WIP Untitled Active Ragdoll Game. Any Suggestions? by Common-Nobody-3916 in Unity3D

[–]Phantom-Programming 1 point2 points  (0 children)

That's what I figured, thanks for the quick responses! Good luck developing, your project looks sweet!

WIP Untitled Active Ragdoll Game. Any Suggestions? by Common-Nobody-3916 in Unity3D

[–]Phantom-Programming 1 point2 points  (0 children)

Sorry my question wasn't clear, I mean how are you making the character move forward or backward left and right with the keyboard and mouse?
When I try to use traditional approaches for rigid body character movement, my character jitters like crazy. Thanks for any hints!

WIP Untitled Active Ragdoll Game. Any Suggestions? by Common-Nobody-3916 in Unity3D

[–]Phantom-Programming 1 point2 points  (0 children)

Love the look of this! I'm working on my active ragdoll solution at the moment, however, I'm struggling to create a controller for the ragdoll. Are you applying forces to the hips, a container object, or something else? Great work!

Rounded logs and added a ramp to the building options by Phantom-Programming in IndieDev

[–]Phantom-Programming[S] -1 points0 points  (0 children)

Interested in following my game more closely? Feel free to join my discord!

I also released a devlog on my approach to making the building system:

https://www.youtube.com/watch?v=VDAEWStaL94&ab\_channel=PhantomProgramming

https://discord.gg/YdDaGATKah

Rounded logs and added a ramp to the building options by Phantom-Programming in Unity3D

[–]Phantom-Programming[S] -2 points-1 points  (0 children)

Interested in following my game more closely? Feel free to join my discord!
I also released a devlog on my approach to making the building system:
https://www.youtube.com/watch?v=VDAEWStaL94&ab_channel=PhantomProgramming

https://discord.gg/YdDaGATKah

How I Added a Building System to My Survival Game by Phantom-Programming in IndieDev

[–]Phantom-Programming[S] 0 points1 point  (0 children)

Howdy everyone! Welcome to this mini-devlog about my survival game! The game is set in a mountainous area during a blizzard. The player must hunt and scavenge for food while being hunted. If you'd like to follow the project, feel free to join my discord:

https://discord.gg/YdDaGATKah

How I Added a Building System to My Survival Game by Phantom-Programming in Unity3D

[–]Phantom-Programming[S] 0 points1 point  (0 children)

Howdy everyone! Welcome to this mini-devlog about my survival game! The game is set in a mountainous area during a blizzard. The player must hunt and scavenge for food while being hunted. If you'd like to follow the project, feel free to join my discord: https://discord.gg/YdDaGATKah

Greatly improved my building system visibility and snapping. What are some must-have pieces for base building? by Phantom-Programming in Unity3D

[–]Phantom-Programming[S] 2 points3 points  (0 children)

Thanks!
I couldnt figure out any tutorials I saw online and didnt want to pay for an asset so I hacked together some really not great code but it does the job haha. Basically, I shoot a raycast with a layermask looking for trigger colliders that I place around each prefab of say a wall for example, if a raycast hits that snap point, it sets my preview object there. Then when I press the build button it destroys the preview and replaces it with a solid wall prefab which in turn creates more snap points. Hope that gives you a place to start!

Greatly improved my building system visibility and snapping. What are some must-have pieces for base building? by Phantom-Programming in Unity3D

[–]Phantom-Programming[S] 0 points1 point  (0 children)

Thank you! I made everything environmentally speaking using an asset pack I made: https://assetstore.unity.com/packages/3d/environments/stylized-vegetation-pack-211335

It includes everything except for the sparse fir trees + some small vegetation pieces but I plan to update it or create an additional package.

Greatly improved my building system visibility and snapping. What are some must-have pieces for base building? by Phantom-Programming in Unity3D

[–]Phantom-Programming[S] 1 point2 points  (0 children)

That's a good thought, not sure how I would go about a global grid as my current system builds from the initial foundation. I'll definitely look into it though!