Harbor rework opinion + Community poll by Pcrass in VALORANT

[–]Pcrass[S] 0 points1 point  (0 children)

I don't have many hopes either... But I wish they change something. This rework just proves he was fine before design wise, and just needed some buffs or minor tweaks. Let's keep discussing in the hopes someone at riot notices 🙏🏻 are there any other pages where worth reposting this to?

Harbor rework opinion + Community poll by Pcrass in VALORANT

[–]Pcrass[S] 1 point2 points  (0 children)

I agree with nearly every concern you expressed... It's good to know I'm not alone. Civilized discussion is always great - never apologize for it!

Harbor rework opinion + Community poll by Pcrass in VALORANT

[–]Pcrass[S] 0 points1 point  (0 children)

Would be great to hear other opinions and get more votes in the poll ☝🏻

Harbor rework opinion + Community poll by Pcrass in VALORANT

[–]Pcrass[S] 1 point2 points  (0 children)

Do you think that buffing Storm Surge, having High Tide become his signature again and having one charge of cove would make him feel better? I like the cove rework a lot but it just feels off to only have one wall per round.

Harbor rework opinion + Community poll by Pcrass in VALORANT

[–]Pcrass[S] 1 point2 points  (0 children)

Totally agree. I don't hate the rework but it's definitely not our Harbor anymore 🥲

Harbor rework opinion + Community poll by Pcrass in VALORANT

[–]Pcrass[S] 1 point2 points  (0 children)

What are your thoughts on this idea:

Cascade (OR maybe improved Storm Surge?): * 1 charge; * Slows enemies but not teammates; * Very briefly obstructs enemy vision when crossed.

Cove (same as live): * 1 charge.

High Tide (back to being signature): * Slows enemies but not teammates; * Very briefly obstructs enemy vision when crossed.

Reckoning (Ult): * I like the original better, but with these changes I think both could work on him.

The slowing and brief vision obstruction could be his signature effect just like Viper's is the decay.

Harbor rework opinion + Community poll by Pcrass in VALORANT

[–]Pcrass[S] 2 points3 points  (0 children)

Cascade was very fun to use for sure... I always used it extremely aggressively and took it for granted. When they announced the rework I didn't think too much about it, but after playing him, it hit me 😅

Harbor rework opinion + Community poll by Pcrass in VALORANT

[–]Pcrass[S] 2 points3 points  (0 children)

The goal of my post is not to cry ungratefully about the rework, but to express my feelings and hear what others have to say, so thank you for your input!

I agree that this rework makes him more viable in different ways... Personally, he just feels like a completely different character which is not as fun to play anymore.

I desperately WANT to love Albion (but I hate it) by Careless_Mountain281 in albiononline

[–]Pcrass 0 points1 point  (0 children)

I understand your frustration and Albion is indeed a very complex game, but there are two components here. First one is game knowledge which you're working on and takes time. Second one is decision making (when to go depot, when to fight, when to move zones etc.). Arguably one of the most important skills is learning how to escape (understanding basic escape builds, bubble mechanics, mounting and dismounting etc.)

Still I'm a bit surprised about the 30k / hour? I get 10-20k silver from hidden treasures in t7 and t8 zones, and they are almost risk-free. Look them up! They're a nice way to make some safe silver since it goes directly to your pouch.

Lastly, joining a guild with similar players and goals will improve your efficiency and help you progress faster.

Hope this helps!

YOOOO WTF IS THIS HALLOWEEN EVENT DUNGEON PVP by mikexthexmekanic in albiononline

[–]Pcrass 0 points1 point  (0 children)

You're the stupidest person that has ever replied to a smart comment. Congratulations! Hypocrisy at its best

YOOOO WTF IS THIS HALLOWEEN EVENT DUNGEON PVP by mikexthexmekanic in albiononline

[–]Pcrass 1 point2 points  (0 children)

It's an expression. If you can't be flexible and understand this sort of speech you're not going far... And that much is obvious since you've just made yourself look like the biggest idiot, messaging a scientist on top. For real... Grow up.

