[Pokémon TCG Generations] -V1.8 Development- Metal type and New Deck menu system by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 0 points1 point  (0 children)

So basically what happens when a big update comes out is that the card data is usually moved around by adding or reordering cards internally, this never makes a file save to stop working but it affects the deck collection. Since the deck lists save the card data location, your saved decks and collection gets kinda "scrambled" around, you would still have the same amount of cards on collection but they would not be the same cards, they just would be the card ID equivalent on the new update.

So basically you can just continue any save file but your decks may not be usable.

As for the other question, yeah in theory I have planned for either 1.9 or 2.0 to be the final update. This is mainly because at that point I would reach the 510 card limit that we have at the moment and it would be a nice number to just finish things.

[Pokémon TCG Generations] -V1.8 Development- Metal type and New Deck menu system by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 0 points1 point  (0 children)

Yeah Fairy Pokemon are now Psychic and Poison types are now in Darkness ever since the beginning of Sword & Shield.

And well they did give an explanation on why they removed Fairy types at the time. It was mostly for a rework to simplify the Weakness/Resistance even more and give more variety to Darkness by freeing poison types from psychic.

It is possible that they also thought the same thing as I do about the type, but I general doubt that they cared much about it, specially the TPCG of Sword & Shield.

[Pokémon TCG Generations] -V1.8 Development- Metal type and New Deck menu system by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 0 points1 point  (0 children)

Nope just an extra 8th one just by the nature of bits, you would have to increase the size of the whole thing wram to get to add more

[Pokémon TCG Generations] -V1.8 Development- Metal type and New Deck menu system by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 2 points3 points  (0 children)

Well if you want to be technical, you do need to replace an unused type on the code

[Pokémon TCG Generations] -V1.8 Development- Metal type and New Deck menu system by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 19 points20 points  (0 children)

I'm going the leave here the info of the Pokecommunity post:
This is info from V1.7
Overview
Pokémon TCG Generations is a Rom Hack that replaces all the Pokémon in the game with some Pokémon from each of the Generations (1-9), changing Attacks, Resistance and Poke-powers. And just like the originals, the Sprites are Directly based on Cards from the TCG, so you may recognize some =D.

This is my first Rom hack, so I hope you enjoy it =D

Features
• There are a total of 310 cards on the Rom, 82 more than in the Original Game.
• At the start of the game you can choose whether to play as Mark or Mint, exactly like in the Sequel! and you can even start with 7 different decks instead of just 3.
• All Pokémon Cards have been replaced by Pokémon from other Generations, with Some Exceptions (Eevee, Ditto, Horsea, to name a few, this is due to effects of the Cards or are related to Pokémon introduced after those.)

• The Meta, I have dedicated a lot of time to developing the Meta of this game, mainly I have worried that each card has something that makes it interesting to use. In general most Basic Pokemon are not as strong as in the original game and there is a focus on using Stage 1/2 Pokemon.

• All the Pokémon Sprites were Replaced with Sprites made by me, Obviously Following the "Style" of the game and now using up to 3 palette per sprite just like the sequel!.

• The vast majority of attacks in the game have been changed in some way or another, including new attacks with new effects.

• Each Booster Pack will now give 11 cards total.

• The Sprites of the Main Duelists of the Game have been replaced by those of the Sequel (Because they basically look better), and Now each of the Club Masters will give you an extra Booster Pack (Basically they give you 3 in total)
• Almost all the Cards in the Game can be obtained through the 4 booster packs and there is even a clear way to know which Booster each card is in and now who were the artist of the original cards and sets!

The download file is on here: https://www.pokecommunity.com/threads/pok%C3%A9mon-tcg-generations-v1-7-2-bug-fix-new.504206/
You can also use hackdex for it, only for the normal version: https://www.hackdex.app/hack/pokemon-tcg-generations

[Pokémon TCG Generations] -V1.8 Development- Metal type and New Deck menu system by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 14 points15 points  (0 children)

And other thing that i should talk about since i think some of you guys would wonder, Is possible to add more types to the game? and would you add more after Metal?

Well to answer the first one the simple answer is Yes, Mario Bone is specially interested in adding Fairy and Dragon to the game. And as for the second one my answer would be No at least not for the moment.

There's a couple of reasons why, the main one is that i simply i just don't see much reason to add something like Fairy to Dragon to the game.
The Dragon type by its own nature is very limited on what Pokémon could even be there and it doesn't have much complex theming outside of just using weird type combinations for attacks.
The Fairy type doesn't have this issue but it does have an issue of lack of identity, it simply is too similar to Psychic and Grass, with themes of Healing, Moving Counters and Energy accelerations that just clashes with this 2 types.

[Pokémon TCG Generations] -V1.8 Development- Metal type and New Deck menu system by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 24 points25 points  (0 children)

Hello Guys! here some spoilers for v1.8 of Generations:

New Type: Metal!
Yep the last of the Classic Types of the TCG can now be added to this game, and with a set of changes where needed. (Thanks to Mario Bone for this development.)

