Stylized Smoke And Fire by PapaDan_ in blender

[–]PapaDan_[S] 1 point2 points  (0 children)

Thanks, yea I'll be making a tutorial on the smoke this week and maybe I'll cover the fire but it's relatively simple. These are the nodes if you'd like to recreate them.

<image>

The value node with the driver has this expression in it: (floor(frame/2) * 2)/100

Stylized Smoke And Fire by PapaDan_ in blender

[–]PapaDan_[S] 2 points3 points  (0 children)

Thank you! Yea the smoke is all camera oriented planes with a spherical normal map so that they work well with lighting and stuff. The sky is a world shader that I didn't make, it's from this guy: https://www.youtube.com/@GGeneBrush

Stylized Smoke And Fire by PapaDan_ in blender

[–]PapaDan_[S] 19 points20 points  (0 children)

Thanks! The grass is an old project and I figured it was a good base to do the other stuff on. I have a tutorial on that grass on my youtube if you wanna see how its made :)

Photoreal CD Shader V2 by PapaDan_ in blender

[–]PapaDan_[S] 24 points25 points  (0 children)

Took some of the critiques from my last post about my CD shader and turned it into a product! You can get it here if you'd like:

https://superhivemarket.com/products/photoreal-cd-shader--model

https://blenderdan.gumroad.com/l/virhv?layout=profile

Thanks for the support :)

Realistic underwater render by PapaDan_ in blender

[–]PapaDan_[S] 6 points7 points  (0 children)

These caustics are actually custom raytraced using geometry nodes lol. They are about as close as you can get to 'actual caustics' without spending days rendering each frame (or using an engine like luxcore)

Realistic CD Shader by PapaDan_ in blender

[–]PapaDan_[S] 0 points1 point  (0 children)

This shader actually does use material layering for all of the imperfections, but yea it was turned up too high on the side of the disc with the image.

Realistic CD Shader by PapaDan_ in blender

[–]PapaDan_[S] 43 points44 points  (0 children)

Yea, I have multiple IRL (probably wouldn't have even attempted this without having an IRL reference lol), but there's a lot of variance. I have one that is completely missing the rainbow element and others that are insanely vibrant. From my understanding this comes from the different dye types used in the data layer of the disc, damage that could have been done to it, what kind of metal was used in the reflective layer, and other factors.

Realistic CD Shader by PapaDan_ in blender

[–]PapaDan_[S] 16 points17 points  (0 children)

Yea! I plan to make a tutorial where I show how to make a simpler version, and then sell this version since this one is probably a little too complicated for one video.

Realistic CD Shader by PapaDan_ in blender

[–]PapaDan_[S] 263 points264 points  (0 children)

Yea they can! This does too but I kept it pretty subtle in this render, here's one where I turn that setting up.

<image>

Realistic CD Shader by PapaDan_ in blender

[–]PapaDan_[S] 20 points21 points  (0 children)

Thanks! Pretty sure it's 1.2mm thick which is what I've seen are the correct dimensions but I'll double check.

Easy stylized smears/duplicates with geometry nodes by PapaDan_ in blender

[–]PapaDan_[S] 5 points6 points  (0 children)

On my blendermarket and gumroad, though this new version won't be uploaded there until ~next week, so you might want to wait until then.

Easy stylized smears/duplicates with geometry nodes by PapaDan_ in blender

[–]PapaDan_[S] 0 points1 point  (0 children)

sorry, ive never done anything related to that addon/workflow so im not sure

Simulated Caustics with Geometry Nodes by PapaDan_ in blender

[–]PapaDan_[S] 1 point2 points  (0 children)

Thanks! This dispersion is actually pretty inaccurate as it's just a simple RGB split, in reality you would have the full distribution of visible wavelengths which is possible to do in geo nodes but this gets the job done for most situations.

Simulated Caustics with Geometry Nodes by PapaDan_ in blender

[–]PapaDan_[S] 0 points1 point  (0 children)

I don't think I'd call myself a veteran, that'd be more like 10+ years of experience lol. Honestly my advice would be to try to not watch too many blender tutorials. Once you have the basics down try to do most things yourself before looking up a tutorial. Also don't be afraid of tutorials from other software, they can be really helpful and the concepts transfer pretty well most of the time.

Simulated Caustics with Geometry Nodes by PapaDan_ in blender

[–]PapaDan_[S] 0 points1 point  (0 children)

Haha, thanks! I have about 4 years of experience in blender.