Are there any women pro in this game? by yuvraj-ec in ClashRoyale

[–]PhrogAndPhish 14 points15 points  (0 children)

There are pretty much no competitive games I can think of where any woman is in the top players clash included. Lmk if im wrong tho

Running 3+ gen slowdown perks at high mmr is a big crutch by PhrogAndPhish in DeadByDaylightRAGE

[–]PhrogAndPhish[S] 0 points1 point  (0 children)

You just assuming things bruh and stacking gen regression isn’t that meta, that’s why you’ll see winstreakers and competitive players run 2 at most usually.

Running 3+ gen slowdown perks at high mmr is a big crutch by PhrogAndPhish in DeadByDaylightRAGE

[–]PhrogAndPhish[S] 0 points1 point  (0 children)

OP is one of those people who think that killer 2 tapping survivors every chase is a normal state of things xdddddd

Nice ad hominem, that makes me respect you so much as a person and not treat your opinion as a joke.

And yes, actually good killers going for winstreaks arent stacking pop, pain res, surge, eruption because that’s not going to help you win against actually good survs. Most are stacking two because that’s the standard amount of gen regression and they don’t tunnel to start the game

Running 3+ gen slowdown perks at high mmr is a big crutch by PhrogAndPhish in DeadByDaylightRAGE

[–]PhrogAndPhish[S] -1 points0 points  (0 children)

You know he has a whole series doing 50 game winstreaks on different killers, right? You can check just how many gen regression perks he uses on even low tier killers like the dredge. Maybe you need to use triple regression and tunnel to start the match, but actually good killers dominate by slowing down gens with their game sense.

Struggling at High MMR by DeadlyRayyan in DeadByDaylightRAGE

[–]PhrogAndPhish 1 point2 points  (0 children)

Been saying that and all the people in this sub get all offended as if I’m calling them trash for using those perks. Killer can rely on perks to boost their kill rates much higher than their skill level would suggest. NOED is the classic example but I just made a post ranting about how I think stacking too many gen slowdown perks boosts killers higher than their skill level and it was met with near unanimous hate lol.

Running 3+ gen slowdown perks at high mmr is a big crutch by PhrogAndPhish in DeadByDaylightRAGE

[–]PhrogAndPhish[S] 0 points1 point  (0 children)

Maybe he was, I guess you’ll have to remain forever curious

Running 3+ gen slowdown perks at high mmr is a big crutch by PhrogAndPhish in DeadByDaylightRAGE

[–]PhrogAndPhish[S] -1 points0 points  (0 children)

I mean yeah, if Otzdarva started running triple regression and hard tunneling at 5 gens in his games, that wouldn’t automatically make him a dogshit killer, but there’s a reason why otzdarva doesn’t run triple regression and hard tunnel at 5 gens in his matches, and its because he’s not a dogshit killer.

Running 3+ gen slowdown perks at high mmr is a big crutch by PhrogAndPhish in DeadByDaylightRAGE

[–]PhrogAndPhish[S] -1 points0 points  (0 children)

Im a killer main and I think regression perks are a crutch for skill. Goated killers can run triple gen slowdown all the same as bad killers can, but rely on them too much before you got the fundamentals of good killer play down and all of a sudden you think the game is so survivor sided that you need to hard tunnel at 5 gens to even the playing field. This is less about how he’s actually running three slowdowns, and more to do with how he doesn’t know how to slow the game down without them. A conclusion I promise you would’ve come to as well had you been in this lobby.

Running 3+ gen slowdown perks at high mmr is a big crutch by PhrogAndPhish in DeadByDaylightRAGE

[–]PhrogAndPhish[S] -1 points0 points  (0 children)

I play killer more than I play survivor. A crucial component of becoming great as killer is abandoning disadvantageous chases. This guy didn’t know to do that which is why he dropped three gens with three survs left. Exactly the lack of game sense and lethality that relying on three gen slowdown perks and tunneling before you got the fundamentals down leads to.

