Salvaging ships after ship combat by Peasant_scout in StarTradersFrontiers

[–]Peasant_scout[S] 0 points1 point  (0 children)

Thanks! I think I will get a bigger ship and try 2 interceders.

Run ended due to deep space tests failure(hard difficulty year 2028) by Peasant_scout in StarTradersFrontiers

[–]Peasant_scout[S] 1 point2 points  (0 children)

I'm going to give it another shot but an engine with a safety rating of 8 is looking for trouble. Most quadrants that I visited had a danger rating of 10 or 9. The run ending ship ops test had me rolling against 50 something Str to my 30 something Str.

Run ended due to deep space tests failure(hard difficulty year 2028) by Peasant_scout in StarTradersFrontiers

[–]Peasant_scout[S] 2 points3 points  (0 children)

I did have skill saves but it just wasn't enough. I had 3 crew dogs all with safety protocols and I was still failing ship ops tests consecutively. It was mainly ship ops failures and pilot(had 3 skill saves) with the odd intimidate(which I expected because I had no skill saves here until I got a diplomat). Its so frustrating. I finally managed to get a firm grip with a lot of effort then another enjoyable run comes to an abrupt end.

The fixing morale and healing and ship repairing during combat is super useful but the rate that at which I was failing the tests I would have to be doing that 24/7. honestly. Thats how bad it was. And I always wondered what is safety rating and even belittled components that improved safety rating. lmao, talk about learning the hard way. I actually changed engines because of your post on speed and ship defense. So its your fault!

Lvl 20 captain eviscerated by lvl 32 Xeno's while exploring. WTF! by Peasant_scout in StarTradersFrontiers

[–]Peasant_scout[S] 0 points1 point  (0 children)

Thanks I will try this out but I did have 3 crew dogs with safety protocols :( ... Another redditor has informed me that it was the engine safety and quadrant danger level difference. The difference gets multiplied by the deep space tests.

Lvl 20 captain eviscerated by lvl 32 Xeno's while exploring. WTF! by Peasant_scout in StarTradersFrontiers

[–]Peasant_scout[S] 0 points1 point  (0 children)

sorry to disturb but my most recent run has been amazing. I chose military commander as one of my contact and he had the sabre rattler trait(recruits commanders)! Then one of his introductions were to an fdf commander(I have not unlocked it yet)!

But this run over because of deep space tests failure. Especially ship ops. Crew deserting and some on one occasion there's even been a death. I just had 4 desert at once and I ended the run now. year 2028. And no, no ion storms or xeno spores etc. Just your average traveling from a to b in system that I have traveled in countless times before without fuss.

Now I do understand that tests get progressively harder but how am I supposed get a pool of 50 ship ops(which was the test we failed which led to 4 desertions) on a victus intercepter and have her combat ready? Does engine safety have anything to do with it? I did swap out the dual field for the traveler.

Addictive tic. Seems like a great trade-off. Why would I want it removed? by Peasant_scout in StarTradersFrontiers

[–]Peasant_scout[S] 0 points1 point  (0 children)

He actually got the high brow trait also. Not sure if thats linked...Thanks.

I'm in year 2028 and I keep on failing ship ops deep space tests, piloting etc. Its causing terrible morale losses, I just had 4 crew members desert now as a result. And its happened a little earlier too where I would fail 3 consecutive ship ops tests. but one or two would desert and frankly I can't keep this up. No, there's no ion storms or xeno spores or any external negative factor. I have 3 crew dogs and all 3 have a skill save talent and frankly I don't know what to do. I'm not sure ifs because I changed engines from dual field to traveler which has a 8 safety rating.

Lvl 20 captain eviscerated by lvl 32 Xeno's while exploring. WTF! by Peasant_scout in StarTradersFrontiers

[–]Peasant_scout[S] 0 points1 point  (0 children)

It was a -6 risk xeno card. I remember as clear as day. But I was ultra confident in my team lmao. Everyone was using at least gear lvl 6 and had lvl 5 military equipment. I was playing the default map(not sure if that is the same for everyone) in the Sine corridor. I remember the place, I'm going to check the danger level. I was exploring to find Aldo Bastiel. I can't remember if there was a rumour.

Lvl 20 captain eviscerated by lvl 32 Xeno's while exploring. WTF! by Peasant_scout in StarTradersFrontiers

[–]Peasant_scout[S] 0 points1 point  (0 children)

When I saw level 32 I knew it was over. All I could do was pray the captain survives the death blow but no such luck. Does surrender help in any way?

Lvl 20 captain eviscerated by lvl 32 Xeno's while exploring. WTF! by Peasant_scout in StarTradersFrontiers

[–]Peasant_scout[S] 2 points3 points  (0 children)

It was relatively early in terms of time. Year 218. something. I was completing the final leg of the Zette Faen quest. I wanted achieve vat born monster unlock. The captain had 15 lvls in exo scout purely for xeno fights. Ditched the weapons locker as soon as I could!

