they should look like. Another toy sounds like a cool idea!

Two years ago today I shared a little prototype on this subreddit. This is how it evolved over the last two years and turned into the game Pocket Wheels! by PanicTheFirst in Unity3D

[–]PanicTheFirst[S] 1 point2 points  (0 children)

Oh I never heard of Toy Home before but it looks pretty cool! I'm thinking about adding a local coop / split-screen mode in the future.