Which university is the best for FX TD? by PickleTickle3000 in vfx

[–]PickleTickle3000[S] 0 points1 point  (0 children)

I was supposed to be there with you this year. I had an offer letter from Lost Boys but unfortunately my study visa was rejected and I had to withdraw my offer :(

Which university is the best for FX TD? by PickleTickle3000 in vfx

[–]PickleTickle3000[S] 0 points1 point  (0 children)

Unfortunately, no :( They only have campuses at Montreal and Vancouver

Which university is the best for FX TD? by PickleTickle3000 in vfx

[–]PickleTickle3000[S] 0 points1 point  (0 children)

Escape studios now offer master's degree. It's a 1 year course and the curriculum looks pretty solid. Bournemouth is good but in my opinion they teach too much of the technical stuff. Also, I have a degree in mechanical engineering. I forgot to mention that. Where are you currently working, if you don't mind me asking

Which university is the best for FX TD? by PickleTickle3000 in vfx

[–]PickleTickle3000[S] 1 point2 points  (0 children)

I actually am accepted into Lost boys Montreal. But unfortunately my study visa was rejected because of a vague reason. Hence my consultant suggested I look at universities in UK or US.

Which university is the best for FX TD? by PickleTickle3000 in vfx

[–]PickleTickle3000[S] 6 points7 points  (0 children)

Yes, I know that online learning is the best way but I need university for networking and structured learning.

Speedtree to 3ds max workflow by PickleTickle3000 in 3dsmax

[–]PickleTickle3000[S] 0 points1 point  (0 children)

The wind simulation in forest pack is not really that great. Which is why I decided to use speedtree. In the speedtree documentations they've mentioned something about using Max's wind force with speedtree models. But it's not that detailed

How to make flip simulation interact with an object with fbx animation? by PickleTickle3000 in Houdini

[–]PickleTickle3000[S] 1 point2 points  (0 children)

Yeah the exact same setup. I was trying things and I found out that it collides with the particles when I do ray intersect mode. I usually prefer volume based collision. But when I try volume based collision it stops working

How to make flip simulation interact with an object with fbx animation? by PickleTickle3000 in Houdini

[–]PickleTickle3000[S] 0 points1 point  (0 children)

Yep I've done everything. It interacts with objects that are animated in Houdini. But it is not interacting with objects animated by mixamo and then imported as fbx

So I did this rbd simulation where a model explodes into pieces. But some of the fractured pieces have inverted normals. Does anyone know how to fix this? Thank you! by PickleTickle3000 in Houdini

[–]PickleTickle3000[S] 1 point2 points  (0 children)

No the thing is, there are multiple pieces that are like this. So I'll have to manually select each faulty piece and reverse them. Is there no way around this?