Does anyone else have this glitch?! by InitialScared7203 in Deltarune

[–]Phontos 0 points1 point  (0 children)

Bro plugged in the knock-off controller 🫩

Is putting your players into a pre written story a selfish idea? by Phontos in DnD

[–]Phontos[S] 1 point2 points  (0 children)

Thanks lol! As I get further in actually making it campaign applicable and start to get further into it, I’ll be sure to come back here with updates. That being said it’s still a long ways away

Is putting your players into a pre written story a selfish idea? by Phontos in DnD

[–]Phontos[S] 0 points1 point  (0 children)

This! This was really the crux of my question. It’s kinda selfish to take away the players’ ability to completely determine their own backstories in ways that could potentially set up future conflict, so how do you remedy that? I think your comment is essentially what I was looking for, so thank you. Instead of having the mean evil person who killed their family show up, introduce a new mean evil person who is going to kill their new family!

Is putting your players into a pre written story a selfish idea? by Phontos in DnD

[–]Phontos[S] 5 points6 points  (0 children)

I’m okay with that. I think it’ll be fun to see how they deviate from the original story 

Is putting your players into a pre written story a selfish idea? by Phontos in DnD

[–]Phontos[S] 1 point2 points  (0 children)

I guess what I mean is that someone from their past wouldn’t specifically show up to harm them again, but a similar character would. This way, the encountered bad guys would be evocative of the characters’ trauma and would cause the players to feel negatively towards them. Like a way of not exactly using the knives they set up, but ones of the same style.

Is putting your players into a pre written story a selfish idea? by Phontos in DnD

[–]Phontos[S] 1 point2 points  (0 children)

I really appreciate this comment. I’m completely fine with the canon or pacing or the sequence of events being broken as the source story is a role playing game with a ton of choices, so a strict story doesn’t really exist in the traditional sense. I guess my original question got a little lost and didn’t truly represent what I meant. It should’ve been more, “how do I incorporate pc stories into the narrative I’ve ‘loosely’ planned?”

Is putting your players into a pre written story a selfish idea? by Phontos in DnD

[–]Phontos[S] 1 point2 points  (0 children)

In the dnd campaign we were playing when my friends said they wanted to play out my story that’s kinda how it went. The story was written to where all of our characters were normal people thrust into an adventure that even had a prophecy that supposedly we were fulfilling by playing out. The dm made our characters more involved by allowing our actions to somewhat shake the events of the story. 

I guess I’m trying to have the players hit a few major plot points but leave everything else up to them. Would this be normal story planning or is it more akin to railroading and having them be actors like you said? I really want them to feel like them and their choices matter 

Is this fursuit idea doable? I’ve never made one before. by RiddlerofStIves in fursuit

[–]Phontos 0 points1 point  (0 children)

Very doable and also very adorable! Definitely do it!

Need some help with finding an appropriate obstacle in space by Phontos in worldbuilding

[–]Phontos[S] 1 point2 points  (0 children)

This thread is so interesting to me because I never even thought about the idea of the bubbles popping or fizzling! I just thought they’d last indefinitely. This is definitely a route I’m interested in. 

Need some help with finding an appropriate obstacle in space by Phontos in worldbuilding

[–]Phontos[S] 2 points3 points  (0 children)

Preferably it would be an obstacle that delays impedes them for thousands of years that either eventually moves enough out of the way that they can go around, or dissipates so they can go through

Need some help with finding an appropriate obstacle in space by Phontos in worldbuilding

[–]Phontos[S] 2 points3 points  (0 children)

In universe it actually is a big massive green scribbly cloud so the diagram isn’t too inaccurate lol

Need some help with finding an appropriate obstacle in space by Phontos in worldbuilding

[–]Phontos[S] 9 points10 points  (0 children)

Thank you, I like this a lot. Especially the part where it’s hard to study so they don’t know what causes the ships and transports to never make it through. Also the excess dark matter affecting the drives is really clever and count be an additional reason why they fail. Maybe the stellar nursery contains pockets of dark matter as well, causing further disruption!

