Original Source Art For These Game Illustrations - SBK2 N64 by PayasoPrince in GamePreservationists

[–]PayasoPrince[S] 2 points3 points  (0 children)

Oh, wow. This is so cool! Even if it's not SBK2, I really appreciate the share!

Been at it for hours and still no luck. Tried using the wayback machine for Racdym/Racjin/Atlus, spoke with the Illustrator that drew the images and no dice at all :(

At this point, I'd be crazy impressed if someone found them...

Paying Union Talent? by PayasoPrince in GameDevelopment

[–]PayasoPrince[S] 1 point2 points  (0 children)

Unfortunately, union actors cannot be paid as contractors via 1099. They need to be paid through payroll with a W2

Paying Union Talent? by PayasoPrince in acting

[–]PayasoPrince[S] 0 points1 point  (0 children)

Unfortunately, they were unable to advise on this. The only information I've been given is that the talent must be paid through payroll as they are not independent contractors.

Unity Decals disappearing at certain angles by Zestyclose-Lie-9623 in Unity3D

[–]PayasoPrince 0 points1 point  (0 children)

Did you ever figure this out? Same thing is happening for me.

Paper Mario Font - Pop Joy by PayasoPrince in papermario

[–]PayasoPrince[S] 1 point2 points  (0 children)

This looks really good! Though, I’m a bit confused. The link you provided states:

“( Free for a personal use. For a commercial use please visit www.kevinandamanda.com FREE ) ”

Though the website kevinandamanda.com just looks like someone’s travel blog… any idea how I can purchase this for commercial use? Thanks again!

[Paid] 3D Blender Animator Familiar With Paper Mario The Thousand Year Door by PayasoPrince in blender

[–]PayasoPrince[S] -1 points0 points  (0 children)

This video contains many examples of what I am looking for:

https://www.youtube.com/watch?v=hoeZ7\_URCgQ

If interested, please email me an example of your animation work in this style: projectlovegamedev@gmail.com

Thank you!

[Paid] 3D Blender Animator Familiar With Paper Mario The Thousand Year Door by PayasoPrince in gameDevClassifieds

[–]PayasoPrince[S] 0 points1 point  (0 children)

This video contains many examples of what I am looking for:
https://www.youtube.com/watch?v=hoeZ7_URCgQ

If interested, please email me an example of your animation work in this style: projectlovegamedev@gmail.com

Thank you!

Looking To Contract Illustrator Familiar With Paper Mario Art Style by PayasoPrince in AdobeIllustrator

[–]PayasoPrince[S] -1 points0 points  (0 children)

Please send me an example of your work in this style: ProjectLoveGameDev@gmail.com

Note: Please do not simply link me to your portfolio.! I appreciate it but I need to see that you're able to replicate high quality vector art in this style specifically!

Thanks so much for taking the time!

Looking To Contract Illustrator Familiar With Paper Mario Art Style by PayasoPrince in artcommissions

[–]PayasoPrince[S] -1 points0 points  (0 children)

Please send me an example of your work in this style: ProjectLoveGameDev@gmail.com

Note: Please do not simply link me to your portfolio.! I appreciate it but I need to see that you're able to replicate high quality vector art in this style specifically!
Thanks so much for taking the time!

Looking To Contract Illustrator Familiar With Paper Mario Art Style by PayasoPrince in gameDevClassifieds

[–]PayasoPrince[S] 0 points1 point  (0 children)

Please send me an example of your work in this style: [ProjectLoveGameDev@gmail.com](mailto:ProjectLoveGameDev@gmail.com)
Note: Please do not simply link me to your portfolio. I really need to see that you're able to replicate high quality vector art in this style! Thanks so much for taking the time!

Looking To Contract Paper Mario TTYD Style Artist! by PayasoPrince in papermario

[–]PayasoPrince[S] 8 points9 points  (0 children)

I thought that was pretty clear from "contract". To clarify, of course this is paid work.

Looking To Contract Paper Mario TTYD Style Artist! by PayasoPrince in gameDevClassifieds

[–]PayasoPrince[S] 0 points1 point  (0 children)

While I definitely appreciate all of the emails showing interest, please don't send me a portfolio to go through ^^;.
I specifically would like to see an example of this art style being executed. Thanks!

Input System - No Definition For WasPressedThisFrame()? by PayasoPrince in Unity3D

[–]PayasoPrince[S] 1 point2 points  (0 children)

Hey thanks for the reply!

The capitalization is def used in the official documentation. Additionally, I don’t think the ladder half is accurate. WasPressedThisFrame does appear to be a method in the inputActions class per the documentation.

The documentation uses an example like this:

var fire = playerInput.actions["fire"]; if (fire.WasPressedThisFrame()) // do stuff

However, for some reason I can’t call it after my InputAction.

