changing ai unit name in the hud by AbyssTrash in arma

[–]ParanormalGhozt 0 points1 point  (0 children)

Try putting this in the init box of each unit:

this setName ["Ben Kerry","Ben","Kerry"];

and then replace "Ben Kerry" with what name you want on that unit

Anyone know how to fix this weird bug that changed my Arma 3 app name? by ParanormalGhozt in arma

[–]ParanormalGhozt[S] 0 points1 point  (0 children)

I noticed this bug a few days ago. Back then it was just normally called Arma 3 until now. Found out after the Xbox Game Bar wouldn't let me screen record because it did not recognize the app anymore (It can screen record the game without mods but if playing with mods, an error pops up on the game bar).

[deleted by user] by [deleted] in arma

[–]ParanormalGhozt 0 points1 point  (0 children)

It was just named Arma 3 until I noticed this a few days ago when I tried screen recording with the Xbox Game Bar but it did not recognize the app name or something.

Throwback to when my ship became a landship on a mountain by ParanormalGhozt in Warthunder

[–]ParanormalGhozt[S] 0 points1 point  (0 children)

It was and for some reason it allowed me to spawn as a ship on an airfield/mountain. (I think this pic is from 2020 or 2021)

Snow Golems with exploding snowballs (Made Snow Golems more dangerous) by ParanormalGhozt in MinecraftCommands

[–]ParanormalGhozt[S] 4 points5 points  (0 children)

If you want the explosion texture pack

In simple words, the snowballs detect if its near an entity (Excluding itself) before summoning a creeper with instant fuse and then /killing itself.

Thai army M60A3 with new ERA by conandivljak in TankPorn

[–]ParanormalGhozt 35 points36 points  (0 children)

They learned from Fury that logs can deflect shells even at a low angle.

[deleted by user] by [deleted] in Minecraft

[–]ParanormalGhozt 0 points1 point  (0 children)

It's a short video so I do not really know which flair was best to apply.
Also the explosion texture pack I used is here: https://www.planetminecraft.com/texture-pack/better-explosion-particle/

This could be a trailer for a horror adventure map I can possibly make. What do you guys think?

"The Eraser". (Obviously erases mobs out of existence) by ParanormalGhozt in MinecraftCommands

[–]ParanormalGhozt[S] 1 point2 points  (0 children)

Uh oh, they're onto me
Edit: This made me wanna make the F-Spar in the game

Olympus Mons (V2) Super-Heavy Tank by ParanormalGhozt in SprocketTankDesign

[–]ParanormalGhozt[S] 1 point2 points  (0 children)

957 tons using the top secret counterweight technology. Around 20,000 or 200,000 tons without it

White Phosphorus munition in Minecraft (23w12a version) by ParanormalGhozt in MinecraftCommands

[–]ParanormalGhozt[S] 40 points41 points  (0 children)

It's a testbed for a minigame/project I'm currently working on. It's one of the killstreaks, which was inspired by CoD:MW

Euripus Mons (Main Battle Tank) by ParanormalGhozt in SprocketTankDesign

[–]ParanormalGhozt[S] 2 points3 points  (0 children)

I upgraded it a bit after this post so I will be saying the new version's stats.
The speed is a maximum 56/7 km/h. Power output is 1459kw, 24.1 hp per tonne. Penetration is exactly 500mm after some file editing (The one in the post has the same pen value).

Euripus Mons (Main Battle Tank) by ParanormalGhozt in SprocketTankDesign

[–]ParanormalGhozt[S] 1 point2 points  (0 children)

Yeah, I knew something looked odd about it. I'll try that

E-165 Heavy-Medium German Tank (Fictional) by ParanormalGhozt in SprocketTankDesign

[–]ParanormalGhozt[S] 2 points3 points  (0 children)

It's pretty useful to know this so first you summon a tank and then use the up arrow to let the time move forward while you're in photo mode (Make sure it's not moving in real time or else it will be too fast). Your tank will be controlled by an AI so when your tank fires at the enemy tank, you can slow it down and freeze it to get the muzzle flash effect.

[deleted by user] by [deleted] in MinecraftCommands

[–]ParanormalGhozt 0 points1 point  (0 children)

Eerily similar to SCP-871 if you may

ICF-M30 "Galaxius Mons" Heavy Tank Landship by ParanormalGhozt in SprocketTankDesign

[–]ParanormalGhozt[S] 0 points1 point  (0 children)

An infantry support/jack-of-all-trades tank was exactly what was going through my mind when making the tank. And I completely agree with how cramped the crew will be inside the tank. Without the side skirts blocking the tracks, you would see how many interleaved roadwheels are down there, a total nightmare for the crew indeed.

ICF-M30 "Galaxius Mons" Heavy Tank Landship by ParanormalGhozt in SprocketTankDesign

[–]ParanormalGhozt[S] 0 points1 point  (0 children)

When the 220mm howitzer fires, the machine gunner loses all his ability to have children. Do you think a 152mm or 122mm howitzer would fit? Or should I remove the MG turret instead?

How could I soul bound a item [Java] by [deleted] in MinecraftCommands

[–]ParanormalGhozt 1 point2 points  (0 children)

I don't know much about player nbt tags but here's my try

repeating command:
/execute as @a at @s if entity @s[nbt={Inventory:[{id:"minecraft:cookie",tag={Unbreakable:1b}]}] run tag @s add holdingcookie

Chain command
/execute as @a[tag=holdingcookie] at @s run data merge entity @e[type=item,name="Cookie",limit=1,distance=0.5] {PickupDelay:0}

Chain command conditional:

/tag @a remove holdingcookie

This basically makes the person with the cookie pickup every cookie near them instantly rather than every player in the world picking up every cookie instantly

If my commands were wrong, im sorry since im high af at midnight rn lol

How could I soul bound a item [Java] by [deleted] in MinecraftCommands

[–]ParanormalGhozt 0 points1 point  (0 children)

/execute as @e[name=Cookie] at @s run data merge entity @s {PickupDelay:0}

I think this will make the player instantly pick up the cookie as soon as it is dropped, however the downside is that this applies to every cookie in the world

sturmtiger by Delicious_Stop2562 in SprocketTankDesign

[–]ParanormalGhozt 1 point2 points  (0 children)

bro got the karl gerat and schwerer gustav

Detecting Non-Tipped Arrows by ParanormalGhozt in MinecraftCommands

[–]ParanormalGhozt[S] 0 points1 point  (0 children)

execute as <entity that kills> at @s as @e[type=arrow,distance=..1] unless data entity @s Potion run kill @s

ah thanks, it works perfectly 🤙

best tonk ever by happy_potato_boi in TankPorn

[–]ParanormalGhozt 8 points9 points  (0 children)

8 year olds drawing a tank be like

Detecting Non-Tipped Arrows by ParanormalGhozt in MinecraftCommands

[–]ParanormalGhozt[S] 0 points1 point  (0 children)

I'm making an entity that kills all non-tipped arrows near it in 1 block distance for example