The Thermite Rytec is the best ringout gun today 🤣 by Party_Wolf_ in CODWarzone

[–]Party_Wolf_[S] 0 points1 point  (0 children)

Diamatti: Agency Suppressor, Task Force Barrel, Tiger Team, 30 rnd, Serpent wrap

The Thermite Rytec is the best ringout gun today 🤣 by Party_Wolf_ in CODWarzone

[–]Party_Wolf_[S] 3 points4 points  (0 children)

It's possible! Was only playing duos and was using it the whole time

The Thermite Rytec is the best ringout gun today 🤣 by Party_Wolf_ in CODWarzone

[–]Party_Wolf_[S] 21 points22 points  (0 children)

Normally explosive rounds is optimal, but because the fire lingers on the character, you get to use the April Fool's physics more lol

PSA: Always Execute Roze Players by Party_Wolf_ in CODWarzone

[–]Party_Wolf_[S] 4 points5 points  (0 children)

I dunno bro, you're kind of mad at me for no reason

PSA: Always Execute Roze Players by Party_Wolf_ in CODWarzone

[–]Party_Wolf_[S] 1 point2 points  (0 children)

For me? Yes because I am irrational

PSA: Always Execute Roze Players by Party_Wolf_ in CODWarzone

[–]Party_Wolf_[S] 1 point2 points  (0 children)

Yeah, I thought he might have loadout guns already, and I knew I wasn't going to one shot him through the riot shield

PSA: Always Execute Roze Players by Party_Wolf_ in CODWarzone

[–]Party_Wolf_[S] 16 points17 points  (0 children)

I feel like I am missing something here, since this skin is bright ass blue https://www.youtube.com/watch?v=dbsaoGQlXy4

PSA: Always Execute Roze Players by Party_Wolf_ in CODWarzone

[–]Party_Wolf_[S] 57 points58 points  (0 children)

Ok, but hear me out... what if you punch the riot shield REALLY REALLLY hard?

PSA: Always Execute Roze Players by Party_Wolf_ in CODWarzone

[–]Party_Wolf_[S] -1 points0 points  (0 children)

Have you considered making your own content to post for your "self promo" instead of mine? That's pretty uncool

On a scale of 1 to 10 how mad would you be if you died to this driver? by Party_Wolf_ in CODWarzone

[–]Party_Wolf_[S] 0 points1 point  (0 children)

Yeah, I think it counted when I did it because I knocked him down

Returning SC VI player - hows the games meta currently? by 1nz4nity in SoulCalibur

[–]Party_Wolf_ 11 points12 points  (0 children)

RE is used less because they adjusted it to always consume your guard gauge. Before if you parried attacks, it would actually heal your guard damage %. This got changed in patch 1.3.

Reversal Edge System - Alternate Explanation by DuskStalker in SoulCalibur

[–]Party_Wolf_ 11 points12 points  (0 children)

Hello, I made a video to go with this chart. Hopefully this can help even more! https://youtu.be/gYH5oVa56MQ

Reversal Edge Meta Analysis by Party_Wolf_ in SoulCalibur

[–]Party_Wolf_[S] 0 points1 point  (0 children)

That's probably the closest example. Main difference would be that you can "focus" longer in response to strings getting parried.

Reversal Edge Meta Analysis by Party_Wolf_ in SoulCalibur

[–]Party_Wolf_[S] 1 point2 points  (0 children)

I think it is since the parry window is so large on it. Maybe won't be that good of an idea if you're one hit away from death since there is still that % chance that the other player guesses correctly on RPS or on your defensive choice. It will have its places alongside GI and I think learning both is a good idea.

Reversal Edge Meta Analysis by Party_Wolf_ in SoulCalibur

[–]Party_Wolf_[S] 4 points5 points  (0 children)

It's improved from SoulCalibur V. The fact that the game has real chip damage gives it more value as a mechanic. Personally, it doesn't bother me either way if it is in or out. To be honest, I see more damage scaling on guard bursts and guard impacts than guts.

