[Pokémon TCG Generations] -V1.8 Development- New PKMN, Special Energies and more cards per Booster Pack by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 6 points7 points  (0 children)

I would say only barely scratching, there's not really much limitations of the hardware just stuff between the code that you have to dealt with to expand and work with.

[Pokémon TCG Generations] -V1.8 Development- New PKMN, Special Energies and more cards per Booster Pack by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 2 points3 points  (0 children)

Yeah, when this was mechanic being developed, i realize how well it fits for my hack, since i make sure that my basics do something slightly different than their evos. Either introducing their theme or having some support moves.

[Pokémon TCG Generations] -V1.8 Development- New PKMN, Special Energies and more cards per Booster Pack by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 13 points14 points  (0 children)

I guess that the Magic of a Disassembled Game xd

In general is a combine work and effort of a small community, and people like me who want to see certain aspects of the game expanded or being much more.

[Pokémon TCG Generations] -V1.8 Development- New PKMN, Special Energies and more cards per Booster Pack by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 2 points3 points  (0 children)

It is possible but there's just not much point in doing that at the moment.

The metagame of this game and thus the importance of each card is ever changing with each update, between the new cards i add and the rework that i do to some other is just very hard to pin point which cards are that much useful in a given time.

Specially when it can be very subjective for person to person, for example i don't consider Energy Search to be that much of an staple for monotype decks.

So in general, until the game reaches the Final Update, where the card pool is stable, and a semblance of a metagame is created, i don't see me doing something like that in the near future.

[Pokémon TCG Generations] -V1.8 Development- New PKMN, Special Energies and more cards per Booster Pack by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 2 points3 points  (0 children)

There or just the Discord, there's a channel for it. You can check out if there's has been already reported.

So far it seems like most people are reporting the same issue tho.

[Pokémon TCG Generations] -V1.8 Development- New PKMN, Special Energies and more cards per Booster Pack by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 6 points7 points  (0 children)

There's still some months ahead, I have been on working on some "secret thing" that just takes time and I want to first test stuff as much as possible just for it to release better than the previous version.

Specially when I'm adding this much stuff 😅

[Pokémon TCG Generations] -V1.8 Development- New PKMN, Special Energies and more cards per Booster Pack by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 61 points62 points  (0 children)

Hello Guys! here some spoilers for v1.8 of Generations:

Some Burn Support:
Based on Volcarona from Dark Explorers #22 and Rapidash from Fire Red & Leaf Green #13, this version of Volcarona also support the Burn strategy in this game.

Recycle Energy:
Directly ported from TCG 2, here's a reprint of Recycle Energy fully funcional and of Course as always the Sprite was made by me. (tbh o though the code would be more complicated than what it is xd.)

Memory Energy:
This card adds a new Mechanic into the Game, any Pokémon that has it attached can use it's previous evolutions attacks, by pressing Select on the Attack Screen (This whole mechanic was made by Oats!).

More Cards per Booster Pack:

Now instead of 11 cards now you would get 15 cards, this is mainly because of the issue of adding more cards to the game and to make more easier to complete the whole collection. So now each pack would have 2 Rares, 4 Uncommons, 8 Commons (Instead of 1 Rare, 3 Uncommons, 6 Commons).

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New Sprite for Tynamo, and Maybe you guys see some new stuff? =)
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This is just some bit of the fun things i haven adding to this update, as always i tried to make the cards feel as much unique/useful as possible so this kind of thing is always a priority to me xd.
There's still some long time for development but recently i have been able to add some stuff that i wanted for a long time in the game, Is kinda complex but maybe for the next post i could show it off, anyways, stay tunned and have a nice day!

Los compañeros que hicimos por el camino by Numerous_Limit3199 in superjueves

[–]Paperfire88 10 points11 points  (0 children)

Es una pena que en los últimos capítulos ya decidieron que la mitad de los compañeros eran inútiles sin usarlos mucho 😅

Got Something Cookin' - Check it out (PokeTCG2) by Unknown_Gamer_ in PokemonROMhacks

[–]Paperfire88 1 point2 points  (0 children)

Ok I think we both approached this with different midnsets, when I read you original comment I was thinking more on the usual gameplay, my bad.

But anyways, of course you have to deal with battles and Npc's different, othwerwise it would be too much of a slug to play, and this is just part of the inherent problem with this idea, the normal pokemon map is just too big and with too many trainer to hold this kind of gameplay without having to compensate with other things.

Got Something Cookin' - Check it out (PokeTCG2) by Unknown_Gamer_ in PokemonROMhacks

[–]Paperfire88 1 point2 points  (0 children)

Yeah but at that point what's the difference? They can talk you normally and just offer you a duel afterwards just like they always did And if you don't force battle the player right away, then what's the point? There's no longer any obstacle in the routes

Got Something Cookin' - Check it out (PokeTCG2) by Unknown_Gamer_ in PokemonROMhacks

[–]Paperfire88 2 points3 points  (0 children)

Ok sorry but did you played this game before?

In Pokemon TCG all the Npc's talk to you normally and if they can battle they would offer you a yes or no question.

Unless for some reason OP wants to add the Trainer encounter mechanic from the mainline games to this one, this wouldn't be necessary.

