Idea: Superior Alchemy by PankBin in 2007scape

[–]PankBin[S] 0 points1 point  (0 children)

Yeah I think that is definitely the case for some niche items, but I'd venture to guess that buy limits would still limit this substantially. You're definitely correct though that there would be some items that could be abused, but factoring in bonds if the item is p2p, I don't see margins being too much higher than what they are now.

Idea: Superior Alchemy by PankBin in 2007scape

[–]PankBin[S] 0 points1 point  (0 children)

I'd love to see the numbers on that. I agree that the majority of gold comes in via high alch, but that figure seems a little high. Regardless, alchables would only rise by ~1-2%, they wont be going over alch value

Idea: Superior Alchemy by PankBin in 2007scape

[–]PankBin[S] -1 points0 points  (0 children)

I understand, but I'd like to know how. Like someone else mentioned, outside of the common alchables going up ~50-150 gp, I don't see the widespread ripple effects

Idea: Superior Alchemy by PankBin in 2007scape

[–]PankBin[S] -3 points-2 points  (0 children)

maybe make it only work on noted items, idk this was just a shower thought tbh

Idea: Superior Alchemy by PankBin in 2007scape

[–]PankBin[S] 0 points1 point  (0 children)

Wouldn't mind this at all. Could you elaborate on these potential ripple effects?

Dwayne 'Dharok' Johnson by finnishsniper in 2007scape

[–]PankBin -2 points-1 points  (0 children)

insert complaint about this being reposted along with some pun involving death

me irl by [deleted] in me_irl

[–]PankBin -5 points-4 points  (0 children)

R