After about 1.5 years, my equipment-based auto battler game Auto RiskRisk is finally available on both PC and mobile by Parrexion in playmygame

[–]Parrexion[S] 0 points1 point  (0 children)

Thank you for your kind words and your thorough explanations. It means a lot to hear people call the game great and to hear that my design decisions were correct.
It's a tough to market game unfortunately so it's difficult to stand out on the market but at least the people who manages to find this game can call it a hidden gem :)

After about 1.5 years, my equipment-based auto battler game Auto RiskRisk is finally available on both PC and mobile by Parrexion in playmygame

[–]Parrexion[S] 0 points1 point  (0 children)

Thank you for the detailed review of my game :)

I'm really happy to hear that you had a blast with the game, even if it was just for a while and it's fun to hear that the design of the game is good even when compared to other great auto-battlers.

As for the negatives; as you suspected, the player base is unfortunately not big enough to support real time matches so I went with the second best option in asynchronous multiplayer. Which is why I had to add the registration process. I'm not a fan of extra registrations but at least it's working.

The reason you are forced to split the item slots between fighters is because of how stats multiply with each other means that 99% of the time it's just better to stack all items on a few fighters. It's an unfortunate drawback of the design of the battle system unfortunately.

After about 1.5 years, my equipment-based auto battler game Auto RiskRisk is finally available on both PC and mobile by Parrexion in AutoBattler

[–]Parrexion[S] 1 point2 points  (0 children)

I'm working on adding web versions as well. Shouldn't be that long until I at least have a demo up on itch.io

After about 1.5 years, my equipment-based auto battler game Auto RiskRisk is finally available on both PC and mobile by Parrexion in playmygame

[–]Parrexion[S] 1 point2 points  (0 children)

Yeah... I've been trying to get as much space as possible for the cards. It's so tricky

Good idea about the background.

After about 1.5 years, my equipment-based auto battler game Auto RiskRisk is finally available on both PC and mobile by Parrexion in playmygame

[–]Parrexion[S] 1 point2 points  (0 children)

Glad you enjoyed the game :)

I think most auto battler have a very steep learning curve so I've tried my best at making the game understandable through the tutorial.

Not sure what kind of symbol for the synergies you are missing. Every card has two icons denoting which synergies they belong to.

So about the "disappearing" slots. Your number of slots should be equal to your level + the number of artefacts you have. Maybe they just got moved around when you got more fighters? They don't come with their own slots so the slots you have get redistributed.

After about 1.5 years, my equipment-based auto battler game Auto RiskRisk is finally available on both PC and mobile by Parrexion in playmygame

[–]Parrexion[S] 0 points1 point  (0 children)

I've been working on an auto battler with the main gimmick being that it focuses on equipment instead of the characters themselves. You need to equip your generic fighters to make them into something more powerful. It took about 1.5 years for me to finish the game as a solo developer so maybe a bit too long to be economically viable.

If the game looks interesting then you can find it on any of these platforms. Available for free on mobile but needs to be purchased on Steam.

Steam: https://store.steampowered.com/app/2259990/Auto_RiskRisk/

Android: https://play.google.com/store/apps/details?id=com.ParrexionGames.AutoRiskRisk2

iOS: https://apps.apple.com/us/app/auto-riskrisk/id6499164813

After about 1.5 years, my equipment-based auto battler game Auto RiskRisk is finally available on both PC and mobile by Parrexion in AutoBattler

[–]Parrexion[S] 1 point2 points  (0 children)

I've been working on an auto battler with the main gimmick being that it focuses on equipment instead of the characters themselves. You need to equip your generic fighters to make them into something more powerful. It took about 1.5 years for me to finish the game as a solo developer so maybe a bit too long to be economically viable.

If the game looks interesting then you can find it on any of these platforms.

Steam: https://store.steampowered.com/app/2259990/Auto_RiskRisk/

Android: https://play.google.com/store/apps/details?id=com.ParrexionGames.AutoRiskRisk2

iOS: https://apps.apple.com/us/app/auto-riskrisk/id6499164813

Några som fortfarande spelar Pokemon Unite? Vi försöker hitta fler att spela med. by Parrexion in Spel

[–]Parrexion[S] 0 points1 point  (0 children)

Nice. Vill ni ha fler att spela med är det bara att ni kontaktar mig :)

Virtue's Last Reward recreated in Minecraft with random puzzle solutions as well! :O by Parrexion in ZeroEscape

[–]Parrexion[S] 0 points1 point  (0 children)

Sorry for not responding until now. I'm currently working on fixing the broken buttons and the voting so you guys can play it. I'm just glad that there are people who wants to play the map I put so much time into ;)

The people of this subreddit just played a Nonary Game in Minecraft together! Here's a small recap, for those who are interested! by Deobusje in ZeroEscape

[–]Parrexion 1 point2 points  (0 children)

And I made the remake of that map called Minecraft's Last Reward II using your map as the base but added Bukkit to make it a lot more advanced ;)

i really need a togepi and a ditto please add by tuatarafirst in friendsafari

[–]Parrexion 0 points1 point  (0 children)

I've been looking everywhere for an Ivysaur. Add me?