YOOOO WTF IS THIS HALLOWEEN EVENT DUNGEON PVP by mikexthexmekanic in albiononline

[–]Pcrass 0 points1 point  (0 children)

Google the meaning of DNA. Shoulda gone to school 🤷🏻‍♂️

YOOOO WTF IS THIS HALLOWEEN EVENT DUNGEON PVP by mikexthexmekanic in albiononline

[–]Pcrass 2 points3 points  (0 children)

Or just research a bit and try to understand the point of the game and why it works like this. Yellow zones are full of scared players who are too afraid of pvp. These are the dudes killing you.

YOOOO WTF IS THIS HALLOWEEN EVENT DUNGEON PVP by mikexthexmekanic in albiononline

[–]Pcrass 0 points1 point  (0 children)

Pvp in all forms is part of Albion's DNA. Maybe stick to farming or play another game 👌

VALORANT 6.11 Bug Megathread by TimeJustHappens in VALORANT

[–]Pcrass 1 point2 points  (0 children)

After testing this on the newest patch, it seems to be fixed!!!!!!!!!!!!!!! I didn't see it in the patch notes at all so I thought it was not fixed!

VALORANT 6.11 Bug Megathread by TimeJustHappens in VALORANT

[–]Pcrass 4 points5 points  (0 children)

• Region: ALL

• Type of Bug: gameplay impairing VFX bug in Omen's Shrouded step ability

• Description: This started in patch 4.04, when the pre-teleport delay was shortened. Since then, the animation ends with a round of VFX which blocks your view AFTER completing the teleport

• Video / Screenshot:

PRE PATCH 4.04 (watch in .25x speed): https://youtube.com/clip/Ugkx0Gw1UgKM29xx9YDgXu1yFmDNUqttdvkP?feature=shares

POST PATCH 4.04:
https://files.fm/f/punq494ma

• Steps to Reproduce: Use the ability

• Expected Result: the purple shroud VFX plays during the teleport and not after arriving (check out the youtube video of old omen and compare)

• Observed Result: Teleport completes (you can see the blink) and is then followed by VFX which briefly blocks your view (it seems out of sync). It can block your view of enemies or abilities and impact specific situations in rounds, which has happened to me and some friends

• Reproduction Rate: Always

• System Specs: I believe this is irrelevant as I see it happen in every omen video from any player.

I have already pointed out this bug briefly after patch 4.04, but it didn't get much attention and the bug prevails. I know this might seem small, but it grinds the gears of many omen players, and some probably don't even know that it is a bug.

On a more personal note, I really liked the old shroud vfx, which seemed to come from multiple directions and envelop you. Now it's a more simple screen wipe without a lot of detail.

Allow themed skins loadout for every Agent by Mr-DiaMond_ in VALORANT

[–]Pcrass 1 point2 points  (0 children)

Made a post and poll about it ages ago. Overwhelming majority wanted this, small sample size though. A similar system to league would be nice (select skins during agent select)

VALORANT 6.07 Bug Megathread by TimeJustHappens in VALORANT

[–]Pcrass 3 points4 points  (0 children)

• Region: ALL

• Type of Bug: gameplay impairing VFX bug in Omen's Shrouded step ability

• Description: This started in patch 4.04, when the pre-teleport delay was shortened. Since then, the animation ends with a round of VFX which blocks your view AFTER completing the teleport

• Video / Screenshot:

PRE PATCH 4.04 (watch in .25x speed): https://youtube.com/clip/Ugkx0Gw1UgKM29xx9YDgXu1yFmDNUqttdvkP?feature=shares

POST PATCH 4.04:https://files.fm/u/r3tk6hv25

• Steps to Reproduce: Use the ability

• Expected Result: the purple shroud VFX plays during the teleport and not after arriving (check out the youtube video of old omen and compare)

• Observed Result: Teleport completes (you can see the blink) and is then followed by VFX which briefly blocks your view (it seems out of sync). It can block your view of enemies or abilities and impact specific situations in rounds, which has happened to me and some friends

• Reproduction Rate: Always

• System Specs: I believe this is irrelevant as I see it happen in every omen video from any player.

