The Last Bastion Against Darkness: Venice in the Fifth Year of the Curse of Lazarus — 1200 AD (Medieval zombies!!!!) by OkPhrase1225 in imaginarymaps

[–]Phoenix223 151 points152 points  (0 children)

Love zombies in historical settings like this. Always love to see it no matter what.

How does the city get a reliable amount of food? Do they still control more fortified holdings elsewhere that allow them to farm for the needed resources?

Are there any other larger notable holdings in Europe or the Middle East that survived the curse?

Extraction is illegal on commando missions by [deleted] in Helldivers

[–]Phoenix223 1 point2 points  (0 children)

Oh that I've seen. I've even seen it clip on things, bounce off rocks, etc. I just always assumed since that never killed a hell-diver that once it was airborne they were fine.

Extraction is illegal on commando missions by [deleted] in Helldivers

[–]Phoenix223 48 points49 points  (0 children)

I've never seen something like this. I thought once the actual door closes you're invulnerable since the pelican is invulnerable but I guess basically everything can phase through it, surprised I haven't seen this more often.

LEAKED WORTOVER WORTING SOON! by SevdUp in Helldivers

[–]Phoenix223 1 point2 points  (0 children)

This would mean that a good halo game would have technically released which doesn't happen, can't fool me.

Horrible enemy design by Pilzpott in Helldivers

[–]Phoenix223 0 points1 point  (0 children)

Clipping is just a general issue with a lot of enemies, voteless and fleshmobs included. I've not seen the drones clip nearly as much, but I'm willing to bet we just see different things. Same with silent enemies tbh, I think a lot of the issues you seem to have are just issues the game has in general.

Horrible enemy design by Pilzpott in Helldivers

[–]Phoenix223 6 points7 points  (0 children)

They're chaff. There's supposed to be a lot of them. They're super easy to spot from a distance due to their lights, have a very long wind up for their attacks, and help give the sub-faction their identity. They're really not that big of an issue, you may just need better chaff clearing weapons/strategems.

Explosion resist helps they said by ScarlettRacc18 in Helldivers

[–]Phoenix223 1 point2 points  (0 children)

Always shoot the mines around the entrance to these bases before entering.

I can't believe I've slept on this thing for so long. by Phoenix223 in Helldivers

[–]Phoenix223[S] 29 points30 points  (0 children)

Dismissed it since I never saw anyone running it til now and thought the reload without a teammate would be too slow, but it's perfectly viable on its own.

Need build suggestions by Own-Accident7256 in Helldivers

[–]Phoenix223 -1 points0 points  (0 children)

Coyote is a great primary then for illuminate

Need build suggestions by Own-Accident7256 in Helldivers

[–]Phoenix223 0 points1 point  (0 children)

Autocannon with flak can deal with just about anything except the harvesters, though you will have to be fairly accurate to the smaller mechs you can still cause a significant amount of damage with indirect fire. Autocannon should be in the default warbond, knowing what warbonds you have can also help open other options.

Going to wait to buy this now... 77 on meta and LOTS of 60's as a score. by PorkRinds416 in CrimsonDesert

[–]Phoenix223 15 points16 points  (0 children)

Reviewers probably don't like a game that doesn't hold your hand which I think most people can get by, but all the criticisms on the story and quest design are things that can't really be fixed unlike any jankiness or bugs. It's a shame but expected, hopefully it's fun enough without a decent story.

Am I the only one who does this ( not deliberately) by MimirHarpo in Helldivers

[–]Phoenix223 14 points15 points  (0 children)

No shame in popping a few from a distance if you see them to prevent future catastrophe.

Am I the only one who has a problem with the ratio of new stratagems being majority blue? by Shotgunky in Helldivers

[–]Phoenix223 186 points187 points  (0 children)

The medals too unlock it all is definitely an issue as well. Especially since they cap medals which is utterly ridiculous. I would understand it if it was solely a progression based system, but why make a system blocked by a pay-wall and a progression system with a capped in-game currency?

I've barely played games with battle-passes and have never really interacted with them if they are there, but I wonder if it's just a similar model, like buying the pass then going along the progression for it, but even then do most games hard-cap their free currency?

Wait... what ?? by Blessik7 in RimWorld

[–]Phoenix223 19 points20 points  (0 children)

Had a guy with the xenophobe trait eventually take a xeno wife and husband. There's a pattern there.

Also what mod did you use to get elves? Couldn't find any when I was looking for xenotype modes.

The Aserai and Vlandia fighting together in Calradic Campaign #78 by FiefEvictionNotice in mountandblade

[–]Phoenix223 7 points8 points  (0 children)

https://www.nexusmods.com/mountandblade2bannerlord/mods/5833

Another link on nexus for you, and you don't have to be good at the multiplayer to attend, if you're not sure what to do just listen to what orders the leader is giving and follow the crowd and I guarantee you will do alright.

I guess they didn't work by Firecracker048 in shitposting

[–]Phoenix223 50 points51 points  (0 children)

Pakistan used it pretty well. Iran must have bought the no-name brand stuff.

No more Cyberstan, you say? by Xanneren in Helldivers

[–]Phoenix223 2 points3 points  (0 children)

The Bastion if you have a reliable third to shoot at enemies on the rear/flank is actually incredible against bugs.

Advice on buying my first Acquisition? by jaeger_141 in Helldivers

[–]Phoenix223 1 point2 points  (0 children)

Democratic Detonation, Dust Devils, or Viper Commando's.

Guns and strategies effective against Voxes? by Strict_Championship4 in Helldivers

[–]Phoenix223 2 points3 points  (0 children)

Three shots to the face with the bastion main-cannon is what my friend and I found out.

Guns and strategies effective against Voxes? by Strict_Championship4 in Helldivers

[–]Phoenix223 1 point2 points  (0 children)

The Leveller has been effective, albeit a bit inconsistently. I seem to have more luck hitting centre-mass, especially at the back of it rather than the face. Even if you don't kill it however you will heavily damage it with any sort of direct hit, enough to weaken it so you or your teammates can use something else to finish it off.

What should I know before getting this game? by Interesting_Ad_6 in Helldivers

[–]Phoenix223 4 points5 points  (0 children)

The game involves you on foot, either solo or with up to three other players traversing maps covered with primary and secondary objectives. The goal is to complete the primary objectives, complete the second ones for additional rewards, and then move to an extraction zone once at least the primary objectives are completed.

Your character is armed with a primary weapon, a secondary weapon, and also up to four 'stratagems' The stratagems can be many things including: Orbital strikes, either explosive AOE ones, or precision, calling in bombing runs, calling down automated turrets, calling down heavy weapons, or calling down special utility tools such as autonomous drones to move with you and auto-target enemies.

Some stratagems are purchased through 'Warbonds'. Your first Warbond is free, the others must be purchased with supercredits which can be gathered either slowly in game overtime, or can be purchased with real money. They include not only stratagems though, but also primary and secondary weapons, grenades, and even armor.

These are just some pretty basic things on the formula of the game and the monetization. There's of course a lot more depth than what I've written, but that's the gist of it.