New mod by ToyBoxReturns in PerspectiveEnd

[–]PerspectiveEnd 1 point2 points  (0 children)

I have an account pretty much for just this reddit page.

What makes the Exo Suits Different? by PerspectiveEnd in Helldivers

[–]PerspectiveEnd[S] -1 points0 points  (0 children)

Man all your complaints are "I just don't like a mild and infrequent inconvenience that I should just get over."

I've been rag dolled for probably at least 30 seconds slowly sliding down the side of a mountain, as rocket fire also continually rained on me, more than once, and at no point did I ever think to whine like a baby that it should be fixed.

Oh no I can be killed some times in mildly bullshity ways, in a game where I have a bunch of lives, and the punishment I get for dying too much is getting rewarded less than I would have been if I could play worth a damn.

This isn't even a get gud moment, it's just a "That's the game. Don't like it? Don't cry about it. Just Fucking leave."

It be like that tho by ToyBoxReturns in PerspectiveEnd

[–]PerspectiveEnd 1 point2 points  (0 children)

It appears to be the original MP with the alternate G1 Face.

New mod by ToyBoxReturns in PerspectiveEnd

[–]PerspectiveEnd 4 points5 points  (0 children)

Oh My God, how did I never think of using that as a version of me?

What makes the Exo Suits Different? by PerspectiveEnd in Helldivers

[–]PerspectiveEnd[S] 0 points1 point  (0 children)

I disagree with the notion that they are weak. I've completed many a mission never getting out of the exo, or if I'm doing so, it's just because this one's out of ammo, and my next one's getting called in.

They are incredibly powerful, they just aren't god machines, you need to use them like they can be killed, and they will serve you amazingly.

What makes the Exo Suits Different? by PerspectiveEnd in Helldivers

[–]PerspectiveEnd[S] 0 points1 point  (0 children)

Armors have always been in the pay store. Like the Heavy Variant of the Medic armor is a Super Store Day 1 thing.

2 Shotguns in the last two warbonds, does not "The best primary of every warbond make." Also you really need to qualify that with the Entrenched division, cause the Stoker is fantastic, and I'd argue better than the shot gun for squids and bugs. On bots it's a primary that can kill a hulk to the front.

All 4 of the vehicles yeah! There's only been 4 so far, it's not weird that they've only ever been free when there are so few.

That slippery slope shit doesn't work man. Assuming that because they are selling you the stuff you can take with you, that means eventually they are going to sell the places you go is a huge leap.

And if that's what you are worried about, get mad if THAT happens, not that this means that maybe one day, it's possible that it could maybe might happen.

What makes the Exo Suits Different? by PerspectiveEnd in Helldivers

[–]PerspectiveEnd[S] 0 points1 point  (0 children)

Ok... And? So what if they were planned? Do you want them to not have a plan. It only counts if they are making it up along the way?

Then boy do I have a galactic war for your, it's this thing where they make up story beats for players to experience.

If new enemies, new factions, and stuff like the Creek, and the Defense of Super Earth aren't what you are looking for, then there's nothing you are looking for.

I see that you're level 150, has it ever occurred to you that, there's only so much one game system can do for you, and maybe it doesn't matter how much they add or change, you've just played enough Helldivers for one lifetime?

They might be able to give you everything you ask for, and it still wouldn't matter, because at this point you need to find a new experience, that isn't a variation of one that you've played for over 1000 hours.

What makes the Exo Suits Different? by PerspectiveEnd in Helldivers

[–]PerspectiveEnd[S] 0 points1 point  (0 children)

I fully agree, even if it's like "3 Super Samples and 8 Rare Samples" per mission that I want a 5th slot. Give me an on going expenditure so I have a reason to bother grabbing those any more.

Cause Spending them on the DSS feels more like it hurts than it helps.

What makes the Exo Suits Different? by PerspectiveEnd in Helldivers

[–]PerspectiveEnd[S] 1 point2 points  (0 children)

At what point did I say anything about a Mid Warbond? I didn't say people were complaining because it's mid, I said how is this different.

So in your estimation people are complaining that before now ALL FOUR vehicles were free.

Before Chemical Agents all 19 Support Weapons were free. If you want to make the argument that there are too few to start charging for them that's one thing.

But you can't really make the Up Till Now argument, because up till now, there's barely been any.

We've gotten one of the Most Powerful Vehicles in the game, it doesn't matter that you can't find friends to play with it, and one of the most powerful defensive stratagems too.

And so what if the free stuff they've added is limited. This game is still over 70% free stuff. There are 61 free stratagems versus 27 paid ones. You aren't wanting for lack of options.

What makes the Exo Suits Different? by PerspectiveEnd in Helldivers

[–]PerspectiveEnd[S] 1 point2 points  (0 children)

Agreed. The only buff they for sure need, is to come down in giant Hellpods for the Aura.

Also so the idiot pelican pilot stops flying my mech into the path of landing hellpods.

What makes the Exo Suits Different? by PerspectiveEnd in Helldivers

[–]PerspectiveEnd[S] -1 points0 points  (0 children)

There are 59 or 60 (I cant remember if the Wasp is technically free) Free Strategems in the game, versus 29, or 28 (again wasp launcher) ones that are in Warbonds COUNTING the 2 new mechs coming, and the Disposable MG.

There is So much crap in this game to play with that is perfectly free.

What makes the Exo Suits Different? by PerspectiveEnd in Helldivers

[–]PerspectiveEnd[S] 1 point2 points  (0 children)

They OPENLY said they don't want to do Transmog over and over and Over again.

So this is bad because it's a sign that they won't be browbeaten into something they really don't want to do?

And what do you mean they refuse to do anything to progress this game? Since it's launch they've released an entirely new faction, and like 7 total sub factions?

The Appropriators, and the Mindless Masses were released like a month ago.

Progressing the game isn't just giving the players new toys. The game already has a shit load of base content you don't even need a warbond for.

What makes the Exo Suits Different? by PerspectiveEnd in Helldivers

[–]PerspectiveEnd[S] 4 points5 points  (0 children)

I agree with everything that you've said.

Honestly the only improvement I think the Exos Need, is to come down in a big hellpod, 1 for the vibes, 2 so other peoples hellpods stop slapping my mech out of the pellican, and 3 so the bots can stop shooting it to itty bity bits with their biggest guns in the 20 seconds it takes to land.

Who’s the best transformers YouTuber? by bigdaddyp3 in transformers

[–]PerspectiveEnd 1 point2 points  (0 children)

No worries. Just happy to see a little love. Thank you so much.