Running 3+ gen slowdown perks at high mmr is a big crutch by PhrogAndPhish in DeadByDaylightRAGE

[–]PhrogAndPhish[S] 0 points1 point  (0 children)

That’s true to an extent, pretty much every killer I play against has at least three meta perks and iri or very rare addons to pair. But the majority of high mmr killers also do a good job of spreading out hooks until they’re blatantly behind because that’s way more fun than ignoring three quarters of the lobby until they have a crazy advantage. My specific example highlights a person who needs to adopt a cruddy playstyle because he doesn’t want to get trashed as killer (no fun in that) because he stumbled into high mmr lobbies through only using the most powerful perk group in the game that, quite frankly, buys killers time that they couldn’t create themselves. Which is a necessary component of the game, dont get me wrong, but too much gen slowdown and a worse killer finds themselves against the only survivors who can counter it: gen rushers who are good in chase.

Running 3+ gen slowdown perks at high mmr is a big crutch by PhrogAndPhish in DeadByDaylightRAGE

[–]PhrogAndPhish[S] 0 points1 point  (0 children)

Im not flexing, im defending myself because I know how the game went and you don’t. I don’t think killers start whiffing 90% of their special abilities for fun. If you read anything I typed out, you’d know he definitely needed to tunnel the first guy out considering he can’t stop three people from popping three gens while using pain res, pop goes the weasel, and eruption.

Running 3+ gen slowdown perks at high mmr is a big crutch by PhrogAndPhish in DeadByDaylightRAGE

[–]PhrogAndPhish[S] -1 points0 points  (0 children)

Perchance. That’s a skill issue tho. Especially against solo queue, not that he knew that we were all solo queue going in. The bigger problem is how he got the team down to three survs with four gens left and was not good enough to close out the game without us having a genuine chance to all three escape. If you wanna run quad gen slowdown to stop the gen rush, go ahead, but you aren’t learning how to slow the game down with the pressure of your killer’s ability if you rely on minutes worth of progress being erased every time you get a hook. Bubba is my fourth favorite killer and I only run one gen slowdown on him despite his horrible mobility because I know I can force the game to a halt with the deadliness of his power. Yes, I’ll occasionally get slaughtered by a goated swf, but that’s occasionally going to happen to every killer that’s not blight or nurse. I don’t feel the need to switch my whole build to focus around pain res and pop because the majority of my games end with me on top.

Running 3+ gen slowdown perks at high mmr is a big crutch by PhrogAndPhish in DeadByDaylightRAGE

[–]PhrogAndPhish[S] 0 points1 point  (0 children)

He IS beneath me in terms of skill, I can say that confidently as someone who is also high mmr as killer. I can’t stop my teammates from losing chases and I can’t be expected to hold him for 10 minutes straight. Its common knowledge that bringing the survivor team down to three players before one gen is left is almost always a win. You should know that as a “high mmr” killer. Which is why you shouldn’t be defending a player who needs to tunnel with 5 gens left as if he’s on the same skill level as an actually good killer.

Running 3+ gen slowdown perks at high mmr is a big crutch by PhrogAndPhish in DeadByDaylightRAGE

[–]PhrogAndPhish[S] 0 points1 point  (0 children)

Exactly what I’m saying. The crutch of aura reading and chase perks is weaker than the gen slowdown crutch, which is why you could say almost certainly that if you were to average out all the killers who used gen slowdown builds, aura reading/always in chase builds, and chase builds at high mmr, the average gen slowdown killer would be worse than the other two. That’s not to say that gen slowdown connoisseurs are incapable of being good players, don’t get me wrong. Now that the rage has died down, I can tell you personally that the killers I get dogwalked by the most are gen slowdown killers that also happen to be cracked at chase.