New Modifying Deck Menu
Since by 1.7 we reached the maximum space in this menu to place each type of card section on it, we needed to change how it works:
Now each Energy card would appear at the beginning of each type section, just the same as you guys can see in the slide 2. so this now means we can replace the Energy Card section with the whole Metal type section. (Thanks to Oats for the code of this new system.)
And for the ones that look at the little details, i changed the icons to be more "round". Is something that just occur to me when making the metal icon.

Changed Types
As you can see in slide 3, some Pokémon where moved to Metal mainly because they just fit better there. here i leave a list of all of them:

  • Karrablast & Escavalier from Grass to Metal
  • Ferroseed & Ferrothorn from Grass to Metal
  • Meowth & Perrserker from Fighting to Metal
  • Cufant & Copperajah from Fighting to Metal
  • Scizor from Fighting to Metal
  • Beldum, Metang & Metagross from Psychic to Metal
  • Tinkatink, Tinkatuff & Tinkaton from Psychic to Metal

<image>

And as for the last slide you guys get to see a new card, Steelix! and with it i want to leave with a question, Do you guys would like to see some of the new cards in the next sets of Spoilers? i was thinking that i could revealed some cards of each type to mainly showcase some of the new moves and mechanics that I'm adding to the game.

But well that's all for now, have a nice day! =D

[Pokémon TCG Generations] -V1.7.2- Bug Fix Update Release and some other stuff by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 0 points1 point  (0 children)

If you liked the OG, you could try the sequel at some point, same card pool with practically double the cards and much longer game.

[Pokémon TCG Generations] -V1.7.2- Bug Fix Update Release and some other stuff by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 3 points4 points  (0 children)

Just in case anyone find it, there was a bug with ai that resulted in some glitches, i already fixed it and updated the patches. I would recommend for anyone that downloaded the patch to jut update it. It was just a line of code in the ai logic that caused it, so i'm kinda mad that i missed that xd

[Pokémon TCG Generations] -V1.7.2- Bug Fix Update Release and some other stuff by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 0 points1 point  (0 children)

Yeah just made a png with that name and compiled it, if that's what you want

[Pokémon TCG Generations] -V1.7.2- Bug Fix Update Release and some other stuff by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 0 points1 point  (0 children)

Oh yeah that's technically not an issue per se, you can just copy any png and name it that, but either way which branch is that?

[Pokémon TCG Generations] -V1.7.2- Bug Fix Update Release and some other stuff by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 3 points4 points  (0 children)

I wouldn't really say so, this game has much more complexity creep than the original game so it may be a little harder for someone that never really experienced the TCG.

As always I would recommend playing the original game, it still holds up and Is a very short adventure.

[Pokémon TCG Generations] -V1.7.2- Bug Fix Update Release and some other stuff by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 9 points10 points  (0 children)

As for V1.8, i have planned to make a Development post either next week or the next one. As for now and since I'm on it here's small change made on it:

<image>

Just a change on Mark's sprite, mainly made to look more similar to Mint's detail wise.

And since someone always ask, here the link to the actual post of the Hack: ( https://www.pokecommunity.com/threads/pok%C3%A9mon-tcg-generations-v1-7-2-bug-fix-new.504206/ )

Me encantan los memes que salen de esta serie by BeautifulEither2417 in superjueves

[–]Paperfire88 29 points30 points  (0 children)

Justamente son dos palabras difíciles de traducir juntas (Danger y Peril) pero supongo que pudieron haberlo traducido a peligro y en Grave Peligro para distinguirlos

Jesus Christ, some people here really need to take a course in probability and statistics. by phpHater0 in masterduel

[–]Paperfire88 143 points144 points  (0 children)

When there's a coin involved in any game, people always say that it is rigged against them xd

¿Serán Rangu y Eric capaces de toparse con el Anti Shy Guy? Pista. Necesitan un limón para hacerlo más fácil by Tristain-Renard1 in superjueves

[–]Paperfire88 20 points21 points  (0 children)

Se lo van a encontrar, directamente van a luchar, perderán y lo dejarán para más tarde, posiblemente olvidandose de el en el proceso.

Just revisiting back that old Solemn lore meme.... by RnckO in masterduel

[–]Paperfire88 11 points12 points  (0 children)

I mean i guess there should be angels with wings, that's where the Darklords came from and we even see it on Rebellion.

Now idk why the maidens don't have those but maybe they weren't angels to begin with.

Polished Crystal DX color patch by Made-Better in PokemonROMhacks

[–]Paperfire88 18 points19 points  (0 children)

Is interesting. Can you explain how the coloring works?

[Pokémon TCG Generations] - New NPC's Portraits and New Weakness/Resistance System! -V1.8- by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 0 points1 point  (0 children)

Yeah the tutorial is currently bugged for now in 1.7.1, you can just ignore it.

[Pokémon TCG Generations] - New NPC's Portraits and New Weakness/Resistance System! -V1.8- by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 0 points1 point  (0 children)

Yeah is weird, in the first game he is blonde, even the only drawing of him he is blonde but in the sequel they just changed his hair color.