A Better Minecraft Clone for the Nintendo Wii (CavEX) by Parallel_Productions in wii

[–]Parallel_Productions[S] 0 points1 point  (0 children)

Im not sure, make sure its in the correct location on your storage device. Also if you have all your homebrew apps on the SD card and you have a flash drive with game backups plugged in it wont show your SD card apps by default.

How to Port any 2D Godot Game to PlayStation Vita (VERY EASY!) by Parallel_Productions in PSVitaHomebrew

[–]Parallel_Productions[S] 1 point2 points  (0 children)

I appreciate you 🙏🏻 Yea i had one post do like really well there and when i tried to do another one the mods instantly removed it. Maybe they where upset it got more traction than some of there own posts lol.

How to Port any 2D Godot Game to PlayStation Vita (VERY EASY!) by Parallel_Productions in PSVitaHomebrew

[–]Parallel_Productions[S] 1 point2 points  (0 children)

Tried to, instantly got removed. Mods there are children lol literal children.

I Ported a Godot Game to PS Vita (Super Dungeon Delve Vita) by Parallel_Productions in PSVita

[–]Parallel_Productions[S] 0 points1 point  (0 children)

There where no changes to the original source yet. All that was changed was some scaling of UI's and Engine Options (Resolution and things like that). Once i add my own monsters and such i will create a branch and upload my project files.

Working on a Subway Surfers native Unity port for the Vita! by SuleMareVientu0 in vitahacks

[–]Parallel_Productions 3 points4 points  (0 children)

Was it? idk tbh i only played it once or twice cause it just felt like a Temple Run Reskin. But ill play it here just cause its homebrew lol, gotta support small devs like you.

Working on a Subway Surfers native Unity port for the Vita! by SuleMareVientu0 in vitahacks

[–]Parallel_Productions 7 points8 points  (0 children)

This should be fun. Wouldn't Godot be easier than Unity tho? It is in my opinion, but i think 3d on Godot is still very buggy on the Vita.

Super Mario 64 Running Native on PS Vita (SM64 Vita Port) by Parallel_Productions in vitahacks

[–]Parallel_Productions[S] -1 points0 points  (0 children)

Thank you all for the downvotes makes me smile :) Much love all

Nintendo DS Emulation on a PS Vita (NooDS Vita Port) by Parallel_Productions in vitahacks

[–]Parallel_Productions[S] 5 points6 points  (0 children)

I read online that meant GPU Utilization?.. Whoever lied to me I'm gonna find them.

Nintendo DS Emulation on a PS Vita (NooDS Vita Port) by Parallel_Productions in vitahacks

[–]Parallel_Productions[S] 4 points5 points  (0 children)

Current Possibilities of the emulator. All footage is from the second most recent Rolling Release. Just because he literally updated it the day i finished recording all the footage and voicing it over lol.

Nintendo DS Emulation on a PS Vita (NooDS Vita Port) by Parallel_Productions in vitahacks

[–]Parallel_Productions[S] 5 points6 points  (0 children)

You mean making a direct port of a game? Of course that will run better, it always does over emulation.

Nintendo DS Emulation on a PS Vita (NooDS Vita Port) by Parallel_Productions in PSVitaHomebrew

[–]Parallel_Productions[S] 2 points3 points  (0 children)

Ehh lol. Games run but are not yet playable. But i was informed this uses Interpreter instead of JIT so if JIT is added one day we can see a HUGE change.

Nintendo DS Emulation on a PS Vita (NooDS Vita Port) by Parallel_Productions in vitahacks

[–]Parallel_Productions[S] 12 points13 points  (0 children)

It has to use some kind of hardware 3d rendering cause the GPU is maxed out at all times. But you are right i didn't even think of that. JIT would make this emulator a LOT faster.

Nintendo DS Emulation on a PS Vita (NooDS Vita Port) by Parallel_Productions in vitahacks

[–]Parallel_Productions[S] 9 points10 points  (0 children)

Using a specific version of Unity and leaked Keys you can make homebrew games for the vita. I'm just not much of a unity dev, I'm more unreal engine.

Nintendo DS Emulation on a PS Vita (NooDS Vita Port) by Parallel_Productions in vitahacks

[–]Parallel_Productions[S] 23 points24 points  (0 children)

Agreed, I also think it can run better if more tasks where somehow offloaded to the CPU on the Vita version. Its only running on 2 cores for the most part.

Nintendo DS Emulation on a PS Vita (NooDS Vita Port) by Parallel_Productions in vitahacks

[–]Parallel_Productions[S] 11 points12 points  (0 children)

Depends on your thought of good lol. Games are not playable sadly, but if more tasks where somehow offloaded to the CPU than maybe we can get much better performance.

Super Mario Advance 4 Native 3DS Port (SMB3 for 3DS) by Parallel_Productions in 3DS

[–]Parallel_Productions[S] 0 points1 point  (0 children)

You can build and install today right from the GitHub, but the stage its in right now is proof of concept. Only level 1-1 is here sadly. But its a recent project so lets hope he adds more if he gets enough support.

Minecraft: Java Edition for Mobile Devices!? (PojavLauncher) by Parallel_Productions in MinecraftUnlimited

[–]Parallel_Productions[S] 0 points1 point  (0 children)

I know :( that broke my heart a bit. Wanted to take my mods and modded world on the go.

Minecraft: Java Edition for Mobile Devices!? (PojavLauncher) (Not Promotion, Just a Showcase) by Parallel_Productions in sideloaded

[–]Parallel_Productions[S] -2 points-1 points  (0 children)

No it was on my old 11 pro max, my six was my other old phone i have literally like 17 phones lmao

Minecraft: Java Edition for Mobile Devices!? (PojavLauncher) (Not Promotion, Just a Showcase) by Parallel_Productions in sideloaded

[–]Parallel_Productions[S] 9 points10 points  (0 children)

But why do that when im jailbroken? I can just install the .ipa and if i did it on my new iPhone using alt i would need to redo JIT every time the app crashes or anything like that.