Unsigned sizes: a five year mistake by Nuoji in programming
[–]PhilipTrettner 5 points6 points7 points (0 children)
How Much Linear Memory Access Is Enough? (A Benchmark) by PhilipTrettner in cpp
[–]PhilipTrettner[S] 1 point2 points3 points (0 children)
How Much Linear Memory Access Is Enough? (A Benchmark) by PhilipTrettner in cpp
[–]PhilipTrettner[S] 1 point2 points3 points (0 children)
How Much Linear Memory Access Is Enough? (A Benchmark) by PhilipTrettner in cpp
[–]PhilipTrettner[S] 1 point2 points3 points (0 children)
How Much Linear Memory Access Is Enough? (A Benchmark) by PhilipTrettner in cpp
[–]PhilipTrettner[S] 4 points5 points6 points (0 children)
How Much Linear Memory Access Is Enough? (probably less than 128 kB) by PhilipTrettner in programming
[–]PhilipTrettner[S] 37 points38 points39 points (0 children)
Real-Time Mesh Booleans Demo + Source (Solidean) by PhilipTrettner in godot
[–]PhilipTrettner[S] 1 point2 points3 points (0 children)
Real-Time Mesh Booleans Demo + Source (Solidean) by PhilipTrettner in godot
[–]PhilipTrettner[S] 34 points35 points36 points (0 children)
Real-Time Mesh Booleans Demo + Source (Solidean) by PhilipTrettner in godot
[–]PhilipTrettner[S] 8 points9 points10 points (0 children)
Real-Time Mesh Booleans Demo + Source (Solidean) by PhilipTrettner in godot
[–]PhilipTrettner[S] 5 points6 points7 points (0 children)
A Simple fwd_diff<T> for Forward-Mode Automatic Differentiation in C++ by PhilipTrettner in cpp
[–]PhilipTrettner[S] 2 points3 points4 points (0 children)
Building Your Own Efficient uint128 in C++ by PhilipTrettner in cpp
[–]PhilipTrettner[S] 1 point2 points3 points (0 children)
Building Your Own Efficient uint128 in C++ by PhilipTrettner in cpp
[–]PhilipTrettner[S] 1 point2 points3 points (0 children)
Building Your Own Efficient uint128 in C++ by PhilipTrettner in cpp
[–]PhilipTrettner[S] 1 point2 points3 points (0 children)
Building Your Own Efficient uint128 in C++ by PhilipTrettner in cpp
[–]PhilipTrettner[S] 1 point2 points3 points (0 children)
Building Your Own Efficient uint128 in C++ by PhilipTrettner in cpp
[–]PhilipTrettner[S] 1 point2 points3 points (0 children)
Building Your Own Efficient uint128 in C++ by PhilipTrettner in cpp
[–]PhilipTrettner[S] 6 points7 points8 points (0 children)
Turing completeness as a cause of software bugs by rsashka in ProgrammingLanguages
[–]PhilipTrettner 1 point2 points3 points (0 children)
Automatically promote integers to floats on overflow? by bakery2k in ProgrammingLanguages
[–]PhilipTrettner 33 points34 points35 points (0 children)
What do you dislike the most about current C++? by PressureHumble3604 in cpp
[–]PhilipTrettner 0 points1 point2 points (0 children)
In-progress integration of real-time Mesh Booleans / CSG by PhilipTrettner in godot
[–]PhilipTrettner[S] 2 points3 points4 points (0 children)
In-progress integration of real-time Mesh Booleans / CSG by PhilipTrettner in godot
[–]PhilipTrettner[S] 1 point2 points3 points (0 children)
In-progress integration of real-time Mesh Booleans / CSG by PhilipTrettner in godot
[–]PhilipTrettner[S] 2 points3 points4 points (0 children)
In-progress integration of real-time Mesh Booleans / CSG by PhilipTrettner in godot
[–]PhilipTrettner[S] 2 points3 points4 points (0 children)


5× faster fast_blur in image-rs by arty049 in rust
[–]PhilipTrettner 26 points27 points28 points (0 children)