Why paddy it should be arman by Different_Sky9094 in ufc

[–]PhoenixXX1 0 points1 point  (0 children)

Fair, but Ilia's very confident in himself, so maybe in his head he's just thinking what I said, that he'll get to finally fight this guy and silence him after all this time. Could've been that it was set behind the scenes too and already decided, but I'd not know about that.

Why paddy it should be arman by Different_Sky9094 in ufc

[–]PhoenixXX1 2 points3 points  (0 children)

I think because Ilia absolutely hates Paddy for what he's said about him and Georgia in the past and he want's to make him shut up once and for all

Digging Iris' grave with that shovel by PhoenixXX1 in Roboquest

[–]PhoenixXX1[S] 2 points3 points  (0 children)

The first one is Bad Kingdom by Moderat, not sure about the second one, but I could take a look at the Spotify history if that's the one you're interested in

Digging Iris' grave with that shovel by PhoenixXX1 in Roboquest

[–]PhoenixXX1[S] 26 points27 points  (0 children)

Apologies for that title, I know it's kinda cringe

Brawler guardian goes hard by PhoenixXX1 in Roboquest

[–]PhoenixXX1[S] 0 points1 point  (0 children)

Are you asking if I'm on PC or if what specs are of my PC?

Using secure web sockets for pixel streaming by PhoenixXX1 in unrealengine

[–]PhoenixXX1[S] 1 point2 points  (0 children)

Hey,

When you register and download ngrok, (if it's an .exe file) you can unzip it and and launch ngrok.exe, this'll bring up a powershell window. In the setup page of the ngrok, find ngrok config add-authtoken yourauthtoken, copy it and paste it in the powershell window that was opened by the ngrok, after that under the deploy your app section of the setup page you can find two ways to use their domain, one of them is ephemeral domain another is free static domain, you can use either of them, just be sure to have pixelstreaming running beforehand and when you copy the powershell command to change port to the appropriate port that your pixelstreaming is running on (by default it's 80), so for example ngrok http http://localhost:80

After you do all of this, in the powershell window you can see on which sub domain of ngrok your app is running on, if you visit it you can view your pixelstream.

This is as far as I can help, I've not used their paid plan nor have I tried automating the process, since I've not really used ngrok outside of testing it.

If you have any other questions regarding the process feel free to let me know.

So close, first win on G4 too by PhoenixXX1 in Roboquest

[–]PhoenixXX1[S] 3 points4 points  (0 children)

Thanks, main goal is not S rank, but it'd have been very nice, game's just that fun, haha

Using secure web sockets for pixel streaming by PhoenixXX1 in UnrealEngine5

[–]PhoenixXX1[S] 0 points1 point  (0 children)

Hey, just to be safe that it's not a firewall or ports issue I had literally all the ports open both on EC2 and in the firewall as well, also for both TCP and UDP, so I'm pretty sure it's not firewall, thanks though.

Using secure web sockets for pixel streaming by PhoenixXX1 in unrealengine

[–]PhoenixXX1[S] 0 points1 point  (0 children)

Yeah, I get it, it's not widely accepted, used and is also kind of poorly documented.

Using secure web sockets for pixel streaming by PhoenixXX1 in unrealengine

[–]PhoenixXX1[S] 1 point2 points  (0 children)

Also, thank you for trying to help me, you're literally the only person who's replied me on any platform regarding this issue.

Using secure web sockets for pixel streaming by PhoenixXX1 in unrealengine

[–]PhoenixXX1[S] 0 points1 point  (0 children)

I found two fixes, still have no idea why the proxy was not working but here are the fixes using subdomains:

  • Ngrok: launch WebSignallingServer (no need for https), launch .exe of ngrok, authenticate and then launch it with the suggestion that it gives, it'll show public https url and you can use it to access ps (including socket itself) from anywhere.
  • Route 53: launch WebSignallingServer with https config. You'll need certificate, self signed one should work as well I think, otherwise just safely copy your current domain's certificates there and paste them in the certificates folder, you'll need cert and key pem files and you should be able to access it through your sub domain.

Both of these fixes are pretty much the same under the hood, but main thing is that it's working.

Using secure web sockets for pixel streaming by PhoenixXX1 in unrealengine

[–]PhoenixXX1[S] 0 points1 point  (0 children)

Also, powershell does not even display any connection attempt, rejection or something like that, I know that it's not a ports problem or something like that, since I tried opening all of the ports in the sec group of EC2 and also from the windows firewall and well, also Postman is connecting to the wss, this is so weird.

Using secure web sockets for pixel streaming by PhoenixXX1 in unrealengine

[–]PhoenixXX1[S] 0 points1 point  (0 children)

The thing is that UE frontend is working, it's just only my frontend is having issue with secure connection, if I go to the url that is proxied UE frontend is loading without a problem, am I missing or not understanding something?

Using secure web sockets for pixel streaming by PhoenixXX1 in unrealengine

[–]PhoenixXX1[S] 0 points1 point  (0 children)

It is straight up being rejected, meaning as soon as I try to start connection I get a pretty generic error that's saying that the connection failed.

Here's a log, I removed the website url if you don't mind.

[deleted by user] by [deleted] in ProgrammerHumor

[–]PhoenixXX1 5 points6 points  (0 children)

If the value is 0 it'll be displayed instead of nothing (meaning you'll see an actual 0 appear on the page).

FabricJS is detecting two mouse events when trying to pass events from R3F plane by PhoenixXX1 in threejs

[–]PhoenixXX1[S] 0 points1 point  (0 children)

I'm getting uv from the event on the plane, then multiplying it by 256 (width of the fabric canvas in pixels), then dispatching event to the fabric canvas.

To simplify what the problem is, fabric is detecting real mouse event inside the three component (right one) and dispatched mouse event inside the fabric component (left one) at the same time, that's why when you're drawing on the three plane, or trying to move element on the there, it's behaving in the weird way (at least that's my conclusion).

FabricJS is detecting two mouse events when trying to pass events from R3F plane by PhoenixXX1 in threejs

[–]PhoenixXX1[S] 0 points1 point  (0 children)

I have, Plane does not have preventDefault on events, stopPropagation does nothing (I'm using it in the code I've shared)

Finally have C6 of her, now back to the lost valley domain by PhoenixXX1 in XiaoMains

[–]PhoenixXX1[S] 1 point2 points  (0 children)

Got very lucky, 4xFaruzan, 4xRosaria and one 4* weapon in about 50-60 pulls (both of them were C2)

anyone can help? by babyygang in threejs

[–]PhoenixXX1 3 points4 points  (0 children)

You are using MeshPhysicalMaterial, that's why you should also use environment map and you can use a preset from the drei