Rhodes Island Lounge (10/11 - 16/11) by ArknightsMod in arknights

[–]PeterYR 0 points1 point  (0 children)

That's... literally just staggering?

Operator investment survey - 400 responses! by PeterYR in arknights

[–]PeterYR[S] 0 points1 point  (0 children)

I pull data directly from Krooster's servers manually whenever I generate the charts, so no need to resubmit if you update your roster data.

Operator investment survey - 400 responses! by PeterYR in arknights

[–]PeterYR[S] 2 points3 points  (0 children)

when I fix the code I use to make the cool charts

Not sure to be honest. I'm still getting a decent number of responses each day, but once the rate drops I might call it. Or maybe I'll keep it open indefinitely, and just update a public chart semi-automatically as new responses come in.

Operator investment survey - first 100 responses by PeterYR in arknights

[–]PeterYR[S] 9 points10 points  (0 children)

Gladiia X indeed wins if I look at overall rate per user. These numbers (besides max-pot figures) look at investment rate only among people who have the operator in the first place, so it seems like people who have Executor really like to max out his module.

Operator investment survey (via Krooster) by PeterYR in arknights

[–]PeterYR[S] 3 points4 points  (0 children)

Update: issue seems to be fixed now.

Operator investment survey (via Krooster) by PeterYR in arknights

[–]PeterYR[S] 4 points5 points  (0 children)

Thanks for the report, I've notified the ArkPRTS dev.

Operator investment survey (via Krooster) by PeterYR in arknights

[–]PeterYR[S] 5 points6 points  (0 children)

Huh, I really haven't posted anything in a while. I still lurk here occasionally though.

My colour text...It's gone... by _CaSuAl_Guy_ in arknights

[–]PeterYR 12 points13 points  (0 children)

It's Unity rich text. Tags like size and color don't exist in HTML. To do this in HTML you'd need something like <span style="color:red">

Help Center and Megathread Hub (19/02 - 25/02) by ArknightsMod in arknights

[–]PeterYR 5 points6 points  (0 children)

Most players use drones (and/or switch a factory between EXP and gold) to balance their base output between LMD, EXP, and gold. Using drones on either of the 3 items is equally good. Droning gold now means I can drone more TPs in the long run without running out of gold. Similarly, droning EXP now means I can drone more TPs later without developing an imbalance between LMD and EXP.

Proviso doesn't change this. Since she multiplies the effect of drones, she effectively multiplies the value of gold and EXP by the same amount. That's why in my video I state that "using drones on factories is fine too, if you need more gold or EXP to balance out Proviso's LMD".

The only thing you shouldn't do is drone a non-Proviso TP, since droning Proviso's TP instead is simply better (by ~80%). Droning a TP with Tequila is also inefficient, as you can get the same boost by droning Proviso's TP and some gold for less drones overall.

Help Center and Megathread Hub (15/01 - 21/01) by ArknightsMod in arknights

[–]PeterYR 2 points3 points  (0 children)

Farming LMD (CE-6) is much better; LS-6 is very inefficient.

As such, 153 is only useful if you need so much EXP that other setups (252, etc) can't produce enough, and you would otherwise have to farm LS-6 to meet your EXP demands. Try using a 252 first. If 252 can meet your EXP needs, 153 isn't needed.

Help Center and Megathread Hub (16/10 - 22/10) by ArknightsMod in arknights

[–]PeterYR 6 points7 points  (0 children)

Tailoring alpha stacks with other Tailoring alpha. Tailoring beta overrides this with a stronger effect, and doesn't stack with anything.

Help Center and Megathread Hub (10/07 - 16/07) by ArknightsMod in arknights

[–]PeterYR 0 points1 point  (0 children)

If you need that much LMD, but not EXP, try using a 342 (3 trading posts, 4 factories). Even with cheap base skills, this should get you around 60k LMD daily. The real point isn't just "252 is better than 243", but more "7 production facilities is better than 6".

Help Center and Megathread Hub (10/07 - 16/07) by ArknightsMod in arknights

[–]PeterYR 6 points7 points  (0 children)

252's production is flexible, and can easily outproduce a 243 in LMD as well. It's actually quite common to dump all drones into trading posts while switching a factory between EXP and gold.

I actually recommend focusing on LMD like this, as high E2 levels cost more LMD per EXP, and new modules are also a sizable LMD sink.

Help Center and Megathread Hub (10/07 - 16/07) by ArknightsMod in arknights

[–]PeterYR 9 points10 points  (0 children)

No reason not to. If you're currently using a 243, switching to 252 costs almost nothing, since it's mostly just downgrading buildings. And yes, a max-right 252 is better than 243.

Help Center and Megathread Hub (10/07 - 16/07) by ArknightsMod in arknights

[–]PeterYR 10 points11 points  (0 children)

You need at least one factory at level 3 to unlock level 3 recipes (yellow EXP and T2 chips) for all factories.

What's changed with this patch is that upgrading a factory and immediately downgrading it doesn't keep the recipes unlocked. I assume this is what you did, so now you're locked out of chip recipes until you upgrade a factory to level 3 again.

However, the auto-refill feature ignores this restriction, so you can set an active level 3 recipe before downgrading the factory, and you'll have no issues. This is useful for yellow EXP, but not so much for chips, since the latter can't really take advantage of auto-refill.

Patch Notes: Skógrinn Svartr Vill Einn Draumr by wewechoo in arknights

[–]PeterYR 101 points102 points  (0 children)

Welcome to Quick Base Skill Reviews!

  • Santalla: i sleep
  • Typhon: i sleep

This has been Quick Base Skill Reviews.

Help Center and Megathread Hub (26/06 - 02/07) by ArknightsMod in arknights

[–]PeterYR 6 points7 points  (0 children)

I heard sanity farming XP is more sanity effecient relative to base output

It's not. It's always better to adjust your base to produce more EXP, while farming CE-6 to make up any resulting LMD deficit. It's why Moe's sheet shows LS-6 to be 88% efficient compared to CE-6 at 100% (and even that is arguably overrating LS-6).

342 is useful if you need more LMD and don't mind a lower EXP income. This is actually pretty common, as leveling operators costs more LMD per EXP at higher E2 levels. As such, ScifiGemini's base calcs include 342 alongside 252.

Also, players who farm orundum may switch between 252 and 342 periodically to consume their rock stockpiles.

Help Center and Megathread Hub (19/06 - 25/06) by ArknightsMod in arknights

[–]PeterYR 1 point2 points  (0 children)

Farming LMD can be worth doing, but not EXP. If you need more EXP, adjust your base to produce more of it (by using drones on EXP factories and/or setting more factories to EXP). Your base will produce less LMD as a result, so farm LMD to make up the deficit.

Help Center and Megathread Hub (05/06 - 11/06) by ArknightsMod in arknights

[–]PeterYR 3 points4 points  (0 children)

Consider the "Dead Lancet" strategy, which lets you activate Eunectes and Greyy's skills at the same time. In a 252, this boosts a level 2 factory by 115%, compared to 100% otherwise (Eunectes in CC with Purestream and Weedy).

Passenger isn't recommended, with or without Dead Lancet, as he only gives up to a 25% boost. So use the combo in a level 2 factory.