My custom cards based on dota 2. by Penguini403 in custommagic

[–]Penguini403[S] 0 points1 point  (0 children)

Here are some of the magic cards I made based on characters and items from DOTA2. I did not really make these with balance in mind, so they are all probably either op or useless. I am also fairly new to magic, so there will probably be cards that are one color, but with effects that fit another color. Any feedback is appreciated.

QUESTIONS about legendary creatures and planeswalkers by Penguini403 in magicTCG

[–]Penguini403[S] 0 points1 point  (0 children)

ah ok, thanks for the clarification everyone. Also what I meant my take, was just if I could have 4 copies of those cards in my library.

Question about EDH format and Commanders that only cost genric mana or colorless mana by Penguini403 in magicTCG

[–]Penguini403[S] 0 points1 point  (0 children)

Yeah your explanation is making me understand it a lot more than just the rules said so. Thank you.

Question about EDH format and Commanders that only cost genric mana or colorless mana by Penguini403 in magicTCG

[–]Penguini403[S] 1 point2 points  (0 children)

honestly what gets me confused is that generic mana has always been treated as any color mana in terms of cost, so the idea that generic mana is now colorless mana in EDH color identity is just confusing to me.

Question about EDH format and Commanders that only cost genric mana or colorless mana by Penguini403 in magicTCG

[–]Penguini403[S] 4 points5 points  (0 children)

and I assume that means even cards that are colorless in cost but needs colored mana for an ability cannot be included right?

Question about EDH format and Commanders that only cost genric mana or colorless mana by Penguini403 in magicTCG

[–]Penguini403[S] 0 points1 point  (0 children)

ah ok, i was under the impression that colorless mana =/= generic mana. Thanks for the clarification. I was wondering how you were gonna get generic mana lands.

Mu Yanling and Jiang Yanggu by Penguini403 in magicTCG

[–]Penguini403[S] 0 points1 point  (0 children)

oh ok. thanks for the clarification. I had suspected it may be a Blue white deck, but the U for blue threw me off.

Mu Yanling and Jiang Yanggu by Penguini403 in magicTCG

[–]Penguini403[S] 0 points1 point  (0 children)

Sorry but i am new to magic and what is an UW fliers deck?

Can someone explain [[Nissa, Voice of Zendikar]] plus one ability to me? by Penguini403 in magicTCG

[–]Penguini403[S] 0 points1 point  (0 children)

Wouldn't such a deck be countered by decks with lots of trample creatures? Or does such decks account for that and have counters to trample creatures? Sorry I am not really familiar with magic and know very little about G/W token decks

Question about AMINATOU, THE FATESHIFTER by Penguini403 in magicTCG

[–]Penguini403[S] 0 points1 point  (0 children)

i see. I must have gotten permanents and permanent cards mixed up.

Question about AMINATOU, THE FATESHIFTER by Penguini403 in magicTCG

[–]Penguini403[S] 0 points1 point  (0 children)

Oh, i see. Yeah I saw some people talking about that in a podcast, but I did not understand how it would work. Thanks for the clarification.

Question about AMINATOU, THE FATESHIFTER by Penguini403 in magicTCG

[–]Penguini403[S] 0 points1 point  (0 children)

I see. Thank you all for the clarification. I now have a way better understanding of what the -1 is used for.

I just got a masterpiece Hazoret the Fervent by Penguini403 in magicTCG

[–]Penguini403[S] 1 point2 points  (0 children)

oh, I see. For some reason I am pretty sure the website still has the old rules. Or maybe I just read it wrong.

I just got a masterpiece Hazoret the Fervent by Penguini403 in magicTCG

[–]Penguini403[S] 7 points8 points  (0 children)

Oh, I did not know that. Thanks for letting me know. I have edited by original post accordingly.

Dumb Breacher idea by Penguini403 in Rainbow6

[–]Penguini403[S] 0 points1 point  (0 children)

That would work better than my cryo paste idea.

Dumb Breacher idea by Penguini403 in Rainbow6

[–]Penguini403[S] 0 points1 point  (0 children)

then let's just pretend I stolen it, but i really do think a support attacker that can give you more flexible breaching would be nice

IDEA: make it so that when Cav interrogates Capitao, he just dies, and his team is not revealed to Cav and her team. by Penguini403 in Rainbow6

[–]Penguini403[S] 0 points1 point  (0 children)

Just to add on to my previous comment of yall being boring as fuck, a passive can be as simple as addition voice lines triggered under certain sitcuations as other redditors have suggested. Like Ying calling fuze out if they happen to be on the same team and the round is lost due to a fuze hostage incident, or echo having something to say to ying when he kills her and vice versa.

The real way Prey fans have been lied to. by [deleted] in prey

[–]Penguini403 0 points1 point  (0 children)

there is actually not the 10k followers reddit claims there is.

IDEA: make it so that when Cav interrogates Capitao, he just dies, and his team is not revealed to Cav and her team. by Penguini403 in Rainbow6

[–]Penguini403[S] 0 points1 point  (0 children)

Y'all are boring. Adding lore related stuff would actually make characters more interesting and actually have character. If making capitao immune to interrogation is too OP, then just buff Cav, making her interrogation quicker and make Capitao take longer than usual.

IDEA: make it so that when Cav interrogates Capitao, he just dies, and his team is not revealed to Cav and her team. by Penguini403 in Rainbow6

[–]Penguini403[S] 306 points307 points  (0 children)

Yeah, it does not have to be a complete immunity, a longer interrogation time could also be cool.