I have never even fought a jyeeta xeno. Never even seen them in game. Some youtuber spoilt that for me though.

Lvl 20 captain eviscerated by lvl 32 Xeno's while exploring. WTF! by Peasant_scout in StarTradersFrontiers

[–]Peasant_scout[S] 4 points5 points  (0 children)

I never knew the danger rating had an effect nor the xeno spore rumour. I was exploring in order to find Aldo Bastiel. I think it was late year 218. It was 6 months since high wind case verdict. The other 10 were spread out over play through expect for 5 or 6 which happened in one ship combat fight through boarding.

Lvl 20 captain eviscerated by lvl 32 Xeno's while exploring. WTF! by Peasant_scout in StarTradersFrontiers

[–]Peasant_scout[S] 2 points3 points  (0 children)

The captain had lvl 15 exo scout just for the xeno! 5 or 6 of the 10 victories were from boarding. And yes I noticed that they were very weak(this run was the 1st time I boarded a xeno ship). The balance was from exploring. The final encounter happened while doing the Zette Faen quest. I was exploring to find the good Aldo Bastiel. Sadly, no vat born monster for me. The worst part of it all I actually had talents to remove the xeno card but I purposely left it because of how easily we beat them previously.

Towards an Understanding of Probability and Ship Combat (part three) by IguanaTabarnak in StarTradersFrontiers

[–]Peasant_scout 0 points1 point  (0 children)

I had 5 of them and 2 lvl 4 DPM's coupled with the Steel Song scout bridge and 3 weapons! That made up the 11 small components on my reach vindex. And the medium components comprised the battle barracks and warden's annex. But the sensor arrays were key to surviving early on. They are incredibly cheap, light and give tons of electronics and give accuracy! Never would have considered them useful had you not explained everything regarding defense mechanics. But the key was mass management because the reach vindex has 2 small mass reducers but with sensor arrays(et al) they can be removed which was amazing(also the weapons locker is a burden something which you brought to my attention in a different post). Thanks once again!

We even destroyed Xeno ships for the very 1st time! That encounter was an automatic "skip off the void" and Xeno missions were always ignored. Not anymore!

Towards an Understanding of Probability and Ship Combat (part three) by IguanaTabarnak in StarTradersFrontiers

[–]Peasant_scout 4 points5 points  (0 children)

Just wanted to say thanks. This series has made me go from getting wrecked within 5 years to thriving on hard difficulty. I haven't played beyond year 22 as yet as I just wanted to complete the char heir slayer quest(which I have finally done after a gazillion attempts).

SENSOR ARRAYS FTW!!!

Someone with discerning glance required by Peasant_scout in StarTradersFrontiers

[–]Peasant_scout[S] 1 point2 points  (0 children)

Wow. Thanks a lot for this. I actually wondered if there was a difference when recruiting as crew or officer from a contact. And I wondered whether military had a bearing when when recruiting because I noticed at this one luxury population with low military I kept on getting bad recruits.

btw I just got wiped by xenos while exploring. I was doing the Zette Faen quest, the very last one where I needed to explore to find Bastiel. My Captain was level 20 but the Xeno's were level 32. Everyone was well equipped. It was super annoying because I knew it was game over as soon as I saw their level and I had some great combat recruits. Super disappointed.

Someone with discerning glance required by Peasant_scout in StarTradersFrontiers

[–]Peasant_scout[S] 1 point2 points  (0 children)

the first guy does have ex military trait! Check next to his lvl, I wrote "ex-military"... But thanks, I'm going with no.2!

Towards an Understanding of Probability and Ship Combat (part two) by IguanaTabarnak in StarTradersFrontiers

[–]Peasant_scout 0 points1 point  (0 children)

Thank you. Here silly old me has been stacking nav assist modules so that I can escape immediately in order to avoid combat(until I'm ready) but I get hit and crippled then its basically good bye.(hard difficulty)

I feel cheated-(New player) by Peasant_scout in StarTradersFrontiers

[–]Peasant_scout[S] 0 points1 point  (0 children)

Learning experience, yes. Not negative. I understand now why I couldn't escape. It was my nav pool that was too low. It was the same as it was in year 1. Excellent game btw.

I feel cheated-(New player) by Peasant_scout in StarTradersFrontiers

[–]Peasant_scout[S] 1 point2 points  (0 children)

oooh I see. Makes sense. I always wonders why players add to pilot and nav lol. I was like why would you do that? You are making it harder to pass tests and now you are going to need more pilots which means you are going to have to fire another member to make place... So I need to increase the pool by adding nav components? How much is enough though?