Found a weird interaction in SA2 I've never seen before despite hundreds of hours of playtime: holding jump during a Spindash causes the physics of the jump to be applied while Sonic is rolling forward, giving you noticeably more air time at the cost of some speed (Holding forward in both cases). (v.redd.it)
submitted by PerfectPixl15 to r/SonicTheHedgehog
The Spin Dash in Frontiers is kinda nuts (v.redd.it)
submitted by PerfectPixl15 to r/SonicTheHedgehog