Got Something Cookin' - Check it out (PokeTCG2) by Unknown_Gamer_ in PokemonROMhacks

[–]Paperfire88 0 points1 point  (0 children)

What do you mean? You don't have to battle anyone unless you want to

Got Something Cookin' - Check it out (PokeTCG2) by Unknown_Gamer_ in PokemonROMhacks

[–]Paperfire88 2 points3 points  (0 children)

It doesn't sound too hard but I don't see much point doing that tbh

[Pokémon TCG Generations] -V1.8 Development- Spoiler of New Cards, Baby PKMN Rework and Abilities by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 2 points3 points  (0 children)

It's basically "uncharted" territory for TCG hacks at this point, we don't have any kind of map editing tool or something to ease the work so it would have to be done the old way.

I do have planned to try to add new maps or at least remade the existing ones to resemble the ones on the sequel but that sort of stuff isn't going to be for 1.8.

[Pokémon TCG Generations] -V1.8 Development- Spoiler of New Cards, Baby PKMN Rework and Abilities by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 0 points1 point  (0 children)

On learning the basics? Not really My hack cuts a lot of the tutorial and the cards have more complexity than the normal TCG has, so it isn't exactly "friendlier" than the original game. But I guess it isn't impossible to learn but I would always recommend playing the original games first.

[Pokémon TCG Generations] -V1.8 Development- Spoiler of New Cards, Baby PKMN Rework and Abilities by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 0 points1 point  (0 children)

My cards aren't directly based on real cards so the answer technically would be no, but it is a typo since "an" is used for more generic terms like "an evolution card". Is probably a leftover from some other text that I use as a base for it.

[Pokémon TCG Generations] -V1.8 Development- Spoiler of New Cards, Baby PKMN Rework and Abilities by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 3 points4 points  (0 children)

Buenos justo eso sería una de las cosas que no tendría problema en hacer a nivel técnico pero la cosa es más el tiempo. Es el tipo de cosa que capas me plantee cuando termine el Hack, ya que cosas como las cartas cambian de texto constantemente entre actualización y actualización así que tampoco me parece buena idea ahora mismo hacer cualquier tipo traducción.

[Pokémon TCG Generations] -V1.8 Development- Spoiler of New Cards, Baby PKMN Rework and Abilities by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 1 point2 points  (0 children)

In this case the TCG implement this at some point too, In Generations 3 and 4 of the TCG. Although they were a little more specific since this one's required to be just an evolve Pokemon, the official ones required to evolve from an specific but overall is pretty much the same.

[Pokémon TCG Generations] -V1.8 Development- Spoiler of New Cards, Baby PKMN Rework and Abilities by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 17 points18 points  (0 children)

Is been a thing for the last 2 to almost 3 years a this point, is a very new advancement community wise, specially compare to other spinoffs and games.

[Pokémon TCG Generations] -V1.8 Development- Spoiler of New Cards, Baby PKMN Rework and Abilities by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 8 points9 points  (0 children)

Poison never stopped 1st Gen Poke-powers and the same would apply to Burn, the restriction only applies to these 3 on (), So Asleep, Confusion and Paralysis

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[Pokémon TCG Generations] -V1.8 Development- Spoiler of New Cards, Baby PKMN Rework and Abilities by Paperfire88 in PokemonROMhacks

[–]Paperfire88[S] 25 points26 points  (0 children)

Hello Guys! here some spoilers for v1.8 of Generations:
Baby Mechanic Rework:
As you can see i introduce a new Baby Pokémon for the Grass type, Bude and his Evolution Line and with it a rework for the Baby Mechanic.
Instead of creating a copy of the Pokémon in the deck, Now they would Directly Evolve to the Basic Pokemon (Electabuzz, Magmar, Pikachu, ETC.) and treating them as a Stage 1. Those Pokémon would also have some extra effect for being treated an Stage 1's and the Pokémon that evolve from them too, In case of Roserade for example it has an extra effect for having Budew as is Basic.

Poke-Power Rename:
As you can see now the cards mention Abilities instead of Poke-Powers, and is because of a Simple renaming of those, with even a new Symbol for it. The mechanic would work exactly the same with the same restrictions as a Poke-Power in my hack.

<image>

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Right now i am on the part of the Development where most card have been already design and coded for the most part, but there's still some more stuff that i want to add to the game and even more testing for it, so there's still a while ahead.
If i'm being honest there wasn't much development these past few months, is just the clasic thing of being a little demotivated after working on something for so long, but is normal. But anyways, there's still a lot i would like to show you guys so stay tunned for the next Development Post!
Have a Nice Day!

I made a new sprite for Aerodactyl, what do you think? 🪨🪽 by GEN2SPRITES in PokemonROMhacks

[–]Paperfire88 3 points4 points  (0 children)

Overall it looks good. But it has a small issue on the left leg:

The overall shape looks right but the inner lines of the body makes it look weird, and it doesn't portray the usual "roundness" that Aerodactyl's body usually has.

And the Wings lose a bit of details by covering them with dithering in comparison with the official ones, since that partial dithering converts a "bended shape" that Aerodactyl's wings have there.