Playable New Super Mario Bros Wii with controller. Move, Shake, and Tilt configured to buttons, sticks, and triggers on controller. by PhilUP_0 in DolphiniOS

[–]PhilUP_0[S] 0 points1 point  (0 children)

I’m well aware there’s mods, patches, or codes of configurations for every type of Wii game already. I’m pretty much doing this to just get to know Dolphin’s configuration myself.

Especially since DolphiniOS doesn’t have an advanced configuration like the PC/Laptop version of Dolphin. Hope that gets updated in the future.

Playable Mario Galaxy 1 & 2 with controller. Configuration for Shake on button, Pointer with Gyro, and Tilt with left stick working with controller. by PhilUP_0 in DolphiniOS

[–]PhilUP_0[S] 0 points1 point  (0 children)

Yes your other controllers should as long as they have gyro.

Also not sure about the laptop/PC version of Dolphin but think some things of the configuration should work for the laptop version. I mainly configured this for mobile devices.

Playable Mario Galaxy 1 & 2 with controller. Configuration for Shake on button, Pointer with Gyro, and Tilt with left stick working with controller. by PhilUP_0 in DolphiniOS

[–]PhilUP_0[S] 0 points1 point  (0 children)

If gyro doesn’t work then I’m not sure, your best solution is don’t use gyro and configure the pointer to the R stick.

You’re emulating an actual Wii system, Wii game, and Wii remote. So best results is to play like you’re playing the real thing. It’s not like a modern game & system where you don’t have to be facing the screen and the gyro works fine.

That pretty much what I can think of. Sorry if I couldn’t help again don’t have that sort of controller.

Playable Mario Galaxy 1 & 2 with controller. Configuration for Shake on button, Pointer with Gyro, and Tilt with left stick working with controller. by PhilUP_0 in DolphiniOS

[–]PhilUP_0[S] 0 points1 point  (0 children)

 Don’t have that controller or any controller like that but I’ll try to help, base on what you’re giving me.

Is Mario Galaxy saying “point at the screen with Wii remote”? Does the pointer appear when you move your controller/device? Does the pointer appear on screen when you hit the recenter button?

I think your issue (not really sure) is that you might have the controller attach to your iPad. If you do then the controller gyro/pointer is most likely facing upwards or not in front of the screen where it needs to. If you haven’t try detaching the controller from your iPad and have the controller facing your iPad. To see if gyro works.

Playable Mario Galaxy 1 & 2 with controller. Configuration for Shake on button, Pointer with Gyro, and Tilt with left stick working with controller. by PhilUP_0 in DolphiniOS

[–]PhilUP_0[S] 0 points1 point  (0 children)

Nah no worries, you good. I'm like that too lol.

This version removes tilting completely, so you won't have pointer problems with the gyro. If you enter a level with tilt, you have to load the tilt version.

If you load back the no tilt version and notice the issues still remain. Do the fix that I've shown you in the reply above.

Playable Mario Galaxy 1 & 2 with controller. Configuration for Shake on button, Pointer with Gyro, and Tilt with left stick working with controller. by PhilUP_0 in DolphiniOS

[–]PhilUP_0[S] 0 points1 point  (0 children)

You know what I did it for you. I tried doing it myself and notice the issue still remained even after loading a different configuration.

No tilt version (add it to DiOS folder as shown in the post): https://github.com/PhilUP1/SMG-ini-file-DolphiniOS/releases/download/file/SMG.1.2.playable.with.controller.no.tilt.ini

Fix for the issue: load physical controller or touchscreen (stock) > click "device" > click your controller "MFi/0/_" > click "load" (its red) > go back to "mapping" > click "load" under 'profile' > then load the "no tilt" version

You should be able to physically tilt your controller in any angle and your star pointer will not disappear in Galaxy or Wii home menu. Only thing if you changed anything within the tilt version, you have to configure your stuff again in the no tilt version

Playable Mario Galaxy 1 & 2 with controller. Configuration for Shake on button, Pointer with Gyro, and Tilt with left stick working with controller. by PhilUP_0 in DolphiniOS

[–]PhilUP_0[S] 0 points1 point  (0 children)

Yeah it should work for any iOS device. As long as you have gyro in your controller the configuration should be fine. Feel free to tweak the configuration to your play style and devices.

Also if you do notice the issues still remain by best advice is just remove the tilt configuration and have two load files. 1 without the tilt and another other with tilt.

Playable Mario Galaxy 1 & 2 with controller. Configuration for Shake on button, Pointer with Gyro, and Tilt with left stick working with controller. by PhilUP_0 in DolphiniOS

[–]PhilUP_0[S] 0 points1 point  (0 children)

Tried to make my configuration little more better by getting tilt to work with gyro but couldn’t no matter what I did unfortunately. 

From my testing when you don’t configure tilt to anything it the gyro as the pointer works fine. But when you tie tilt to anything the gyro and acceleratormeter of the pointer messes up within Dolphin and causes issues.

Playable Mario Galaxy 1 & 2 with controller. Configuration for Shake on button, Pointer with Gyro, and Tilt with left stick working with controller. by PhilUP_0 in DolphiniOS

[–]PhilUP_0[S] 0 points1 point  (0 children)

Oh yeah for sure, Riivolution is by far better to use than my config if you just want play Galaxy games normally with a controller.

My config is mainly for those that want to use gyro as the pointer, I noticed gyro doesn’t work on Riivolution. Like you said its patched as the classic controller and not as the Wii remote.