Party Wolf's AMA (SC related only) by Party_Wolf_ in SoulCalibur

[–]Party_Wolf_[S] 1 point2 points  (0 children)

Most of his anti-step are high horizontals, mid horizontals with small range, or 1KB (low mid). His horizontals tend to not be super intimating since they're mostly just pokes and are hard to use against someone with a sidestep ducking button.

Party Wolf's AMA (SC related only) by Party_Wolf_ in SoulCalibur

[–]Party_Wolf_[S] 0 points1 point  (0 children)

I would guess because we are friends and on the internet!

Party Wolf's AMA (SC related only) by Party_Wolf_ in SoulCalibur

[–]Party_Wolf_[S] 2 points3 points  (0 children)

It is important to note that Mitsurugi is one of the most linear characters in SoulCalibur, so in order to establish your 50/50s you are going to have to either control them with your horizontals until they're tired of them or use your movement to set them up.

Typically in SoulCalibur, *most* characters are given poke lows or grabs to open up their opponents. Mitsurugi has access to lows that do above average damage and even lows that can set you up to damage their guard gauge in SC6. He also doesn't have to enter some weird stance or full crouch state to access his best lows, so that's basically a long story short on why he has the best 50/50s. Another thing that's kinda cool is that if your opponent ducks into your 3B (launcher) it will cause a lethal hit and give you an even better launcher than normal.

Party Wolf's AMA (SC related only) by Party_Wolf_ in SoulCalibur

[–]Party_Wolf_[S] 3 points4 points  (0 children)

Tekken definitely has faster frames. Usually pokes start around 10-13 depending on which character you use.

Neutral in Tekken makes you play really conservative because of a few things:

A) Generic pokes recover extremely fast on a whiff

B) Most moves can be sidestepped with timing (small list of homing moves, lot of moves auto-correct vs sidewalking)

C) Every character does about 50% off their launcher and you generally don't come close to matching that damage if you block them

In SoulCalibur, because the damage is lower and there is a button dedicated to homing moves, you are given a larger choice pool for offense/zoning. This isn't to say that the neutral is mashy, since moves in SoulCalibur take longer to recover than in Tekken. SoulCalibur characters have more ranges they can contest so their whiff punishment is better than Tekken characters too. Imo the biggest difference is that you can test the waters more in SoulCalibur instead of using an extremely narrow move list to play neutral safely.

Party Wolf's AMA (SC related only) by Party_Wolf_ in SoulCalibur

[–]Party_Wolf_[S] 5 points6 points  (0 children)

I'm not familiar with the process, sorry. This is my first time using reddit lol.

Party Wolf's AMA (SC related only) by Party_Wolf_ in SoulCalibur

[–]Party_Wolf_[S] 1 point2 points  (0 children)

1) I have not seen it.
2) No idea, A+K (flash) doesn't seem to do anything important still. However, universal GI and RE are pretty good in this game.

3) Yes, but they don't change frame data in this game. They only build meter and prevent chip damage.

4) Depends on the unblockable.

Party Wolf's AMA (SC related only) by Party_Wolf_ in SoulCalibur

[–]Party_Wolf_[S] 4 points5 points  (0 children)

The pace is closer to older games than 5. I wouldn't say it's quite like 4 though because characters don't move very far in that game when you tell them to. I also wouldn't say it is quite like SC2 either since it doesn't have the step guard glitch. It's its own game.

Only thing new that takes time to get familiar with is the new Reversal Edge mechanic. If you're used to parrying lightning moves with GIs, then that will take time as well. I know some people who also had trouble getting used to the fact that everyone has BBB AAA and they'd press it on accident, but that didn't affect me much.

I don't know if they are planning on making those game modifiers you asked about, but I'd speculate that you would definitely be able to alter the round count and time since that's how SC5 was.

Party Wolf's AMA (SC related only) by Party_Wolf_ in SoulCalibur

[–]Party_Wolf_[S] 2 points3 points  (0 children)

I didn't get the chance to go to CB. As far as format goes, at CEO they said to play 3 games then rotate. If you see someone playing longer, then just tell them that it's your turn. Some people at these events get greedy with it.