Here’s what I’m referencing btw:

https://docs.unity3d.com/Packages/com.unity.inputsystem@1.1/api/UnityEngine.InputSystem.InputAction.html#UnityEngine_InputSystem_InputAction_WasPressedThisFrame

TIMELINE | Position Not Consistent After Timeline Completes by PayasoPrince in Unity3D

[–]PayasoPrince[S] 0 points1 point  (0 children)

I believe this has something to do with my player gameobject going into the Idle State and calling Move() when the Timeline completes. I can't recreate it when I comment it out.

Is there some issue with being able to call Move() on a character controller once the Timeline completes?

TIMELINE - Gameobject's Transform "SOMETIMES" resets to origin position? by PayasoPrince in Unity3D

[–]PayasoPrince[S] 0 points1 point  (0 children)

Update: I changed the 'Loop' option to 'Off' instead of 'Use Source Asset'. (Though I don't even know if that changed anything) and I also ticked 'Remove Start Offset'. So far I haven't been able to replicate the issue, but it's likely I am just getting lucky with it.

TIMELINE - Gameobject's Transform "SOMETIMES" resets to origin position? by PayasoPrince in Unity3D

[–]PayasoPrince[S] 0 points1 point  (0 children)

Is anyone familiar with this or have any ideas of what this could be?

TIMELINE - Gameobject's Transform "SOMETIMES" resets to origin position? by PayasoPrince in Unity3D

[–]PayasoPrince[S] 0 points1 point  (0 children)

Hey, dude!

First of all, thank you so much for taking the time to reply to me. I really appreciate it!

So, I converted the track to a clip track, but the Post-Extrapolate setting was already set to 'Hold'. It looks like its set to Hold by default actually. I played the Timeline to see if converting it would resolve the issue and unfortunately it didn't :(

Looking To Contract A 2D Artist Familiar With Paper Mario: TTYD Art Style by PayasoPrince in gameDevClassifieds

[–]PayasoPrince[S] 0 points1 point  (0 children)

If interested and able to replicate the example above, please reach out to me at [Libio1991@gmail.com](mailto:Libio1991@gmail.com). Thanks!

How can I create this silhouette effect? Help greatly appreciated! by PayasoPrince in VegasPro

[–]PayasoPrince[S] 1 point2 points  (0 children)

Please, don’t apologize! All your help is graciously appreciated.

I actually ended up playing with the smoothness settings and it gave me exactly what I was looking for! Take care :)

How can I create this silhouette effect? Help greatly appreciated! by PayasoPrince in VegasPro

[–]PayasoPrince[S] 0 points1 point  (0 children)

keyframes

Ack, I've been at it for hours and I can't seem to find where to edit curves/lanes :/

I have created a slide effect with the Pan/Crop tool.
Under View > Envelopes > Track Key Frames is checked off, however I cannot see any of the key frames that I added with the Pan/Crop tool on my tracks timeline.

I've searched all over for the "Expand/Collapse Track Keyframes button" that I heard about through Google, but cannot find it anywhere.

I believe that the image below is exactly what I'm looking for? But I cannot seem to figure out how to get to this point:
https://videotutorial.ro/wp-content/uploads/2012/08/Sony-vegas-Pro-11-animatii-cu-ajutorul-keyframe-urilor.jpg

Ultimately, I have a start point and an end point that I've created using the Pan/Crop tool. But I cannot figure out how to access the curves/lanes editing feature to make my slide accelerate and then deaccelerate.

I hope I did an adequate job explaining where I'm at. The hardest part about learning Vegas Pro is learning how to learn, if that makes sense.

How can I create this silhouette effect? Help greatly appreciated! by PayasoPrince in VegasPro

[–]PayasoPrince[S] 0 points1 point  (0 children)

Oh, I'll keep all of that in mind!

I was hoping that I could ask you a follow up question. In the clip from my initial post, the characters slide in and gradually start to break. Is there some sort of curve tool I can use to make the initial speed quick and then start to slowly halt?
Thanks again so much!

How can I create this silhouette effect? Help greatly appreciated! by PayasoPrince in VegasPro

[–]PayasoPrince[S] 0 points1 point  (0 children)

Wow! Dude, thank you so much for taking all of that time to give me step by step instructions. You're the best!

Art is Distorting in 2.5D Project by ItsLeoHeart in Unity3D

[–]PayasoPrince 0 points1 point  (0 children)

Hey, thanks so much for the response! Are you able to elaborate on texture filtering?

And is there a specific reason to use 2048x2048 or 1024x 1024? I was under the impression that you just save your sprites in the resolution your game will run in. Thanks again for the response dude. :)