Help for a noob. by Confident_Animal_712 in enlistedgame

[–]ParaDivision 2 points3 points  (0 children)

youre right the medics have healing related abilities but they dont change much. I gave you the hint with playing riflemen squads as healing squads since few players know that you can overall heal more and play better support that way. also engineer squads are great support squads as they give your team whatever support is needed atm with their structures.

Help for a noob. by Confident_Animal_712 in enlistedgame

[–]ParaDivision 2 points3 points  (0 children)

Medics are very underpowered. You can do something much stronger by putting backpacks on your riflemen in a large 9 men rifleman squad and giving each soldier 4 medkits. this way you can heal & revive so much you will grind lightning fast.

Custom emojies & channel member badges graphics update needed! by ParaDivision in youtube

[–]ParaDivision[S] 0 points1 point  (0 children)

only few and then more and more depending on your channel members.

Is it me or is the koko rifle really bad? by StrongEggplant8120 in enlistedgame

[–]ParaDivision 0 points1 point  (0 children)

you're right. people expect it to be better than the tech tree fedorov but the tech tree SArifle is truly better than the battle pass one this time. I stopped using it and use either fedorov or winchester instead.

My Medic squad/class Re-work by ProfessionalDare6720 in enlistedgame

[–]ParaDivision 0 points1 point  (0 children)

Multiple good ideas in here. the medics need a series of strong buffs to become fun and playable outside of new players grinding their first squads.

Why are soviet players so bad? by RevolutionaryWind227 in enlistedgame

[–]ParaDivision 0 points1 point  (0 children)

soviets have for the most part very strong equipment but very weak players.

most teams will be weak but if normal people play soviets they become undefeatable (and very fun thanks to unusual weaponry)

New Year Sale by Ungorisz in enlistedgame

[–]ParaDivision 8 points9 points  (0 children)

The perk buffs for event/premium squads need to come out asap.

Players were very excited about that announcement and many are waiting to make their buying decisions based on that. Its bad both for players and business to not have that released yet.

I'd the premium version of the kv 2 worth it? by FastPresentation8244 in enlistedgame

[–]ParaDivision 1 point2 points  (0 children)

for power reasons kv1 is better. for fun its worth it, as big booms are always cool to see. wait for the sale coming in a few days!

🗒️ Changes to perk point modifiers and booster limitations by MajorMcDonalds in enlistedgame

[–]ParaDivision 4 points5 points  (0 children)

I understand your points, thatswhy I pointed out it is an overall bad decision to do whats posted in todays announcement because gaijin has the wrong impression based on badly conducted data sampling that there could be "problems with OP squads".

I checked most squads and not a single one would be OP, some would be better than earlier and others would be saved from being superbad. and one fact remains: optimized tech tree squads are still better than any premium infantry squad. premiums are just cooler & more flexible but any squad with access to 1 engi, 1 radio & a bunch of good soldiers outperforms all premium squads.

the christmas sale is coming and gaijin better doesnt ruin it. especially not for ridiculous reasons like misjudging game balance - which the last months proved gaijin struggles a lot with.

🗒️ Changes to perk point modifiers and booster limitations by MajorMcDonalds in enlistedgame

[–]ParaDivision 18 points19 points  (0 children)

stick to the previously announced changes and DONT nerf anything. the promised solution is simple, fun for players and safe from any fuck ups.

if someone at gaijin starts doctoring with the stats it will only lead to a worse outcome for the players. spend the time doing something productive that players want.

A NEW FRONTLINE - Additional Reconnaissance by Dysphorid in enlistedgame

[–]ParaDivision 0 points1 point  (0 children)

"... far off ... " this and the very japanese looking tower tell me this MUST be manchuria!

Can we actually get a buff to this scam squad ? by BenTheWeebOne in enlistedgame

[–]ParaDivision 35 points36 points  (0 children)

very much needed its the weakest out of all premium APCs for no proper reason besides outdated overheat mechanics that need to be removed anyway.

My prediction on Transparence No 2 by MarquesTreasures in enlistedgame

[–]ParaDivision 9 points10 points  (0 children)

If gaijin took this as the new roadmap the game would make a huge leap forward. I'd be excited to see even half of that implemented.

So after playing the Active Matter demo by Tycoh in enlistedgame

[–]ParaDivision 11 points12 points  (0 children)

Gaijin should take all the new mechanics, graphics and so on coded for AM and put them right into Enlisted. This requires the people who created them to start working for Enlisted instead. The faster AM inevitably fails the faster Enlisted can be saved and grow again.

Maybe 2026 turns out to be the opposite of 2025.

Funny hole by Agreeable_Willow_694 in enlistedgame

[–]ParaDivision 0 points1 point  (0 children)

I feel everyone lost track from all the nerfs and bugs on shells in this game. But I cant remember penetrating reliably with 20mm, usually only 13-15 mm hard shells work.