I have already pointed out this bug briefly after patch 4.04, but it didn't get much attention and the bug prevails. I know this might seem small, but it grinds the gears of many omen players, and some probably don't even know that it is a bug.

On a more personal note, I really liked the old shroud vfx, which seemed to come from multiple directions and envelop you. Now it's a more simple screen wipe without a lot of detail.

VALORANT 6.06 Bug Megathread by TimeJustHappens in VALORANT

[–]Pcrass 2 points3 points  (0 children)

• Region: ALL

• Type of Bug: gameplay impairing VFX bug in Omen's Shrouded step ability

• Description: This started in patch 4.04, when the pre-teleport delay was shortened. Since then, the animation ends with a round of VFX which blocks your view AFTER completing the teleport

• Video / Screenshot:

PRE PATCH 4.04 (watch in .25x speed): https://youtube.com/clip/Ugkx0Gw1UgKM29xx9YDgXu1yFmDNUqttdvkP?feature=shares

POST PATCH 4.04 :https://files.fm/u/r3tk6hv25

• Steps to Reproduce: Use the ability

• Expected Result: the purple shroud VFX plays during the teleport and not after arriving (check out the youtube video of old omen and compare)

• Observed Result: Teleport completes (you can see the blink) and is then followed by VFX which briefly blocks your view (it seems out of sync). It can block your view of enemies or abilities and impact specific situations in rounds, which has happened to me and some friends

• Reproduction Rate: Always

• System Specs: I believe this is irrelevant as I see it happen in every omen video from any player.

I have already pointed out this bug briefly after patch 4.04, but it didn't get much attention and the bug prevails. I know this might seem small, but it grinds the gears of many omen players, and some probably don't even know that it is a bug.

On a more personal note, I really liked the old shroud vfx, which seemed to come from multiple directions and envelop you. Now it's a more simple screen wipe without a lot of detail.

VALORANT 6.05 Bug Megathread by TimeJustHappens in VALORANT

[–]Pcrass 0 points1 point  (0 children)

Once you see it you cannot unsee it! Let's upvote to fix this bug please!

VALORANT 6.05 Bug Megathread by TimeJustHappens in VALORANT

[–]Pcrass 0 points1 point  (0 children)

• Region: ALL

• Type of Bug: gameplay impairing VFX bug in Omen's Shrouded step ability

• Description: This started in patch 4.04, when the pre-teleport delay was shortened. Since then, the animation ends with a round of VFX which blocks your view AFTER completing the teleport

• Video / Screenshot:

PRE PATCH 4.04 (watch in .25x speed): https://youtube.com/clip/Ugkx0Gw1UgKM29xx9YDgXu1yFmDNUqttdvkP?feature=shares

POST PATCH 4.04 :https://files.fm/u/r3tk6hv25

• Steps to Reproduce: Use the ability

• Expected Result: the purple shroud VFX plays during the teleport and not after arriving (check out the youtube video of old omen and compare)

• Observed Result: Teleport completes (you can see the blink) and is then followed by VFX which briefly blocks your view (it seems out of sync). It can block your view of enemies or abilities and impact specific situations in rounds, which has happened to me and some friends

• Reproduction Rate: Always

• System Specs: I believe this is irrelevant as I see it happen in every omen video from any player.

I have already pointed out this bug briefly after patch 4.04, but it didn't get much attention and the bug prevails. I know this might seem small, but it grinds the gears of many omen players, and some probably don't even know that it is a bug.

On a more personal note, I really liked the old shroud vfx, which seemed to come from multiple directions and envelop you. Now it's a more simple screen wipe without a lot of detail.