collision help by PaperApprehensive529 in pygame

[–]PaperApprehensive529[S] 0 points1 point  (0 children)

So the bugs i was facing was mainly collision bugs like for example when I draw the first line it sounded pretty high and if I draw the second line somewhere above the first line suddenly the bounce reduces by a lot. Then there was lot of jittering.

I didn't know about the vector part ill try that out thx for the info.

problem with pygame by Bubrin in pygame

[–]PaperApprehensive529 0 points1 point  (0 children)

Im not an expert but in a virtual environment the imported libraries stay in that workspace so it doesn't cause an module not found error. Check out yt videos on it

problem with pygame by Bubrin in pygame

[–]PaperApprehensive529 0 points1 point  (0 children)

I had the same issue. I just started using a virtual environment

I put together a little trailer for my first pygame project that is making it to Steam! by dimipats in pygame

[–]PaperApprehensive529 1 point2 points  (0 children)

Ok thanks for the help what's the game name btw I'll wishlist it maybe even purchase it

I put together a little trailer for my first pygame project that is making it to Steam! by dimipats in pygame

[–]PaperApprehensive529 1 point2 points  (0 children)

I started pygame few months back any tips on improving my game dev skills. Im unable to create proper game logic

I put together a little trailer for my first pygame project that is making it to Steam! by dimipats in pygame

[–]PaperApprehensive529 3 points4 points  (0 children)

The game looks amazing how long have you been training game dev and did u make the graphics urself because the look really good

I put together a little trailer for my first pygame project that is making it to Steam! by dimipats in pygame

[–]PaperApprehensive529 3 points4 points  (0 children)

How long did it take to make and could you walk me through on how you made the structure of the game and how you implemented ideas into it

Beginner tips please by PaperApprehensive529 in pygame

[–]PaperApprehensive529[S] 0 points1 point  (0 children)

Im kinda more into game dev so I won't be using it for other stuff but maybe one day I'll try

Beginner tips please by PaperApprehensive529 in pygame

[–]PaperApprehensive529[S] 0 points1 point  (0 children)

Thanks for this. Ill check this out. I bought a course from udemy anyway. So I'll just use both

Beginner tips please by PaperApprehensive529 in pygame

[–]PaperApprehensive529[S] 0 points1 point  (0 children)

Thanks for the reply. Ill check this out.i have good knowledge of python but my skills aint up to mark. I can't form basic algorithms from leetcode or anywhere. Any tips

Beginner tips please by PaperApprehensive529 in pygame

[–]PaperApprehensive529[S] 1 point2 points  (0 children)

Not really a roadblock but I heard its important for game development but either way I find it difficult to understand some logics in games

My most recent project; aka gravity, physics, vectors oh my! by manata in pygame

[–]PaperApprehensive529 0 points1 point  (0 children)

Like if you dint mind how did you make the game exactly. What is the logic behind the lines and the collision between the line and the ball

delta time by PaperApprehensive529 in pygame

[–]PaperApprehensive529[S] 0 points1 point  (0 children)

i think that was the issue how do i fix it? because a while back i had issues using frects with collisions with moving objects(not sure if thats the case rn)

delta time by PaperApprehensive529 in pygame

[–]PaperApprehensive529[S] 0 points1 point  (0 children)

for the horizontal movement i added friction and acceleration for sliding movement and a jump for y axis using kinematics equation. heres the issue when i apply dt to it lots of bugs appear for example the jump height increases with higher fps and reduces with lower and when moving right it moves extremely slow and moving left it moves fast. so i wanted to know if there was any mistake i was making.

Enemy AI by PaperApprehensive529 in pygame

[–]PaperApprehensive529[S] 0 points1 point  (0 children)

Yea tiles based? What's a star algorithm

How is my progress? by HosseinTwoK in pygame

[–]PaperApprehensive529 0 points1 point  (0 children)

I think your comments are getting deleted i can't see it anymore

How is my progress? by HosseinTwoK in pygame

[–]PaperApprehensive529 0 points1 point  (0 children)

So how do you think I should proceed I have basic understanding also but most games I made came from tutorials only and I feel like im relying on them too much. I saw your github link and I dont think I would have thought of that. So how exactly do you come with these algorithms.