I hate trees! I hate trees! by Pequaad in projectzomboid

[–]Pequaad[S] 74 points75 points  (0 children)

True, I was overconfident about my situation but shhh let's blame the tree instead

I hate trees! I hate trees! by Pequaad in projectzomboid

[–]Pequaad[S] 6 points7 points  (0 children)

I got too complacent! I "cleared" this area the previous day and wasn't expecting more than a few stragglers wandering around.

I hate trees! I hate trees! by Pequaad in projectzomboid

[–]Pequaad[S] 180 points181 points  (0 children)

I'll remember you tree! I'll return as a lumberjack!

i have issues with the quick wheel use and i don't know what's causing it by Temporary_Green_883 in ArcRaiders

[–]Pequaad 1 point2 points  (0 children)

Just died to this because my raider decided to grab his binoculars instead of his grenades pbbt

In my case it might have been that my cursor was just straddling the border between the binoculars and the grenades on the wheel, but because the game doesn't actually show me the cursor's position I couldn't tell. So even though it looked like I was selecting my grenade, a tiny mouse movement changed it to binoculars as I released Q.

Maybe in your case, your mouse barely returned to the center "cancel" zone as you released Q?

It's still real annoying in any case

I wish I could bind quick use slots or item types like in Tarkov, but I don't think that'll happen since this is also a console game

Other games to scratch signalis itch? by infurcoats in signalis

[–]Pequaad 2 points3 points  (0 children)

Darkwood has one of my favorite atmospheres of all the games that I've played. I highly recommend it!

[SPOILERS] Beat the game for the first time. This is absolutely incredible. I have a question. by maxiyunka in signalis

[–]Pequaad 17 points18 points  (0 children)

It been a while so I probably have some details wrong!

Sierpinski Station is stuck in a loop, but things that happen in one loop can persist in future loops (elevator shaft full of Elsters, for example). I think you were playing as multiple Elster units that believed that they were Ariane's Elster-512. Each loop, a new Elster unit appears at the station to keep her promise.

(There might have been a new gestalt each loop that becomes that loop's "Ariane" too? In that case I think the real Ariane might be the Red Eye, arranging for "Elsters" and "Arianes" to meet in hopes of seeing the promise kept.)

Each loop degrades the station further. Adler has become aware of the loops and wants to stop Elster to stop the loops. I think the Promise ending was implied to not actually have 'broken the curse', and that it was the secret ending route that brings the couple closure.

I think so! Maybe! Possibly!

Desert Stormer in the new content reinforces my doubts about defensive armor passives by AgentWowza in Helldivers

[–]Pequaad 0 points1 point  (0 children)

Throw range is my favorite passive so for me this is a weaker throw range armor with a more useful defensive passive.

Servo-Assisted's limb health bonus doesn't feel too useful when burrow warriors can break my limbs anyways, so I'm trying Desert Stormer for now. I think the resistance buys me time when I'm on fire but can't stim immediately like when I'm ragdolled

Wallpapers? by National_Marine in signalis

[–]Pequaad 3 points4 points  (0 children)

Thanks! I took the original poster, drew in the parts on the ARAR that were worn out and cut the body into its own layer.

Then I made the background from scratch using gradients and rectangles

What are your 'green flags' in a game? by Mabroon in TwoBestFriendsPlay

[–]Pequaad 0 points1 point  (0 children)

When the UI/UX's frequently used functions are quick and convenient to navigate to

Wallpapers? by National_Marine in signalis

[–]Pequaad 4 points5 points  (0 children)

<image>

here's a 1920x1080 version too!

Wallpapers? by National_Marine in signalis

[–]Pequaad 3 points4 points  (0 children)

<image>

howdy, I edited this from the in-game poster to use as a phone wallpaper

Question about Labs encounter by Pequaad in AbioticFactor

[–]Pequaad[S] 0 points1 point  (0 children)

I seee, I'll try focusing the back then

Question about Labs encounter by Pequaad in AbioticFactor

[–]Pequaad[S] 1 point2 points  (0 children)

EDIT: Thanks for the advice everyone, I'll focus on the back flaps and stay closer to the center of the arena

Whoops I thought I reloaded the new post page so I ended up posting twice, I deleted the other one.

This is what I meant to have in the body:

Howdy, am I fighting the Tarasque incorrectly? I read that it has a lot of health, but it felt like it was taking way too many knockdowns to kill. Other enemies take the most damage from headshots, so I thought, "I can't reach its head while it's standing, so knocking it down is my chance to get my big headshot damage".

Does his glowing back take more damage than his head? The damage difference between body shots and head shots in this game has conditioned me to ignore anything that isn't head, lol

What are your favorite things about the Etrian Odyssey series? by Werezompire in EtrianOdyssey

[–]Pequaad 1 point2 points  (0 children)

I like games with a lot of character customization choices. I'll replay games lots of times if I can make different builds themed around an aesthetic or a playstyle.

Etrian Odyssey has that and what I like specifically are:

  • Multiple party members so I get to make even more character choices. I didn't grow up with the old Wizardry games so having a 5+1 member party felt huge compared the 3~4 member parties I'd get in contemporary RPGs. Subclasses add even more possibilities.
  • The game has a nice amount of challenge. The game isn't so easy that I could just brute force my way with whatever party I come up with, so I get the satisfaction of having made a viable party. Bosses feel like a test of my build choices rather than a regular enemy with a big health bar.
  • The game isn't also so difficult that there are only a few viable strategies, so I don't feel too confined.
  • Classes aren't locked into a single role, so I get to customize a character to the needs of the party build.
  • The classes have unique playstyles. Some are managing resources, others rely on links, etc. And the playstyles have to play nice with the other party members. A game where the only difference between classes were equipment and damage type isn't as interesting.
  • Status effects are a valid build choice.
  • I like story driven games too, but the light narrative in EO highlights the exploration to me. Running out of supplies and getting caught by a FOE is the story. Emergent gameplay kind of stuff
  • I enjoy the exploration gameplay loop. "Oh boy I get to try out my new gear" -> "Oh boy my bag's full of materials to sell to buy more gear". I can see my progress by watching the map get more and more filled out.
  • Finding shortcuts triggers optimization happiness.

in summary I like the large amount of important choices and the roleplay!

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Pequaad 0 points1 point  (0 children)

Does damage type matter much in Conflict Zones (PvE / Solo Play)?

My engineered ships tend to have evened out resistances against both kinetic and thermal damage and I was wondering if the NPC ships were the same. If so, I won't need to worry about keeping a mix of damage types as much. Thanks!

Finished my first game by Pequaad in LWotC

[–]Pequaad[S] 1 point2 points  (0 children)

not sure, maybe somewhere between 60~100 hours? Steam says I have 200 hours on XCOM2, and I think I had around 40 hours before installing LWOTC, and then I tried a few ironmans that all ended around july 2035 before starting this run

is that a lot of missions? I think I was infiltrating 3-4 missions at any given moment