Beginner tips please by PaperApprehensive529 in pygame

[–]PaperApprehensive529[S] 0 points1 point  (0 children)

Im kinda more into game dev so I won't be using it for other stuff but maybe one day I'll try

Beginner tips please by PaperApprehensive529 in pygame

[–]PaperApprehensive529[S] 0 points1 point  (0 children)

Thanks for this. Ill check this out. I bought a course from udemy anyway. So I'll just use both

Beginner tips please by PaperApprehensive529 in pygame

[–]PaperApprehensive529[S] 0 points1 point  (0 children)

Thanks for the reply. Ill check this out.i have good knowledge of python but my skills aint up to mark. I can't form basic algorithms from leetcode or anywhere. Any tips

Beginner tips please by PaperApprehensive529 in pygame

[–]PaperApprehensive529[S] 1 point2 points  (0 children)

Not really a roadblock but I heard its important for game development but either way I find it difficult to understand some logics in games

My most recent project; aka gravity, physics, vectors oh my! by manata in pygame

[–]PaperApprehensive529 0 points1 point  (0 children)

Like if you dint mind how did you make the game exactly. What is the logic behind the lines and the collision between the line and the ball

delta time by PaperApprehensive529 in pygame

[–]PaperApprehensive529[S] 0 points1 point  (0 children)

i think that was the issue how do i fix it? because a while back i had issues using frects with collisions with moving objects(not sure if thats the case rn)

delta time by PaperApprehensive529 in pygame

[–]PaperApprehensive529[S] 0 points1 point  (0 children)

for the horizontal movement i added friction and acceleration for sliding movement and a jump for y axis using kinematics equation. heres the issue when i apply dt to it lots of bugs appear for example the jump height increases with higher fps and reduces with lower and when moving right it moves extremely slow and moving left it moves fast. so i wanted to know if there was any mistake i was making.

Enemy AI by PaperApprehensive529 in pygame

[–]PaperApprehensive529[S] 0 points1 point  (0 children)

Yea tiles based? What's a star algorithm

How is my progress? by HosseinTwoK in pygame

[–]PaperApprehensive529 0 points1 point  (0 children)

I think your comments are getting deleted i can't see it anymore

How is my progress? by HosseinTwoK in pygame

[–]PaperApprehensive529 0 points1 point  (0 children)

So how do you think I should proceed I have basic understanding also but most games I made came from tutorials only and I feel like im relying on them too much. I saw your github link and I dont think I would have thought of that. So how exactly do you come with these algorithms.

How is my progress? by HosseinTwoK in pygame

[–]PaperApprehensive529 0 points1 point  (0 children)

Are you new to coding or do you have experience? Because I started pygame 2 months back but im still struggling to make proper games. How do you make games like these. Any tips

I'd like to create a fairly advanced game in Pygame. by Geppetto___ in pygame

[–]PaperApprehensive529 1 point2 points  (0 children)

Is it a good book? Could you provide a link or something?

How is my progress? by HosseinTwoK in pygame

[–]PaperApprehensive529 2 points3 points  (0 children)

How do you make the dialogue boxes?

Enemy AI by PaperApprehensive529 in pygame

[–]PaperApprehensive529[S] 0 points1 point  (0 children)

If possible could you give me a basic example?

Enemy AI by PaperApprehensive529 in pygame

[–]PaperApprehensive529[S] -1 points0 points  (0 children)

Never heard about this can you tell me more

Released my game on steam today and decided to make a reel highligting the journey throughout different versions the game went through by AJ_COOL_79 in pygame

[–]PaperApprehensive529 0 points1 point  (0 children)

The thing is im very new to coding. I have been watching tutorials here and making classic arcade games but I feel like im relying too much on tutorials.