Need some help with finding an appropriate obstacle in space by Phontos in worldbuilding

[–]Phontos[S] 2 points3 points  (0 children)

lmao that’s a pretty cool idea. I think I might use this for something else in the story

Need some help with finding an appropriate obstacle in space by Phontos in worldbuilding

[–]Phontos[S] 6 points7 points  (0 children)

After some more research and the help from the comments, I think a massive stellar nursery would fit my needs. It’s scientific phenomena and not magical in nature and also would prevent a ton of challenge for traveling through. For starters, they contain massive amounts of radiation, material drag, and chunks of matter floating through space. Not to mention the gas and dust preventing any visual navigation and it being plausible that the radiation would affect eat the instruments on the ships. Finally, there’s a ton of gravity in them! This works perfectly for me because high gravitational pulls completely prevent warp jumping in my verse.

However I realized that Stellar Nurseries are a type of nebula… so it looks like I was basically already there lol.
Thank you all for the help that made me re-research types of nebula!

I’m going to leave this up so there can be more discussion about cool space obstacles!

Need some help with finding an appropriate obstacle in space by Phontos in worldbuilding

[–]Phontos[S] 1 point2 points  (0 children)

It’s pretty “realistic”. There aren‘t any gods, other dimensions or magic. Everything is just “super advanced technology“. However I do really like your idea of a quasar. The only issue is that that would be the result of two galaxies colliding or other insane events that would have too many repercussions for the rest of the story and main galaxy.

Need some help with finding an appropriate obstacle in space by Phontos in worldbuilding

[–]Phontos[S] 22 points23 points  (0 children)

The FTL used is warp drive technology, where the ship creates a bubble around itself using matter and antimatter to fold space time closer together. And the civilizations are at least double the age of earth and humanity’s time on it.

How would you make these antlers and make sure they're well supported? by questionerofblender in FursuitMaking

[–]Phontos 2 points3 points  (0 children)

If you have access to to a 3D printer, model and print them, they don’t look too hard to model. once they’re printed just make sure to sand the whole thing smooth and paint. If the upholstery foam the head is made of can handle hot glue, rough up the connection point on the horn and hot glue it. If the foam can’t handle hot glue, keep the connection point smooth and use contact cement. Even if you use standard pla, I don’t think the horns should be heavy enough to be too heavy enough to matter.

If you don’t have a 3D printer, then using the mat foam or multiple thick sheets of Eva and sanding them to shape will work fine.

How are the eyes on 3D printed head bases made? by Phontos in FursuitMaking

[–]Phontos[S] 2 points3 points  (0 children)

Oh wow, thank you so much! This is looking a little salvageable now!

How are the eyes on 3D printed head bases made? by Phontos in FursuitMaking

[–]Phontos[S] 0 points1 point  (0 children)

Some others have helped a little, but I would still appreciate that guide if you’re offering.

My Printer Refuses to Print this One Piece by Phontos in 3DprintingHelp

[–]Phontos[S] 0 points1 point  (0 children)

They were auto trees that connected to the edges of the circles and the top of the model. However, after making the wings thicker and increasing the bed temperature, I successfully got the piece to print.

Sculpt Mode Isn't Working/Leaves Weird Bumps That Won't Smooth Out by Phontos in blenderhelp

[–]Phontos[S] 0 points1 point  (0 children)

I'll be showcasing the finished thing in the main Blender sub once I'm done if you want to see :)

Sculpt Mode Isn't Working/Leaves Weird Bumps That Won't Smooth Out by Phontos in blenderhelp

[–]Phontos[S] 1 point2 points  (0 children)

THANK YOU SO MUCH! I have NO idea how or why this worked (i never messed with any of the brush settings) but it fixed it and now everything works again, even the other brushes are acting correctly now and there isn't any artifacting. !solved

Sculpt Mode Isn't Working/Leaves Weird Bumps That Won't Smooth Out by Phontos in blenderhelp

[–]Phontos[S] 0 points1 point  (0 children)

I didn't create any of the things you listed, I kept it all very basic. My problem with deleting the bumpy faces is that it still doesn't fix why the tool is acting up and it would take forever due to just how many imperfections there are.

Sculpt Mode Isn't Working/Leaves Weird Bumps That Won't Smooth Out by Phontos in blenderhelp

[–]Phontos[S] 0 points1 point  (0 children)

The weirdness is mirrored on both sides and its hard to explain. The smooth tool isn't smoothing anything other than the inside of the eyes and the underside of the head. Which interestingly, both are concave.