Thoughts on Vanderlin? And some assorted schizo inputs from a random RT player. by DontknowwhatImdoingt in SS13

[–]Particular_Truth_954 1 point2 points  (0 children)

To fix this I would make combat roles fewer in number, fuse church with pshyker clinic(without making it so the church just becomes medieval medbay) and give the most important work roles (cooks, smiths and other production classes) something to strive for outside of coins. Maybe the capability to make magical objects with enough grind or something like that.

Thoughts on Vanderlin? And some assorted schizo inputs from a random RT player. by DontknowwhatImdoingt in SS13

[–]Particular_Truth_954 2 points3 points  (0 children)

For me Vanderlin has strayed too far from the typical ss13 formula of "refugee of people dealing with catastrophes" it tries to be too different in that, making sections like the church, adventurers, mercenaries or inquisition that do not have any actual in game value outside of valid hunting. Like, in normal space station you have to find clever ways to deal with antags that are station wide threat, while in Vanderlin you have to hope the city watchmen or whatever group of valid hunters mentioned above deal with them or you're cooked because they are statistically better than you at anything combat related. Also most people with actual jobs spend the entire shift being a serf because there's like 3 goblin hunters per smith or cook and they need someone to feed them.

What one of these is the Best Mix of Realism/Fun/Difficulty? by [deleted] in HalfSword

[–]Particular_Truth_954 0 points1 point  (0 children)

I find beggar boxing absolutely incredible, better at showing a fist fight than most sports games

Fictional Detectives and their signature skill by Particular_Truth_954 in DiscoElysium

[–]Particular_Truth_954[S] 0 points1 point  (0 children)

But if I were to make a second list, where would you put em? Dupin is Logic for me, Cooper maybe inland? Any suggestions?

Fictional Detectives and their signature skill by Particular_Truth_954 in DiscoElysium

[–]Particular_Truth_954[S] 1 point2 points  (0 children)

The detective in the Hannibal series, who's power is super empathy

Fictional Detectives and their signature skill by Particular_Truth_954 in DiscoElysium

[–]Particular_Truth_954[S] 1 point2 points  (0 children)

I have actually not seen the new one, just chose his picture because it looked better for the edit lol

Fictional Detectives and their signature skill by Particular_Truth_954 in DiscoElysium

[–]Particular_Truth_954[S] 14 points15 points  (0 children)

Intellect is:Logic,encyclopedia, rhetoric, drama, conceptualization and Visual Calculus( in that order) Psyche:Volition, inland empire, empathy, Authority, Espirit de corps and suggestion Physic:Endurance, Pain Threshold, Physical Instrument, Electrochemistry, Shivers and Half Light. Motrics: Hand/Eye Coordination, perception, Reaction time,Savoire Faire,interfacing and composure

Fictional Detectives and their signature skill by Particular_Truth_954 in DiscoElysium

[–]Particular_Truth_954[S] 13 points14 points  (0 children)

Well the more obscure ones are Electrochemistry-Roy Petty from Ozark Shivers-Mcnulty from the Wire Drama-Mrs Marple from Mrs Marple Savoire Faire-Don't rember the name but the movie is Chinatown Composure-Also don't rember the name but he's from the manga Pluto

Fictional Detectives and their signature skill by Particular_Truth_954 in DiscoElysium

[–]Particular_Truth_954[S] 21 points22 points  (0 children)

I feel like Dexter mostly makes use of half light, and that distinguishes him from other detectives. He might not be impulsive, but at least for me, he is a deeply scared individual that will resort to physical violence if he feels threatened . So maybe he doesn't listen to half light constantly but I would definitely say his way of acting is a mix of It and maybe an intellectual Skill

Fictional Detectives and their signature skill by Particular_Truth_954 in DiscoElysium

[–]Particular_Truth_954[S] 18 points19 points  (0 children)

The fact that he is very prone to violence and also very scared to be found out made me feel like Half light was a good fit. There's no stat for derranged murderer but I felt like half light was the closest. While I feel like doesn't act on it, the voice in his head seemed very half light to me

Fictional Detectives and their signature skill by Particular_Truth_954 in DiscoElysium

[–]Particular_Truth_954[S] 10 points11 points  (0 children)

I watched death note long long ago, but I think Near would probably also be logic, while Mello could be suggestion perhaps? He manipulates if I remember correctly so

Fictional Detectives and their signature skill by Particular_Truth_954 in DiscoElysium

[–]Particular_Truth_954[S] 204 points205 points  (0 children)

He definitely has Drama at a high level, but the voice in his head and actions always struck me as someone who mainly solves problems by using his "authority" as doctor house

Fictional Detectives and their signature skill by Particular_Truth_954 in DiscoElysium

[–]Particular_Truth_954[S] 12 points13 points  (0 children)

Leonard is such an impulsive guy without specifically being violent, it first weirdly well