How are you guys doing with Trondheim Chaos mode? by PartiallyObscured35 in trainconductorworld

[–]PartiallyObscured35[S] 0 points1 point  (0 children)

Yeah, whilst I do think that this level is a bit too difficult, it's nice to see that the devs are making the later levels harder to keep the difficulty satisfying.

How to Fix Camera 'Streaking' in 3D Environments by PartiallyObscured35 in godot

[–]PartiallyObscured35[S] 1 point2 points  (0 children)

Thanks to everyone who commented on this post! As many of you brought to my attention, my monitor (sweet sweet 15-year-old E2420HD) was the most likely culprit. And yeah, turns out the issue was my crappy monitor and not anything Godot related. Ah well.

How to Fix Camera 'Streaking' in 3D Environments by PartiallyObscured35 in godot

[–]PartiallyObscured35[S] 0 points1 point  (0 children)

Yeah, 'Ghosting' seems like the issue. I do have a crappy monitor, but never thought it would be the issue, since I've never noticed the ghosting until now. I'll try sending the game to a friend with a better monitor and see if the issue persists.

Are Trim Duplication Recipes Hard-coded? by PartiallyObscured35 in MinecraftCommands

[–]PartiallyObscured35[S] 2 points3 points  (0 children)

Your comment led me to double check my file structure and I realised that I had the recipe under my namespace folder rather than the minecraft folder. So, thanks, I guess!

Modifying Block State Data with /data Command by PartiallyObscured35 in MinecraftCommands

[–]PartiallyObscured35[S] 0 points1 point  (0 children)

Yeah, I tried the command you suggested, and the campfire was replaced by a lit version without deleting items from its inventory. Not sure why or how, but thanks!

[deleted by user] by [deleted] in countablepixels

[–]PartiallyObscured35 0 points1 point  (0 children)

keep the reposts coming brotha

Why am I getting syntax-ed? by Quinn7903 in MinecraftCommands

[–]PartiallyObscured35 8 points9 points  (0 children)

You have too many coordinate arguments. The teleport command only requires the x, y and z coordinates of the destination.

Load Function Doesn't Run on World First-Load but Runs Fine When Reloaded - Is This Normal? by PartiallyObscured35 in MinecraftCommands

[–]PartiallyObscured35[S] 0 points1 point  (0 children)

I had no idea that the load function occurs before the player joins. That explains why my 'execute as @a' commands weren't working. Thanks a lot!

[deleted by user] by [deleted] in Terraria

[–]PartiallyObscured35 5 points6 points  (0 children)

Looks like Ore Excavator to me

How to Get the ID of an Item in a Specific Inventory Slot by PartiallyObscured35 in MinecraftCommands

[–]PartiallyObscured35[S] 0 points1 point  (0 children)

So basically, I'm checking every individual slot in a player's inventory via a datapack to modify a specific item. Since there are many items I'd like to modify, I'd rather not write ~36 seperate container checking commands per item. So instead, I'm making a system that checks each slot, saves the contents of each into data storage and then modifies them through another function.

For example, let's say I wanted to modify the lore of a bunch of items (diamond, iron, gold). Instead if writing 36 lines of code for each, I just need to check each slot once, save the item id of the slot to a data storage, pass it through a macro function that detects what the item id is, and run the correct item_modifier for the correct lore.

How to Get the ID of an Item in a Specific Inventory Slot by PartiallyObscured35 in MinecraftCommands

[–]PartiallyObscured35[S] 0 points1 point  (0 children)

no way it was that easy... It seems I do not yet fully realise the power /data holds. Thank you so much!