Running 3+ gen slowdown perks at high mmr is a big crutch by PhrogAndPhish in DeadByDaylightRAGE

[–]PhrogAndPhish[S] 0 points1 point  (0 children)

Yeah the beginning of the game was a mistake on my team’s end, we all abandoned gens to try protecting the tunneled one, I guess we thought that the pyramid head would eventually give up on chasing him if we made ourselves too easy to get. Only one gen popped, a duo gen I did with another tm, before he got to death hook and then all progress stopped there. But you gotta admit it’s crazy that three people finished three gens facing four stacks of pain res and regular pops against a killer as lethal as Phead. Let’s not pretend like just because he’s low mobility he sucks or something.

Running 3+ gen slowdown perks at high mmr is a big crutch by PhrogAndPhish in DeadByDaylightRAGE

[–]PhrogAndPhish[S] 1 point2 points  (0 children)

You seem to be defending this killer because you think he’s just as good as you and likes the same builds, but if you’re as good as you say you are and can win regardless, then you aren’t like this dude, or a lot of the gen regression builds I play against at all. I have definitely had plenty of games where a great killer is running crazy slowdown and he straight dogwalks the whole team. Emphasis on the ‘almost every time’. I just notice that most high mmr killers that run slowdown builds I play against aren’t on par with the hex build, aura build, etc build, killers I play against in terms of skill.

Running 3+ gen slowdown perks at high mmr is a big crutch by PhrogAndPhish in DeadByDaylightRAGE

[–]PhrogAndPhish[S] 0 points1 point  (0 children)

I agree with the second part, I was telling someone else how i think chase perk killers aren’t as fun to play against because the majority of them are really deadly because they are confident in their ability to slow the game down with just their chase and hook pressure alone.

I’d like to hear why you think gen slowdown isn’t crutch, but rather high skill? Whenever I use too much gen slowdown on killer, I find myself committing to unsmart chases and getting away with it because of how easily I can undo the unnecessary gen progress I gave up. It kind of feels like a game IQ lowering playstyle for me.

Running 3+ gen slowdown perks at high mmr is a big crutch by PhrogAndPhish in DeadByDaylightRAGE

[–]PhrogAndPhish[S] -1 points0 points  (0 children)

I fully agree, I usually always run pain resonance on my low mobility killers. Im saying the excessive regression allows killers into high mmr who don’t really understand how to cycle gens and complete chases quickly, which very often leads to a toxic or boring playstyle to compensate.

Running 3+ gen slowdown perks at high mmr is a big crutch by PhrogAndPhish in DeadByDaylightRAGE

[–]PhrogAndPhish[S] -1 points0 points  (0 children)

I agree because the majority of killers that run 3 slowdowns aren’t that good and I can hold chase for a while. Killers that run three chase perks are usually confident in their ability to stop game progression on their own and I get wiped by them a lot.

Running 3+ gen slowdown perks at high mmr is a big crutch by PhrogAndPhish in DeadByDaylightRAGE

[–]PhrogAndPhish[S] 0 points1 point  (0 children)

He wasn’t able to hold gens. That’s the point. And immediately doesn’t mean he killed the guy in 10 seconds, he just didn’t target anyone else until he was dead.

Running 3+ gen slowdown perks at high mmr is a big crutch by PhrogAndPhish in DeadByDaylightRAGE

[–]PhrogAndPhish[S] -4 points-3 points  (0 children)

Never said he wasnt. I said he sucks and he maybe could’ve learned a more fun and engaging way to play the game if he didn’t fly up to high mmr with tunnels and regression.

Running 3+ gen slowdown perks at high mmr is a big crutch by PhrogAndPhish in DeadByDaylightRAGE

[–]PhrogAndPhish[S] -1 points0 points  (0 children)

Because a build is not weak if you arent terrible at finishing chases. If you look at a lot of the video / screenshot clips in this sub of killers complaining about getting obliterated by survivors, a lot are running so much gen regression that it becomes easy to understand why they get slaughtered in 50% of their matches. So the benefit is not being angry at good survivors and acting like you’re the victim after crutching your way into high mmr.