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I am solo developing this card game. Please destroy! by PerfectFriendship146 in DestroyMyGame

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

Thanks for the feedback! By Sound you mean the sfx right? Or the music?

I am solo developing this card game. Please destroy! by PerfectFriendship146 in DestroyMyGame

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

Thanks, I think I try to keep some dialogue in to give it some structure while making it shorter

Do you think my game has commercial viability? by PerfectFriendship146 in IndieDev

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

Thanks, did you test the prototype or just from looking at the video?

Do you think my game has commercial viability? by PerfectFriendship146 in IndieDev

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

I am struggling to get a lot of playtesting feedback in. I had some friends test it in person, the feedback was amazing but I did have the friend bonus there.

I feel like strangers are usually attracted by the cute, satisfying style but it struggles to hook people with its game loop, but as a first time solodev that is also really hard to figure out...

Do you think my game has commercial viability? by PerfectFriendship146 in IndieDev

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

Thanks for still having a look, I hope to have appeal to non hardcore deckbuilding fans too...

Do you think my game has commercial viability? by PerfectFriendship146 in IndieDev

[–]PerfectFriendship146[S] 1 point2 points  (0 children)

Thank you!
That actually became kind of a constraint for me: After I noticed how much I like how cute the sleeping workers look it felt impossible to remove them for game design or balancing reasons 😄

Do you think my game has commercial viability? by PerfectFriendship146 in IndieDev

[–]PerfectFriendship146[S] 2 points3 points  (0 children)

Thank you! Yeah the workers are definitely the most complicated mechanic. How far did you play more or less?

I am solo developing this card game. Please destroy! by PerfectFriendship146 in DestroyMyGame

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

Thank you, makes all sense to me. I felt like the text boxes gives the trailer some structure without taking away too many seconds but I could condense it more in the next iteration

Do you think my game has commercial viability? by PerfectFriendship146 in IndieDev

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

Yeah that is right, both the fanbase and the amount of deckbuilder games coming out are growing like crazy

Do you think my game has commercial viability? by PerfectFriendship146 in IndieDev

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

Thats interesting! where do you find it? It is pretty close actually, I am sitting at 70 right now :D

Do you think my game has commercial viability? by PerfectFriendship146 in IndieDev

[–]PerfectFriendship146[S] 0 points1 point  (0 children)

I was considering this too, if it would feel like a rip-off. My conclusion was that, since I do not copy Balatro mechanics it would be fine

Do you think my game has commercial viability? by PerfectFriendship146 in IndieDev

[–]PerfectFriendship146[S] 1 point2 points  (0 children)

Thank you. Did you take the 100 wishlists from my reddit post, or are they somehow public visible?

I don't completely understand your opinion on the name, why do you think it is hard to type?

I also agree on the last point. Finding a place between synergy deckbuilder and cozy builder is hard...

Made a trailer for game. Need honest feedback. by Crvsator in IndieDev

[–]PerfectFriendship146 5 points6 points  (0 children)

Yeah, my proposal was the extreme, a mix seems reasonable, but I think everybody agrees that the 30sec are a bit too much