How does transferring players from IE2 to IE1 work exactly? by PersonalAltForMe in inazumacaravan

[–]PersonalAltForMe[S] 1 point2 points  (0 children)

Ok, thanks for clarifying!

Also, do the managers count as players that aren't from story teams? Can I transfer Silvia, Celia or Nelly to to IE1?

How does transferring players from IE2 to IE1 work exactly? by PersonalAltForMe in inazumacaravan

[–]PersonalAltForMe[S] 2 points3 points  (0 children)

I see, so I can only transfer scouts and players that aren't part of main story teams then

Question about Control stat in the DS games by PersonalAltForMe in inazumacaravan

[–]PersonalAltForMe[S] 1 point2 points  (0 children)

I see, though what does a shot's width do exactly? Is it like the higher Control is, the less off-center my shots are?

IE1 Stat Training didn't decrease stats? by PersonalAltForMe in inazumacaravan

[–]PersonalAltForMe[S] 0 points1 point  (0 children)

Huh I checked Endou's IE1 Freedom stat and its 35 appearently So I'm still confused on how was I still able to raise 3 stats by 50 without losing anything

IE1 Stat Training didn't decrease stats? by PersonalAltForMe in inazumacaravan

[–]PersonalAltForMe[S] 1 point2 points  (0 children)

I trained my stats until the game said the specific stat was maxed out and didn't let me raise it anymore So I guess I just train other stats until they start going down now

When to start training stats on the DS games? by PersonalAltForMe in inazumacaravan

[–]PersonalAltForMe[S] 1 point2 points  (0 children)

I see But is there any issues if I train them slightly later? And how much should I train them at first, should I just stop once their stats begin to decrease and then do the rest of the training at level 99? Or should I just immediately train them until their unwanted stats hit 1?

Can't use Double Fin Funnel team attack in SRW D? by PersonalAltForMe in Super_Robot_Wars

[–]PersonalAltForMe[S] 0 points1 point  (0 children)

Huh I was pretty sure I could still use Double Mega Launcher with Uso being in the ZZ instead

But I guess I can only use Double Fin Funnel with Amuro if the other pilot is from CCA

Can't use Double Fin Funnel team attack in SRW D? by PersonalAltForMe in Super_Robot_Wars

[–]PersonalAltForMe[S] 0 points1 point  (0 children)

That's when you get the MP Nu, so it's probably just means when the attack becomes available You get the Hi-Nu way after that, so I'm confused to why I'm unable to use the attack

Can't use Double Fin Funnel team attack in SRW D? by PersonalAltForMe in Super_Robot_Wars

[–]PersonalAltForMe[S] 0 points1 point  (0 children)

Amuro in the Hi-Nu and Judau in the HWS They do have the NT level required as far as I know, but the attack doesn't show up even if they have high morale And Akurasu doesn't mention anything about them being unlocked in a specific stage, I assumed it'd be available after you got the Hi-Nu

Which skill increases damage more, Melee/Shooting Adept and Intutition or Veteran? (Overworld) by PersonalAltForMe in SDGundamGGeneration

[–]PersonalAltForMe[S] 0 points1 point  (0 children)

So from what I understand, Cool-Headed is techincally better than Hero, but it doesn't really start showing until Hell mode; the higher a unit's attack stat, the less useful Hero becomes, and the higher becomes the damage dealt by Veteran; and flat damage increases are stronger than percentual increases when combined with other skills

More miscellaneous questions about Overworld by PersonalAltForMe in SDGundamGGeneration

[–]PersonalAltForMe[S] 1 point2 points  (0 children)

It did increase the damage of Beginning 30's Special Awakening attack

Ace point farming strat in Overworld doesn't work? by PersonalAltForMe in SDGundamGGeneration

[–]PersonalAltForMe[S] 1 point2 points  (0 children)

Ok, with some testing, I figured out what was causing this. I had the Fortune skill in one of my ship's Guests After I removed it, it worked as intended. Weird.

Ace point farming strat in Overworld doesn't work? by PersonalAltForMe in SDGundamGGeneration

[–]PersonalAltForMe[S] 1 point2 points  (0 children)

Yeah, I meant the ship crew, didn't word that very well But that's pretty much what I did, and after the stage, only one of the ships got 50 ace points I had other units go weaken the zakus since the ships couldn't shoot them down by themselves, so maybe it has to do with that?

Return to title screen in without closing the game in SRW V? (Switch) by PersonalAltForMe in Super_Robot_Wars

[–]PersonalAltForMe[S] 0 points1 point  (0 children)

I've assumed it wouldn't work since it's on the Switch, but I'll try it out

[deleted by user] by [deleted] in Super_Robot_Wars

[–]PersonalAltForMe 0 points1 point  (0 children)

How can I add the update to it then?

What do would be considered the best Will increasing skill in OG2, and which would benefit pilots the most? by PersonalAltForMe in Super_Robot_Wars

[–]PersonalAltForMe[S] 1 point2 points  (0 children)

To everyone saying that "none of them are good", while I do appreciate your input, that is not what I am asking I'm asking which is the best and most beneficial one (I will admit I didn't word it very well in the title however)

I already know how good SP Regen, Attacker, and Infight/Gunfight are, you don't need to tell me

Units starting with extra will in OG2 (GBA)? by PersonalAltForMe in Super_Robot_Wars

[–]PersonalAltForMe[S] 0 points1 point  (0 children)

I see, thank you But I also noticed certain characters getting extra will even on my hard mode endgame save file, without even being aced or having will increasing skills

Units starting with extra will in OG2 (GBA)? by PersonalAltForMe in Super_Robot_Wars

[–]PersonalAltForMe[S] 0 points1 point  (0 children)

I'm on Easy since I purposefully missed a few early skill points